To make a zero-g-roll in Newton, I used 7 sections. Firstly, I started off with my entrance, which consisted of 3 sections, the last leading out to 0g. Next, I added a 180 degree roll, in which the top was level (you may have to play with the timings a bit here, to get it perfect). Now, I added another 180 degree roll the same length to make the exit. Now, I finished the roll off, with an exit.
Here is where the transition types come into play. Highlight the first 180 roll, and then select "(Special) Quintic to Slope". This will make the entrance to the roll nice and smooth, and make the end of this time zone roll fastly. Now, highlight the second 180 degree roll, and then select transition type "(Special) Slope to Quintic".
What the transition types did is basically make the roll one smooth moment, making it seem like it was just one segment. Also, I did not use the quaternion orientation type, I used the euler type.
You can build an entire multi-looping coaster using the Euler Orientation. All you really have to do is play with the Transition types, to get a smooth ride. Also, the Euler style shows you exact bankings, rather than super precise bankings [;)]
I will put the model up in the exchange in a bit. However, with Newton being Newton, the forces are not exact.
Edit: Here's the track:
http://www.coastercrazy.com/track_excha ... ?tid=15342