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Magic (NL)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 31st, 2007, 10:16 pm

Posts: 1460
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Location: Scottsdale, AZ, USA
With the release of NL Version 1.7, and the ability to create Maurer Shone X-Cars, I wanted to have a go at it. My coaster has two inversions so far: 1) Usual 180 degree lift, and 2) Zero-g.

Here are two pics of the editor (yes, I got it to work!):

http://www.nolimitsdevcenter.net/i34303
http://www.nolimitsdevcenter.net/i34304

Progress:

Track: 100%
Supports: 5%
Extras/Trees: 0%

Comments, Criticisms, Suggestions. [8D]

Post December 31st, 2007, 10:33 pm

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Location: Minnesota, USA

Post December 31st, 2007, 10:35 pm

Posts: 1460
Points on hand: 929.00 Points
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Location: Scottsdale, AZ, USA
It is actually better and faster than it looks, but that is it. I mean, look at Abismo, it is essentially the same length.

Post December 31st, 2007, 11:59 pm

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Location: Minnesota, USA
Essentially, no. Don't you want to push the limits a tiny bit? I mean, that's going to be like 10 seconds or less after the lift. I mean I know you won't go back and change it, but that is too short.

And you're using prefab supports on that?

Post January 1st, 2008, 12:25 am

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA
I actually fixed something on the prefabs (they still are prefabs, but just jazzed a little).

It holds for about 3 seconds, and the time is measured from when it leaves the station till it comes back to the other one.

Post January 1st, 2008, 1:59 am

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Location: the wonderful world of...., Michigan, USA
dont use prefabs.... just take them out and redo supports, its short, and easy to do over again... and it will be worth it if you decide to add flanges...

Post January 1st, 2008, 2:00 am

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Location: Toronto, Ontario, Canada

That looks good, but dude, you should try to at least att maybe two more elements. Really is too short!

Post January 1st, 2008, 2:02 am

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA
Actually, I am making a full-blown X-car coaster. This is not the real one now.

Expect pics when I make more progress.

Post January 5th, 2008, 4:46 pm

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Location: Chicago, Illinois, USA
Dosent look like much but you cant judge a coaster buy its looks

Post January 5th, 2008, 10:49 pm

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Location: Texas, USA

I don't see what people are griping you about, X-Car layouts are very short.

Looks pretty tight, and I hope that hill has some good air.

Post January 5th, 2008, 11:00 pm

Posts: 1460
Points on hand: 929.00 Points
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Location: Scottsdale, AZ, USA
Thanks to the funky G-force reader, it spikes about -1.3

Post January 8th, 2008, 3:17 pm

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Location: London, United Kingdom

Leave it short, nobody ever understands how long a real coaster should be.
X-Cars can be very short, it's down to the park.


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