"Redunzelizer's Public Prefab Purgatorium Preview - V 0.6.4 (Beta)"
The 'Prefab Purgatorium' is designed as a 'Razor Edge Swiss Army Sledgehammer' for ultimately punishing, torturing and thus completely screwing up any possible NoLimits 'Prefabs'. By using this (and possibly invoking a bit of your imagination) you now will at last be able to do multiple serious harms to your prefabs as follow:
Remove various characteristics (banking, roll-settings, etc.)
Straighten a prefab while keeping original track length and heights.
Scale total or independently by X-, Y-, Z-orientation.
Rotate by any of the three axes. Set values by degrees and slope.
Apply a constant slope onto the track while keeping other values.
Reverse the whole prefab (ride backwards) or invert banking.
Force begin or end of prefab to be 'flat' (=parallel to ground).
Split segments mathematically correct by user defined value.
Trim & Cut prefabs to gain or reassemble parts of them.
Extend prefabs automatically with correlated straights.
Connect different prefabs (with some mouthwatering options!)
Clone certain characteristics of other prefabs and apply on yours.
Extract segments and save them as single files automatically.
Create straights, bows or user defined segments by values.
Create parabolic hats by setting desired G-forces at given speed.
Analyze some characteristics and data of prefabs and segments.
Exchange Prefab data via CSV-Text-files with spreadsheets, and there may even be some more...
Redunzelizer's_Public_Prefab_Purgatorium064.zip' will have the following contents:
- 'rdnzlprpinst.txt' Installation notes, in English and German. Please read carefully!
- 'rdnzlprp064.exe' The 'Public Prefab Purgatorium' program V.0.6.4.
Put the 'rdnzlprp064.exe' into any directory of your choice. Your NoLimits installation directory or alternatively the NoLimits '\elements' subdirectory is strongly recommended for your convenience.
- 'rdnzlprphlpe.zip' Very incomplete html-help in English. Please see installation notes for usage!
- 'Purgatorium_Demo01.nltrack' A simple demo track. Elements completely created and tortured with the 'Purgatorium'
Some notes on this release:
There is still much work to be done yet. So it's not yet very useful to wish or recommend something for the 'Purgatorium'.
Your comments on any bugs (and there?????????re lots and lots of them!) are very much appreciated. You will see some debug information within the status bars. Please include all these (four) values as well as the prefab-file you were working on in case you may report anything to me. Thank you in advance!
Have fun!
redunzelizer
EDIT: I think that sums it up pretty well. Link:
http://www.coastersims.com/norestraint. ... =95&page=1