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"Maverick" Construction - CP 2007

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Post May 24th, 2007, 10:53 pm

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Originally posted by coolbeans326

why does the shaping look all funked up?


I dunno but if you look at the transitions in the first couple turns after the drop, they're pretty similar.

Post May 25th, 2007, 6:27 am

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It looks all funked up because that's how you get 0 lats in a turn like that. If it has air it has to go out to get rid of the lats.

Post May 25th, 2007, 6:42 am

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Post May 29th, 2007, 1:14 am

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All I have to say is WOW! This ride caught me off guard, I expected to be tame because of speed but it is exact different. I waited 2 1/2 hours and it was worth it. You are out of your seat almost the whole ride. It whips you around everywhere and the first rop is amazing.

AND I got the free T-Shirt!
Cedar Point
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Post May 29th, 2007, 2:33 am

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Originally posted by coasterdave

You are out of your seat almost the whole ride.

I love how people use that term to describe negative gs on steel coasters which have restraints designed to keep you in your seat no matter what force you experience.

Wooden coasters = only kind of coasters that have actual airtime. Everything else is negative gs.

But yeah, I heard this ride is INSANE.

Post May 29th, 2007, 4:58 pm

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Yeah, I heard that from the lift to the brakes is pretty much relentless insanity, and that the speed just won't let up. Anybody else here who's ridden it? I'm really psyced to get on it, I wanna know what everyone thinks of it [:D]

Oh, and just for fun, go back and look at the first page of this thread! Everyone's like "it's gonna be a 500 ft! An intamin flyer! Tallest invert in the world!![lol][lol]

Post May 29th, 2007, 5:12 pm

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Intaminfan, plenty of steel coasters have the airtime that you describe. I know from my 200+ rides on B&M speed coasters (Apollo, Nitro, and Raging Bull) that you don't touch the restraint or seat on many of the hills if you're not stapled. Same on Intamins...if you're not stapled, your butt won't touch the seat on many of the hills.

Post May 29th, 2007, 5:21 pm

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So I descirbed it weird... But they were no leting people on if the restraint did NOT touch your thighs.
Cedar Point
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Post May 29th, 2007, 6:29 pm

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yeah, airtime n steelies is definately possible, Goliath @ SFOG has very wide locking intervals on the restraint, so if youre the right size (like me) and youre just barely too big for the next lock, you have tons of room to come out of your seat.

but anyways, on topic, im planning a trip down there sometime within the next few weeks so im pretty excited to ride

Post May 29th, 2007, 9:13 pm

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All I know is that on SROS you can be stapled, yet on that -1.3 hill your ass is nowhere near resting upon your seat. It's insane. But I do like PTC type restrains...NMR in the back rivals SROS, except for it was even painful...it's that strong.

Maverick looks a tiny better than I thought. The lift section of the ride looks alot better to me now, while the launched sections looks more "meh".

Post May 29th, 2007, 9:42 pm

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Call me blind, but I really can't tell what makes SROS SO much better than a ride like this or say EGF.

Post May 29th, 2007, 9:45 pm

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Post May 29th, 2007, 9:50 pm

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Post May 29th, 2007, 10:16 pm

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Post May 29th, 2007, 10:32 pm

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Originally posted by Jimmy Yoshi

Call me blind, but I really can't tell what makes SROS SO much better than a ride like this or say EGF.


Well I say the same about MF...the truth is, one must ride for him/her self before making such assumptions!

Post May 29th, 2007, 10:36 pm

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Originally posted by Jakizle

All I know is that on SROS you can be stapled, yet on that -1.3 hill your ass is nowhere near resting upon your seat. It's insane. But I do like PTC type restrains...NMR in the back rivals SROS, except for it was even painful...it's that strong.

Maverick looks a tiny better than I thought. The lift section of the ride looks alot better to me now, while the launched sections looks more "meh".


It's not just a launch in a dark tunnel, there are special effects. Lots of people say that's actually their favourite part of the ride, too.

Post May 30th, 2007, 12:02 am

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5 rides in 1 hour and 45 minutes - Single Ride line anyone?

Rides in:

Row 3
Row 4
Row 6


Obviously row 6 is the winner. The drop actually doesnt have the most intense G's - or its super comparable to the airtime hill. But it is its own feel. I think this definatly compares to the G-train 97 degree hills because the trains are so much longer.

The name of the game on Maverick is transitional forces. I watched it test for an entire day with the roll and that was what I came to find out something like 80% speed because they were trying to find a speed that worked. There were quite a few brake fins that day on the hill and it didnt seem to take the course like it did today.

The entire ride is deceiving. Of course, we know the transitions are nuts but its a nuts that you probably still arent totally ready for. Most of them are done very well but you still cant help but end up knocking yourself around a bit. An intesting bit though is that all of the places I hurt after the ride were from lateral airtime. Which is cool because it shows that most of the lateral transitions are laced with airtime - and they are.

As expected the airtime hills are fabulous - simply awesome with boat loads of air. The "Horseshoe Roll" or "2 Zero G's connected by a turn" provide floater to negative hang-time depending on the time of day and seat. They are NOT corkscrews. They are almost most definatly taken more in a straight line and thus you get that nice zero g floater feeling at the apex.

The hill over the water is braked pretty hard (for having even fewer fins its crazy) and there isnt much air over the top of that hill. I havent heard it mentioned, but if theres a poorly designed part of this ride - this is it. The transition from the top of that hill into the diving turn just sucks. From all seats you get a nasty lateral jolt and you gotta hold onto the restraints and brace to not get completely knocked by it. Specially in back seat.

The new S Curve isnt as good as the others but its there. By this point your body has been pummeled by some serious forces and I still hold a slight hope that something is re-designed during the off season (Intamin owes them) but reguardless the 2 ensueing Stengel Dives are nasty - but sweet.

Half of my rides we dualed with the train coming down the drop and thats almost sureal. You feel exactly like the video. You can even look down while on the dives to see the train below zig-zagging through the canyons. Very, very cool.

The final airtime hill I felt had more air than described - maybe -.5 to -.7 but I did get my rides at night. Even from 7pm to 9:30pm there was a huge improvement each ride. Our final ride in the back seat was insane. The entire ride felt quite a bit faster and transitions were notably quicker.


Overall - True Winner. Its been since Raptor that weve seen such a complete ride. Mantis might count, but the trains just suck too much and theres too many problems with it. Maverick is finally and truely a ride that proves that bigger isnt better.

For those who felt the area was too sparse - theres no way more track would fit without going more vertical. The rides turns and twists are already borderline too intense. Any more crazy track squeezed in there would mean taking out the themeing and ruining the area. It would just look like another spaghetti bowl and that would be pointless back there.

Im thoroughly impressed and cant wait for halloweekends so I can marathon this thing using the single riders line (which is just a girl coming down every 10 minutes asking for single riders then taking you up to the front of the line to wait).


Im sure Ill pick up on more nuances but 5 rides tonight gave me a great feel for the different parts of the ride. Oh and Red - you do get wet on the ride so I could claim to have ridden in some "rain like" conditions.


Final conclusion: Totally insane. Im a total wooden coaster guy but this ride is insane. It borders on almost too intense and the laterals in the transitions are whacked out. I really felt like I was back on Voyage a few times because the transitions are SO fast and so abrupt. Its not better than the almighty Voyage but man, for a steel coaster, its WAY up there on my list - maybe #1. I need another day or two and I need to see if Front Seat is any good but its already threatening Storm Runner (for me) for #1. Insane. Crazy. You run out of those words to describe.

Oh and whoever said the launched section looks meh - actually thats probably as or more intense than the beginning.

Post May 30th, 2007, 1:40 am

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Not the actual launch itself, but the sequence after it. I think everything but the two stengels is pretty "meh" to me, while every element of the first half looks insane. This includes the drop, the two transitions, the hill, and the horshoe roll. Without the roll, the second half of the ride doesn't appeal to me. But as I said earlier, I haven't ridden it, and I'm sure it would surprise me. Like you said, I hope that Intamin gives CP what they deserve.

Post May 30th, 2007, 1:52 am

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Post May 31st, 2007, 3:17 pm

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Post May 31st, 2007, 3:31 pm

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Wow! Everything on this coaster looks so awesomly cool! It's really a shame, that I live around the globe and that I probably won't ride in a long long time, if ever![:(]

Post May 31st, 2007, 3:47 pm

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rofl Dave, I saw that pic before, that kid makes me CRACK UP!
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post May 31st, 2007, 9:17 pm

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That guy is holding on to the restraint very oddly.

Post May 31st, 2007, 10:38 pm

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Post May 31st, 2007, 10:51 pm

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same here calaway park, i check every day at youtube... :(

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