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new B&M stations

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Post September 6th, 2008, 2:39 pm
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how long are they? you know like on behemoth or diamondback.



does anyone know?
Last edited by Turbo on September 6th, 2008, 2:52 pm, edited 1 time in total.

Post September 6th, 2008, 2:41 pm

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depends on how long the train is and how long they want them to be
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Post September 6th, 2008, 2:43 pm
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Post September 6th, 2008, 2:43 pm
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The train is 72 feet long. So my guess is that the stations are around 90 feet.
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Post September 6th, 2008, 2:44 pm
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k. thanks for that. it helps a lot for my new nl coaster

Post September 22nd, 2008, 3:58 pm

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While we're on the topic of B&M hypercoaster dimensions, does anybody know what Behemoth's lift hill angle is?

Post September 22nd, 2008, 4:06 pm
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Post September 22nd, 2008, 4:14 pm

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^Thanks, I'll go with 40 and see how that looks. I asked because I'm building what I hope will be my first "serious" NL coaster, a B&M hyper, and I want to make sure it fairly realistic.

Post September 22nd, 2008, 4:46 pm

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Definatly not more than 40, keep it there for starters, I would guess 35-38.

That looks about 40 degrees, and it's coming at us so it's going to look a little steeper.

Post September 22nd, 2008, 5:01 pm

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Crap, if I put the lift hill at 40 it gets dangerously close to a nearby ejector hill. Since it was recommended I shouldn't go steeper, I'm gonna have to go with 35; if that doesn't work I'll redesign or get rid of the ejector hill entirely.
EDIT: 35 didn't work, I'm getting rid of the airtime hill.

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Here's what the problem looks like.

Post September 23rd, 2008, 2:41 am
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Can't you change the angle of your lift on the topview or move the station forward and adjust the drop a little so the lift fits underneath it.
It would be a shame to get rid of an airtime hill because some dumb lift hill got in the way.
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Post September 23rd, 2008, 5:17 am
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Originally posted by Austin


That looks about 40 degrees, and it's coming at us so it's going to look a little steeper.


Look more closely, I think it's actually going away from us at that angle.... not that it makes any difference to your comment, but still! [lol]

Post September 23rd, 2008, 3:11 pm
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Get rid of the lift, who the hell needs it?
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Post September 23rd, 2008, 4:19 pm

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Post September 23rd, 2008, 5:36 pm
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Who need lifts when you can have Stargates?

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Post September 23rd, 2008, 5:39 pm

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Originally posted by hyyyper

Can't you change the angle of your lift on the topview or move the station forward and adjust the drop a little so the lift fits underneath it.
It would be a shame to get rid of an airtime hill because some dumb lift hill got in the way.

EDIT: ^ Stargates, LOL!!!

Yeah, I thought it would be a shame to get rid of it as well, so I decided instead to run the airtime hill through the Purg to scale it a bit and then reinsert it. It's a little less forceful now, but it's still forceful enough.


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Here's what I did. On a side note, I've decided on the ride's name: Strangelet. I've also decided on the colors, as you can see.

Post September 23rd, 2008, 5:41 pm

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I would laugh if carter 'n' company walked through that...


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