ANOTHER VERDICT!
I just finished my third ride on Maverick, and now it's my turn to add some thoughts.
OPENING THOUGHTS:
First, I must say that anyone who has had doubts about this coaster because of the on-ride video being kind of "meh"... you have no freaking idea. This is another case of "you think you might know, but you have no idea." Unlike The Voyage, though, which we knew would be #1 from day one, this coaster is a complete and utter shocker. I never expected it to be that good after watching the animated POV, but it is. For you naysayers, get off your chairs, ignore your virtual ride, and get on!
Without a doubt, this is the most intense steel roller coaster ever constructed. Yes, that's right... EVER. Every single element slams you with powerful verts, unimaginably fast and forceful banking transitions (especially in the beginning), and the most powerful ejector airtime I have ever experienced on a coaster.
BLOW-BY-BLOW:
As you have probably seen from the testing videos by now, the lift is more like a launch. The train shoots up there so quickly that you barely have time to think before you're falling over the edge. I like it that way, because it really ramps up the ejector air during the past-vertical plunge.
The drop is completely insane! In the front, you see the track bending under you, and it just keeps going more and more under. As someone who has never ridden a Euro-Fighter, I was amazed at just how steep it was. And even in the front, the ejector air is wonderful. In the back, it is shoulder-crushingly sheer plunging bliss. Quite possibly my favorite drop on any coaster anywhere... so much air... I don't know what the actual numbers are, but it sure felt like it was way up there, around -1.5 to -1.7
Next came the fast transitions. The turns themselves had nice positive g's, but the real highlight was the transitions. These are VERY quick transitions. Watching the coaster, it looks fast. But the experience is really something different. It feels kind of like airtime, kind of like a fast whip... all you know is that one second you are banked 70 degrees one way, and less than half a second later you are banked 70 degrees the other way. Great fun, really surprises you, is quite intense, and is one of those things that no other coaster has. Great fun.
Then there is the big air hill. More incredible ejector air! at least -1 this time, maybe more like -1.3, and you're off your seat for nearly two seconds. Surprisingly, the rolls had airtime. I expected them to be more like corkscrews, but they felt more like zero-gravity rolls in actuality.
The transition from roll to flat for the launch is a little rough, but the launch itself is great fun. Flashing lights, some random mine theming, and it really feels like you're going very fast. Because of the theming, the sensation of speed at the end of the tunnel is greatly enhanced. A nice intense turn exiting, then hard into the trim brakes. But I can forgive them for the brakes, because without them the Stengel dives at the end would just be too intense.
The spiral drop off the brakes is quite a surprise in the back. You are thrown to the left a bit, and the acceleration really yanks you down. Airtime, lats, then intense verts all in one turn. Great fun! Then comes the only lame part of the ride... the s-bend. Sure, the roll was removed for the riders' safety, but the s-bend just plain sucks compared to the completely insane rest of the ride. The pacing is a bit messed up without the roll. What follows is just as good as the beginning, though. Those Stengel dives are probably the most intense non-air moments on the ride. The transitions into them are surprisingly quick, then you are pulled forcefully into your seat and whipped out of them.
One last air hill, not as intense as the drop or the first one, but still giving ejector air that would be a huge lift on any other steel coaster, then a quick transition into the brakes.
THE VERDICT:
The bar has been raised. There has never been a steel coaster like this. Is it better than Millennium Force, Dragster, and Magnum? Definitely! No contest. Is it better than SROS and EGF? I think so. However, when asked the question "Is it better than The Voyage?" The answer is a definitive no. It's the most intense steel coaster ever built, but it simply cannot match the complete out-of control insanity of The Voyage. Chances are, nothing ever will. But this is the closest that any coaster has come. And even if the roll was left in, it still probably wouldn't have beaten it.
So, I have a new #1 steel coaster. I rode my old favorite steelie, Millennium Force, right after Maverick, and it actually felt tame. Even the back seat ejector air down the first drop on MF felt like nothing compared to the shoulder-bruising, sheer terror-screaming insanity of Maverick.
RIDE IT!!! It's better than you could ever imagine. And I think it has at last broken the boundary between the GP and enthusiasts' coaster selections. Every skeptic that I met in line was a believer by the end. One person that I talked to in line started out saying "What's so special about this coaster? What did they build it for?", and at the end of the ride, the response was "Holy freaking God! That was insane! YES!!!"
Enough said.
GO RIDE IT!!!