OF COURSE i??????m still checking the forums =)
Thank you plantoris and my apologize for the lag of updates. Got a bit sick in the last few weeks (another crash of the equilibrium organ) but i??????m on the way of better days already!
If you??????re fresh and new, try blender, sketchup, anim8or, wings 3D or another free modeler (if you??????re looking for some free stuff). Try them out and decide which one you??????re comfortable with.
Every programm has it??????s up and down thumbs
Sidenote:
If you??????re working with sketchup, there are four things: Take a look at the monochrome face style and avoid blue (back) faces at visible - outside views and go into the model to delete all faces which nobody will/can ever see.
Try to avoid to use the default 24 edges when it comes to circles and for smoothed faces, you need another programm to texture the round shapes right. As afro85 said already, there are tons of tutorials on youtube!For a beginner it is good to start with something small and easy.
As you said, you want to model maintance and food stalls .. that??????s a real good start!
There are three things which are important:
ScalingNoLimits using very accurate measures, so the models should be also measured how the real ones. Of course this could be vary when it comes to special desings. The best way to do it is, to get a feeling of scaling by importing and watching how the model looks near a coaster (or a station)
![Wink ;)](https://www.coastercrazy.com/forums/images/smilies/icon_e_wink.gif)
There are some measures for doors, windows, railings and such things which you can find by a researching through the web.
Face / PolycountTry to beat down the polycount! From the beginning! It??????s sometimes hard to decide which details are important and which ones are not. The most issues are double sided faces and round shapes with thousand of faces! You can safe a lot of faces with the smoothing/welding function if it comes to round shapes. Also: try to set a main focus on round shapes. A big arch should have more edges as a small one. It??????s also good to know where the main focus is based on, the details should be pointed out and not messed up. Less polycount can also be: more details if you find a good balance!
TexturesModels are looking good with colors but they??????re coming to life with textures! There are two ways: Searching for royality free textures (or
http://www.cgtextures.com) in the web or making your own ones with gimp (free) or photoshop. Even if your own textures aren??????t really fancy stuff at the beginning, if you??????re able to make your own textures,.. it will be paid out at the end!
The last important thing about textures are the size! They all should have the power of two, 2x2, 64x64, ...., 512x512 and so on. Small details = small textures .. large areas = large textures. Use large textures wisely and try to compensate them at a good level.
Texturing is an art by itself..
I think, if you following this three rules, the making of models will be easy and the right way for the future. There are always things to improve and to optimize. Even IF some user having high-end pc??????s .. there are a LOT of people which are having totally normal machines and they all would be happy if the models running just fine beside the awesome coasters! It??????s everytime a good idea to ask if it could be better done. There are a lot of great projects out there, but the most of them could need some scene-optimizing. Most of them could reduce the polycount 50 - 70 % if it would be done right. I??????ve learned that by my own. A good and optimized scene will also mean: moah coastah fun and a smooth running park!
All other stuff is learning by doing, .. and some talent
![Very Happy :D](https://www.coastercrazy.com/forums/images/smilies/icon_e_biggrin.gif)
I hope this mini-tutorial will help you! And the others, too.
The last important edit-note is: DO NOT rush yourself!!! It will be done, when it??????s done and the best way is to do one thing at a time.
Nice greetings and a great weekend! =)