I've decided to attempt to make a bunch of different rides using the exact same terrain for each. Much like real parks have to do, I will have to take the landscape into account when designing each ride. I've created a fictional parked called "Clear Lake."
The first ride in the park is called, "Menace." I've decided to make this ride as realistic as possible. That means no strange inversions, no odd heights. Here's a look at the new ride.
Clear Lake's newest ride has been redisgned in order to make the Zero-G better. Right now, the g's are alright, I think they peak at 1.2 lats but I'm trying to get those down to around +/- 1.0. Anyone who wants to test, let me know.
Here's the track:
http://d1jlserver.dnsalias.net/CCDev2/p ... fm?mid=457
I redid the Zero-G roll and could really use testers to make sure I got it right.