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Neon Nighter

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 29th, 2004, 7:04 pm

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A giga coaster in the middle of contruction. Testers are more than welcome and will recieve 50 points for service.

Point out stuff that I don't notice in the ride so I can fix it!

Oh, and no 3ds, cartexture, support, or environment assistanse is currently needed. I just currently need some suggestions on the track. First, I'll finish it, then, if you want to help out, just give me your email.

Post August 29th, 2004, 7:49 pm
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I'd be happy to help with testing, because for one I just got my email to start working again properly, so I'll definitely give it a whirl [;)]

gouldy123456789@hotmail.com

Post August 30th, 2004, 7:16 pm

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Here, let me tell about the ride first, so you don't mention anything I know about. BTW, some of these are just ride info

1. very high ejector air, possibly up to -1.4g.
2. may pump and stuff in a few areas
3. is a giga coaster 399ft tall
4. is going to have some really cool 3d objects, which may give me a good modelling challenge
5. I'll email it when I finish, whichprobably won't be in a while

BTW, the change of point donations may change, depending on how much help I get. [;)] You name will appear under the credit list of testers.

Edit: I have heartlined banking transitions that create red g's because NL reads g's from the trackline, instead of the heartline. Be aware of this.

Post August 30th, 2004, 9:43 pm
Brtnboarder495 Premium Member
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Coasteragent, to avoid your heartlining issue in which I have often, I suggest that you wait until the update is released. Beta testing either has begun or should begin VERY VERY shortly, which means the release is nearby. As for the issues with the track:

1. very high ejector air, possibly up to -1.4g.
A little high, may deduct .5 or more points if its sustained to long
2. may pump and stuff in a few areas
pumping isnt good, try to fix that issue. Its innexcusable
3. is a giga coaster 399ft tall
ok, cool, but just for suggestions maybe raising it 1 foot higher just so you can say 400 ft vs 399. Just about presentation.
4. is going to have some really cool 3d objects, which may give me a good modelling challenge
good addition, as long as there clear and 3d and show effort
5. I'll email it when I finish, whichprobably won't be in a while
ok so then why did you post?
Testers are more than welcome and will recieve 50 points for service.
First, I'll finish it, then, if you want to help out, just give me your email.
Personally I think that you contradicted yourself and that this topic is pointless as of now, but who am I? I am not a mod


Anyway when you straighten up, heres my email- Brtnboarder495@gmail.com

Post August 30th, 2004, 9:52 pm

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1. it's only for a split second. Read teh g-standards at coasters2k.
2. I tried to, but adjusting some of the verticies
3. a giga coaster is a coaster ranging from 300ft to 399ft according to something I read, but I guess I'll raise it
4. ok
5. sorry, I guess I'll email it tommarrow.

That explains the bottom.

Thanks, you have a garenteed 20pts FOR NOW, which I'll do right now. Gouldy, I'll get to ya. [:p]

Post August 30th, 2004, 9:55 pm
Brtnboarder495 Premium Member
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thanks dude, and you dont have to pay me to test it, I'd test a coaster over 500 pts any day.

Post August 31st, 2004, 3:29 pm

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I just want to pay points because I apprieciete the help. BTW, I should've just gave you all the points in one because you pay less procesing fees. My bad.

Anyways, the red g's aren't there anymroe just because I decided to stretch that piece of track a bit. It works pretty well. BTW, that transitoin produced red g's earlier because it was jerky too. That was my problem, not the g reader's.

Ok, I'll try to do as much trackwork as I can before I finish it. Maybe I should just upload it here... Sorry guys. Damn, that means I shouldn't have even asked for the emails. Oh well, I'll just do both for now, I guess, since I'll be "upgrading" it constantly.

Edit: once the curcuit is finished, then I'll upload it. Until then, expect a few email updates.
Note: don't return the file with the fixed problem, just tell me it and how to solve it so if I don't know how, I can learn and you can get extra points. I'll keeps track of points over here so I don't make the same mistake again. Starting to email, just let me add aother hill, giving more ejector air. [:p]

BTW, the lift hill is now 405ft high. [:D]

Post August 31st, 2004, 3:45 pm

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Post August 31st, 2004, 3:56 pm

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(removed section)

Sorry, there will be some email delays, but as I said, it'll come over today. (BTW, my time zone is Michigan's.)

Edit: \/ ...crud... [xx(]

Post August 31st, 2004, 4:02 pm

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Post August 31st, 2004, 4:08 pm

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But... but... isn't it launched??? [:I]

[blah] [sillyme] [xx(] oops.

Anyways, thanks for your intrest.

Edit: poop, moms making me get off so I might not be able to email it now.

Let's just say, I'll get them in while I can.

Another edit: check your inboxes, guys. it should come from coasterdepot.

Post September 1st, 2004, 10:17 am

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Cool so far. But, make the layout more interesting, heck it is just hills hills and little turns. More LATERAL!

But it rocks. Keep it goin!

Post September 1st, 2004, 3:34 pm

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There's a helix actually and the rest of the layout will go in a u shape. It gives a little bit turns actually. MF has alot of turns, but too many and not enough hills. I like having alot of air when I ride you see. Hmm... I might want to steal MF's idea of the double overbank instead of single overbank. That would give it alot more turns. Thanks for telling me anyways. I should come up with good concepts for those kind of coasters.

Edit: ^ it's going to be a little bit different from that.

20 pts on the tracking list.

Post September 1st, 2004, 10:21 pm
coolbeans326 User avatar
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Originally posted by coasteragent99

*coughs*

Um, no, it's a giga coaster, it lifts, not launches. But thanks. I like those intamins too.

The defenition of a stratas coaster is something over 400 ft tall. So, it could be anything, launched, or non launched. But you aren't wrong by calling it a giga coaster, because its over 300 ft, you cuold also call it a hyper coaster, since its over 200 feet, and also a mega coaster. Just as long as its high enough to be called that, it can be anything you want. [;)]

Post September 2nd, 2004, 4:04 pm

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Um, a mega/hyper is anything 200ft to 299 ft according to something I read so that means I was wrong about the giga coaster. MF isn't known at all as a hyper/mega is it? Xcelorator isn't know as a hyper/mega either. It's know as a rocket coaster. Anyways, I defined strata as anything launched over 400ft to 499ft but oh well, I'm not an office worker at intamin so whatever.

Edit: Ok, I just threw in some turns. Let me know if you want me to send out the file again.

Post September 2nd, 2004, 9:58 pm
coolbeans326 User avatar
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Originally posted by coasteragent99

Um, a mega/hyper is anything 200ft to 299 ft according to something I read so that means I was wrong about the giga coaster. MF isn't known at all as a hyper/mega is it? Xcelorator isn't know as a hyper/mega either. It's know as a rocket coaster. Anyways, I defined strata as anything launched over 400ft to 499ft but oh well, I'm not an office worker at intamin so whatever.

Edit: Ok, I just threw in some turns. Let me know if you want me to send out the file again.

no, but you could if you wanted to, and you wouldn't be wrong. I reconize Xcelerator as a hyper. Its over 200 ft, isn't it? No one ever said how long and whats the highest it could be inorder to be called something. No ones ever made it a law as to where you can't call MF a hyper. [;)]
let me break down what they do say, though
Mega, your standard hyper/giga coaster you think of. Ex. Expedition GeForce (that doesn't even go above 200 ft) MF, Nitro. Those are all example of Mega Coasters, because they're larger rides with no inversions that have lots of air time, and look like how most hyper's are.
Hyper - anything above 200 feet
Giga - anything above 300 feet
Strata - anything above 400 feet.
Length only matters for being called a Mega Coaster, but for being called a hyper, giga, or strata, it just needs to make the hight requirements. [;)]

Post September 2nd, 2004, 10:20 pm

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let me break down what they do say, though
Mega, your standard hyper/giga coaster you think of. Ex. Expedition GeForce (that doesn't even go above 200 ft) MF, Nitro. Those are all example of Mega Coasters, because they're larger rides with no inversions that have lots of air time, and look like how most hyper's are.


Yeah yeah yeah, I know. Anyways, I was told that hypers and megas are 200ft-299ft high, giga, 300-399ft, and so fourth as I've said earlier.

Anyways, did you want to test the track?

Hey, I need help. I'm going to send out the file again. Tell me if that scrambled turn is realistic or not.

BTW, it is now 415ft high. [:)]

edit: loopier has 30 pts on the tracking list.

Post September 3rd, 2004, 11:16 pm
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Post September 4th, 2004, 2:11 pm

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You think it is? Anyways, it's sent.

Edit: thanks for testing, 20pts for you so far.

BTW, here is a very useful link. http://www.coasters2k.com/forums/viewtopic.php?t=3087

Another edit: I might not be working on the track for a while. Gosh, I can't smooth a damn thing. I'll be working on RCT making CP ride recreations and maybe even the park itself.

Ok, the blocks were too small for 9 cars per train so I reduce it to 8 and the -g forces really went up, so I'll be fixing that and after that, I'll leave the hearline transitions up to the tracksmoother.

Update: Sorry guys, I have been forgetting about this alot lately, and then, I just got grounded for something in school so I'm runnig a bit late here. Also, I'm about to give up because all of my turns pump, all the vertices are no more that bumps, all that crap. I really suck at smoothing, and yet it seems hopeless to get any better. I am getting really ticked off everytime I sit in the backseat and see the trains move awkwardly. Plus, I had to reduce the train count so they fit the blocks, causing eruptions of g-force problems, mostly negative g's. Sorry guys, but I'll let you know when I'm ready to get back up from the floor. And if I forget the whole thing and the points, I am really cursed in that case.

Post October 3rd, 2004, 8:07 pm

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Still workin' as hard as ever. Can't smooth it well, but 1.5 was nice with it's heartline reading. BTW, I've never seen brakes like that before on an intamin where it just moves to disengage itself from the train.

Anyways, if any admins or mods come by, please move this to the hard hat forum.

Update: Just hold on there, guys, I have 2 other tracks I need to finish. If someone will teach me how to use elementry, I can greatly speed things up.

Post October 12th, 2004, 9:30 pm
coolbeans326 User avatar
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feel free to use track smoother, it works best when your already pretty good at making track, so no points against you for using it.

Post October 13th, 2004, 7:51 pm

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Well, it smoothes parts, but "unsmooths" other parts. It only owrks good sometimes in other words. On one of my tracks, it smoothed in a lead-in and out of a vertical heartlined twisting spike, but created an awful lot of pumping for the twist itself. Anyways, I'm almost done with the track and I'm moving onto the supports soon. Also, I've got 2 other projects as I might've said. Thanks though.

BTW, this one bunny hop sparks -2g's for like a split second. I'll try to fix it while I can. Also, this heartline transition is also getting annoying. An overbank also has some lateral g's. I also added an MCBR for e-stop and dispatching purposes. Also, there are 2 stations that wrok just like both of MF's- one to load, one to unload. The biggest change I might make is changing it to a lauch instead of lift. If so, it may be even taller and faster, and it's top hat will do a nice 360. In the meantime, I'll fix the minorities and then I'll send the file to everyone, once again.

Edit: I finished with the G-checking, but I need to call for help yet again. I've been googling for this but did not find it. I need a music creating program where you can compose music for specific instruments, put them all together, then save the music as a music file. I don't have a mic or anything that can record, and I can't play guitar, only drums. But I can try to create something for the station spiel, something I'd really like for the ride. Thanks to whoever does it, I will also give him 50 points. BTW, I won't give out points until the full track and everything is uploaded. Until then, it's waiting, and waiting and waiting some more... In the meantime, I'll have to ask for more than just pointing of bad track. I may need ideas on how to solve the problem. Well, thats all for now, thanks, and thanks for reading all of this.

Edit: Sent.

Post October 13th, 2004, 9:09 pm
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well, I have cake walk (and if any one knows who I can contact to get another cd key, I lost mine, and I'm currently using a pirated cd key, but If You need proof I bought it and didn't pirate it, I got lots of it[;)])

Post October 13th, 2004, 9:31 pm

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and if any one knows who I can contact to get another cd key, I lost mine


Contact Mad Data. Simple as that, just give them as much of your registration info as possible.

Post October 14th, 2004, 7:14 am
Brtnboarder495 Premium Member
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