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lift problems

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Post June 16th, 2005, 7:55 am
Dirk_Ermen User avatar
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Ok, here's the thing, i'd want to have a lift accelerating from 8 to 15km/u. The lift is on a 22.5degree angle. So i started playing around with the acceleration settings. I noticed when i did put it on 0.1 acceleration, lowest that was possible, that it slowly did accelerate. But still to fast and too soon! it started to accelerate on the bottom of the lift but i'd actually wanted a slow accelerating lift from bottom to the top. So i thought: Split the lift in 2 parts and add a tiny piece of track between it. Now was the idea that when it climbs up, that it stay the first half on 8. And when it reaches the other part that it should accelerate slowly from 8 to 15.
When testing it in the simulator i found out that it kept driving on 8km/u till it got off from the first piece. And suddenly it makes an acceleration shock from 8-15 in like 0.5 sec! I Don't have a qlue how to get a slowly acceleration from the other half part. It just suddenly blast off to 15!
I've tried different things. Add more tiny segments and create on that way a slow acceleration. But that failed. I got a very quickly changing speed. 8-11-10-14-13-15. [xx(]
So does anyone know how to get it done without using any transport segments as lift. Cause i need a normal chain lift to get it done...

Post June 16th, 2005, 8:00 am

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Why have the lift speed up? I can see where you are going in creativity (and am not bashing it bud), but lifts stay at a pretty consistent pace (except for those ones that 'seem' to 'stall' when the train reaches the top like Mindbender or the Texas Giant) ... but why have it change speeds?

Personally, once I get on a lift in the sim, I am hitting '+' twice just to get up there (get on with it) and I put it back to 100% to watch the transition over the top from the back seat when rating.

Post June 16th, 2005, 8:12 am
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imo it just creates more adrenaline so you think your going allready very high and suddenly you'll go faster and faster up. So you really like WTF!

But still i know it's possible to do, but i'd like to have that shock out of it.
I've created a short video of the problem segment:
http://members.home.nl/ermen.dirk/NL-lift%20problem.wmv

Post June 16th, 2005, 9:39 am
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Post June 16th, 2005, 9:59 am
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Yea I tried that too Dirk, the problem is that the speed from 8-15 isn't great, so even .1 (if that's enough acceleration to carry the train up a 22.5 degree plane) will take a very short amount of time to accelerate. However I find the left segments to be kinda buggy in general, hope they are fixed.

Post June 16th, 2005, 10:04 am

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Originally posted by TConwell

Why have the lift speed up? I can see where you are going in creativity (and am not bashing it bud), but lifts stay at a pretty consistent pace (except for those ones that 'seem' to 'stall' when the train reaches the top like Mindbender or the Texas Giant) ... but why have it change speeds?


Millennium Force speeds up considerably at about the 250ft mark. My guess is at least 2-4 mph because its a considerable increase, not just a slight bump in speed.


Only ride Ive ever known to do that however.


Except Viper at SFGAm, it slowed down - alot - but the ride sill kicked butt.

Post June 16th, 2005, 10:10 am
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Millennium Force speeds up considerably at about the 250ft mark. My guess is at least 2-4 mph because its a considerable increase, not just a slight bump in speed.


Finally someone believes and agrees with me! I posted this months ago and everyone thought I was crazy.

Post June 16th, 2005, 10:12 am

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Ive said that for years now. Its always done it. Normal people notice it too because when the train shifts in speed they start looking around like "what happened?"

Post June 16th, 2005, 10:17 am

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Maybe if you set the first chainliftsegment at a lower declaration?

Post June 16th, 2005, 10:24 am

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Well, if the segments are linked, they are all acting as 1 segment - controlled by the last one.

I dont like the idea of splitting up the lifts either, it just doesnt look or feel right.

Post June 16th, 2005, 10:31 am

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Yeah, that space between chains really looks bad, IMO.

Post June 16th, 2005, 11:10 am
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Originally posted by Real


Millennium Force speeds up considerably at about the 250ft mark. My guess is at least 2-4 mph because its a considerable increase, not just a slight bump in speed.


Only ride Ive ever known to do that however.


Except Viper at SFGAm, it slowed down - alot - but the ride sill kicked butt.


Goliath @ Does kinda do it also. Also i know a woodie that did/does do it, Bandit @ mpg. It accelerates halfway! [:)]

Too bad it doesn't really work. I'm going to experiment with a steeper angle of the lift. That might work...

Originally posted by Sinny

Maybe if you set the first chainliftsegment at a lower declaration?

I've tried that also. Not possible! The same shock effect

Post June 16th, 2005, 11:12 am

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Originally posted by Real

Well, if the segments are linked, they are all acting as 1 segment - controlled by the last one.


Since NL 1.5 you can set the characteristics on any segment of the lift, not just the last one. The last segment you changed will change the complete lift.
Doesn't make a difference though (it's just handy in the editor) since you still can't have different settings on a single lift.

Buster.

Post June 16th, 2005, 11:21 am
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Normal people notice it too because when the train shifts in speed they start looking around like "what happened?"

lol, the normal people. What are we then? Abnormal people?

Post June 16th, 2005, 11:27 am
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Post June 16th, 2005, 7:33 pm
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Post June 17th, 2005, 8:33 am

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Last edited by DjJavixxxxx on September 9th, 2014, 9:54 am, edited 1 time in total.

Post June 17th, 2005, 10:39 am

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All coasters with block segments should slow down then get faster on the lift. The Beast at Kings Island does it, Vortex does it, Top Gun does it. If there are two trains it should slow untill the train occupiying the block infront of it has exited the block.

As far as a solution, I have no idea.


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