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Loop banking in Elementary

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Post February 19th, 2007, 7:58 am
hyyyper User avatar
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I've just started in Elementary, so far it's easy, it's just math, only now with a coaster. So i thought, lets make myself a loop, that went ok as far as the XYZ is concerned, but when i come to banking the loop does two different things:
With rellroll on, it ends in 45deg banked
With rellroll off, it twists as soon as it goes vertical

Does anyone know how to make it flow decently and end in 0 deg?
Last edited by hyyyper on February 19th, 2007, 7:58 am, edited 1 time in total.
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Post February 19th, 2007, 8:47 am

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Elementary-made elements are meant to be ran trough the AHG.. As long as your speed is high enough (no hangtime in top of loop), the banking will be correct after being AHG'ed.
2nd option: bank it by hand? but that's stupid [:)]

PS: banking will never be correct in the Elementary, unless you're using the FVD formulas..

Post February 19th, 2007, 9:09 am

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I'd use the one with the vertical twists (no rel roll), then ride it undbanked in the sim and see if it has - vertical Gs at the top. If so, it will AHG fine, if not, you'll get some messed up twisty loop.


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