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Newton 2 Vertical Tophats

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Post November 14th, 2009, 12:02 am

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I've been messing around with the settings, but can't seem to get it to stop jerking like this. I've made sure it's quaternion, and the twist is a straight section.

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Post November 14th, 2009, 12:09 am
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even tho I don't use Newton. I remember reading somewhere to not use perfect vertical pieces of track, but just one degree off. Like 89????????? going up.
Maybe that helps [:)]
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Post November 14th, 2009, 12:58 am

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Yhea, perfectly vertical pieces make the track yank around the heartline. Thats why i dont like using newton for inversions.

Post November 14th, 2009, 3:12 am

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^? An inversion and a perfectly vertical vertex placed without rel roll on are two different things plus what does this all have to do with Newton anyways?

even tho I don't use Newton. I remember reading somewhere to not use perfect vertical pieces of track, but just one degree off. Like 89????????? going up.
Maybe that helps


Exactly, Banking can't be calculated when using vertical segments without relative rolling enabled and AHG plus Newton doesn't export with with rel roll on. You need to build the track close to vertical but not exact.

Post November 14th, 2009, 9:58 am

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Yep!

And considering that all pullouts and pullins on rocket rides start before the vertical section of the tophat, it would not be far from real-life even if you started your pullout/in at the 85* degree mark.
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Post November 14th, 2009, 8:52 pm

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This is probably the most difficult thing to make in N2 perfectly.


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