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Mount Overlord - Terrain Woodie - Station Update!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Since I got a bit tired of NL and my sucking computer I went back to the good old days and played a bit with RCT2,which was my first Rollercoaster Game,and started to design a huge terrain woodie with beautifull environment.It is inspired by KIs Beast and will feature at least one 98 ft high trestle bridge and much interaction with the surrounding,2 lifthills are planned(-->Beast).These were the facts so far here some pics:
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The current Overview

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Little Island,beware of the Crocodile!

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This is the part after the first drop,after this section the bridge comes...

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The trestle bridge(yes I know the train looses speed on this,but when the coaster is finished it will look epic...[peakhill])

Okay,thats all so far,I hope you like what you have seen,comments are welcome![blah]
Last edited by Live on earths ass on October 25th, 2010, 5:56 pm, edited 1 time in total.

Post September 1st, 2010, 5:19 pm

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That's some pretty awesome RCT2 skill. Yo gave me that park but you can make stuff like this? Whoa. I've seen better on New Element but hell, this is awesome so far.

Post September 1st, 2010, 5:34 pm

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Nah,the custom objects are not by me,they're from RCT2 files from CC exchange,I selected in two hours the parts I need,and began to build,I don't remember the creators of the custom objects,but I'll mention them when I upload Mount Overlord.I plan to build a giant waterfall behind a lake which is located behind the trestle bridge.If someone would like to test just ask me and give me your mail,I'll send you the track as soon as possible(Its 23.33 now and I got school till evening tomorrow so you may have to wait).

Post September 1st, 2010, 7:09 pm

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Are you really shaping the terrain tile by tile? You can access the mountain tool by using a trainer, or do most of the heavy terrain work in the scenario editor first.

Post September 2nd, 2010, 3:46 am

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Yes,I do all by hand,I never heard bout this trainer,could you give me a link?I think I'll stay handbuilding since I have to change the terrain often for planned theming and so on...I think I'll build 2 storages,1 between the station and final brake and one between the MCBR and the second lift(don't ask me why,I dunno why,I just feel to make it,and yes,its unusual).

Post September 2nd, 2010, 11:38 am

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Post September 2nd, 2010, 1:14 pm

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Umm,yeah. Send it to lampert-sonia at bluewin.ch (I'm to lazy to make m own email-account)

Post September 4th, 2010, 7:58 am

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The ride's progress is coming along great only thing I worry is the fact that the exitement rating is about 12 plus the ride's lenght is about 2900m ATM and I haven't even reached the half of the ride length,so its something like a giga version of Beast.
I think I'll make a photoupdate later the day...
If someone wants to test?

Post September 4th, 2010, 8:37 pm

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Here is a photoupdate,I made some theming(I'm proud of the arch hill)and changed the layout,so the track is now 50% done.
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This is the "Arch" with a material storage.
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View from the other side.
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This is Grizzly Point,a lookout.
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The way to Grizzly Point.
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Some impressions of the theming,terrain and the coaster.
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Transfer,storage and brake before the second lifhill.

Thats all so far,always keep in mind that the things you see on pics might be changed and are not 100% finished.
IMPORTANT INFORMATION:I take much time to make this coaster and I think it would be not worth it to upload if noone rates it(like mylast RCT2 upload)so I want 2 or more people who promise me to rate the coaster when I release it.This time I want to get the RCT2 Goldmedal [approve]!
Next update as soon as possible!

Post September 5th, 2010, 7:57 am

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No comments?Like I said,i'll only release it,when 2 people promise me to rate it,it would be not worth its work.

Post September 6th, 2010, 12:26 pm

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Looks pretty nice :D
[19:47:28] rcking04: /smoke bong through wrong end

Post September 6th, 2010, 12:28 pm

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Post September 6th, 2010, 12:41 pm

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Can I test? jmcoasters@gmail.com
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post September 7th, 2010, 8:18 am

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I'll work a bit on it and then I'll send it too you,I'm working on supporting and making the catwalks for the second lifhill(96m from the ground!),this thing is a scenery bitch!I designed a motor house for the second lifthill and a Park HQ/office.I'll build a bit of vegetation on the supports and buildings...lot work,you'll have to wait,but believe me,its worth itOnly thing I worry is the excitement rating and the forces(its almost impossible to create such a big coaster with realistic forces)
BTW will you rate it when I upload it?Remember,2 peoples or no upload!

Post September 9th, 2010, 2:01 pm

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I will rate this :D
[19:47:28] rcking04: /smoke bong through wrong end

Post September 9th, 2010, 2:10 pm

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It looks good! I like the theming and transfer track stuff you got goin so far. It has been so long since i have played that game.

Post September 9th, 2010, 2:14 pm

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Thx!Gaz agreed too...
Too all testers:Maybe I can not send you the track for so soon,school and other things are bitchin,sorry,but I'll try to send it as soon as possible.
Scenery work on this is fun but takes foreveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer:
Yesterday it took me 4 hours to build a little roof/house on the top of the second lifthill,and I was not lazy,but if you're bored and have nothing better to do you can guess why it takes so long.

Post September 11th, 2010, 1:01 pm

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Post September 11th, 2010, 2:15 pm

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Post September 11th, 2010, 2:37 pm

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I will tell you what I think later today. I have to go to a party.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post September 11th, 2010, 3:20 pm

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Kthanxbai,but mind that I live in switzerland so later the day is night here...

Post September 11th, 2010, 3:34 pm

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Hey guys,wanna see some pics(of the coaster for sure)?

Post September 12th, 2010, 12:43 pm

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Post September 14th, 2010, 3:07 pm

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The trainer's called 8 Cars per Trainer (4 cars on RCT1) and can be found on Google. You can import height map BMP's with it and it's probably used for track/car switching. (i.e. using different cars on different tracks) I never used the track switching but there's tutorials around for that.

Interesting work so far. I'd probably never have the patience to sort through so much custom scenery to get a good set together for a good theme (main issue is RCT2's severe limits on how many objects can be used at once), and definitely would never do all of the terrain by hand. Since RCT terrain is fairly simple, a lot of work can be done with that mountain tool and you can also use big 7x7 terrain brushes/whatever. I think the trainer lets you go up to 50x50 or something, or maybe that was just RCT3. Of course, the mountain tool does glitch occassionally; thats when you have to start doing things by hand which is also safer since there's no undo. (Save often of course.)

Post September 14th, 2010, 3:15 pm

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Thanks,but I heard some things about the trainer,it let the computer crash often,and what do you mean with track/car switching?BTW I'm about to work on a interresting way of retrack...photos soon if you want them.BTW I got 2 questions:
Do you want to test?
Would you rate it?

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