Or how about you have a RCT match against a competitor online? Your both given the exact same park, and lets say there are 4000 guests that are interested in a theme park. So you and your rival are given the same park "scenerios" that are identical, and after 1 hour of gameplay (or a year in the game's time), whoever has the best park according to different circumstances (total coasters, total rides, total overall rides, total overall guest happiness, park value, awards recieved, ect.). So basically you compete for the guests, and therefore the income, to attract the limited pool of guests. I think this idea could be very sucessful! And also, scenery should be valued much more in terms of adding excitement to rides, because that way it would make adding it to a ride more competitive. We all know placing it randomly around a ride now and placing it carefull both deliver a small (.1-.2) increase in excitement. And obviously the length of the match could be changed. What do you guys think?
Well you guys obviously play the game for scenarios and doing goals, not for building freely and doing whatever you want. If you want the nostalgic style, play RCT1 or 2, but trying to backtrack to 2D and never adding in at least half decent coasters won't get anywhere, it's like asking next generation consoles to go back to 2D on 8 bit color, 16 maximum sprites on the display, and with 8 button controllers.
Newsflash, the RCT series was never meant to and will probably never be built for realistic coaster building, as already said,
this is what No Limits and Scream Machines are for!. You simply cannot create an astounding coaster simulator and park simulator in one package, because there are two many characterstics that would conflict with eachother ... think about it.