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New Intamin Launched- mavman

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 7th, 2013, 6:27 pm

Posts: 173
Points on hand: 760.00 Points
Location: USA
Hey everyone!

Since my computer crashed a while back I never got back into Nolimits. Now I'm back at it and have produced this. It is a small (or medium sized) launched intamin. It is very intense and has an abundance of airtime. I've finished the layout and now I will begin terraforming and support work. Check out the pictures below and tell me what you think!

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Mavman

Post June 7th, 2013, 7:42 pm

Posts: 2035
Points on hand: 15,406.90 Points
Location: The Consortium

Post June 7th, 2013, 8:39 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA

Post June 8th, 2013, 3:16 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Looks like a bunch of Newton bu l l s h i t to be honest. What exactly should we be looking forward to concerning this track?

Post June 8th, 2013, 9:11 am

Posts: 173
Points on hand: 760.00 Points
Location: USA
Well you should expect a fun, intense ride. It is more of an experiment to get back into building again.

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Update!

I changed the finale after the horseshoe. Tell me what you think! I'm not sure if I like the airtime hill finale in the previous post or the new finale below.



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Mavman

Post June 19th, 2013, 2:07 am

Posts: 330
Points on hand: 1,136.00 Points
I like the new finale. But if you are keeping that random 2 tube section, make the entire helix 2 tube. It would look better imo

Post June 19th, 2013, 10:12 am

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
This looks really promising to me. I hope it isn't completely newtonized garbage like Gerty stated above. From what I can see it looks to be very exciting.

Post June 19th, 2013, 10:09 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Looks like he needs the 2-tube track there to avoid a tunnel collision... cough *planning*

Post June 20th, 2013, 12:13 am

Posts: 173
Points on hand: 760.00 Points
Location: USA
Well maybe I did use it there for clearance. I actually reworked it earlier today so that problem is no longer there. I am still going to use two tube track for the post horseshoe roll because it allows me to have a greater head chopper illusion due to the track being able to be closer than it would be with a three or four tube track. Especially on the final helix.

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UPDATE

So I decided to remake the whole track. The layout is essentially the same but I felt the execution wasn't there. Here are some pictures of the new and improved ride. Comment what you think!



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The first inversion/tophat. Along with the immediate low, quick, transition.

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After the low to the ground transition there is a maverick like overbanked transition.

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An airtime hill into a full helix leads to an immelman and another low transition.

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Another shot of the immelman.

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A view of the small dip into the horseshoe roll and following transition.

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The finale with a I305 like transition into a helix to a pop of air then the brakes.
Mavman

Post July 15th, 2013, 9:36 am

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA

Post July 15th, 2013, 10:17 pm

Posts: 173
Points on hand: 760.00 Points
Location: USA
Thanks tmv8888. I'm really digging the color too. It might end up being a keeper.

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Update!

After spending some time reworking and rethinking the ride I have found a layout I am satisfied with!



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Mavman


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