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NL 1.6 Screenshots

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Post March 12th, 2006, 7:08 pm
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I would like to see some copper alloy fins on the Intamins :) And a hydraulic launch option!


Huh? The Intamin Mega's already have fins, if you want to change their color just change the fin color in a customized cartexture.

Hydraluic launches are definitely a must, and can't be hard to make at all.

Post March 12th, 2006, 7:27 pm

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^I think he means the vertical copper fins...unless he is talking about the ones on the trains I think he means the static or moveable ones on the track.

Post March 15th, 2006, 10:03 pm

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Can we have moving 3DS objects?
and an idea I have... Can we have reacting animated object? you an object to set off at a certain time/part of the coaster, you would highlight the object and track segment and press 'combine' or something and when the train passes along, the object will react. Haha, that was more of a request thing. :P

Post March 15th, 2006, 10:40 pm
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^I think he means the vertical copper fins...unless he is talking about the ones on the trains I think he means the static or moveable ones on the track.


Ahh okay thanks for that, I figured when he said hydraluic launches that would include the vertical fins since they kinda go together anyway.

Post March 20th, 2006, 12:43 pm
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The new screens are out! And like i guessed, he was going to show the spinning:

Image

Image

Image

2006-03-20
This week we show some screenshots of the Gerstlauer Spinning Coaster which will be part of 1.6. The spinning effect is working fully realistic and automatically. Playing with it is a lot of fun but it is also a great challange because lots of care should be taken by the track designer to create a smooth and enjoyable ride without making anyone sick. Thanks go to Gerstlauer Rides for allowing us to use this coaster style in the public version of NoLimits.

source: http://www.nolimitscoaster.de/progress.htm

w00t!!!! [pshades]
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Post March 20th, 2006, 12:57 pm

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Originally posted by hyyyper

Originally posted by Sobek

he means he want cat walks and 4th Dimension, Dive-Machines and Rocket coaster types, and the brakes have to stay this way...

I wan to see different styles of trains not only cartextures

BTW hyyyper al lot of your site isn't working...


which of the two


Both

Post March 20th, 2006, 1:35 pm

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Post March 20th, 2006, 1:41 pm

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It looks and sounds great, can't wait to try the spinners out!

I never noticed that those cars only have brakes on one side..weird.

Post March 20th, 2006, 1:43 pm

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^^ agreed they will be alot of fun to play about with.

Post March 20th, 2006, 1:56 pm

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It 'll be much fun now! do they already know when they are gonna release the 1.6?

Post March 20th, 2006, 2:13 pm

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not that im not really extatic or anything.. but is the track really simple 'fake' looking?
Rarwh

Post March 20th, 2006, 3:37 pm

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He may have taken the screen using a low resolution

Post March 20th, 2006, 3:45 pm

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I wish it was a Maurer Sohne spinner but nevermind. I knew it was going to be gestlauer anyway as we saw this ages ago. But good news its being put in Nolimits 1.6 [:D]

Post March 20th, 2006, 3:47 pm

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this update will be class, spinning coasters will be a challange to design
Making screams come true

Post March 20th, 2006, 3:55 pm

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it would be fun if you can turn the spinning off and on...

Post March 20th, 2006, 3:56 pm
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YES! I'm so proud of Ole, he updated his site twice in one month!

Update looks promising. I'd rather he realeased a 1.7 with just one or two track styles and then later a 1.8 with the rest of them so we'd have something to play with in the mean time [:P]

Post March 20th, 2006, 3:59 pm
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Originally posted by zan_2003

not that im not really extatic or anything.. but is the track really simple 'fake' looking?


Nice to see ya around Zan [;)]

And they don't look fake, infact more realistic than most other current track types. Look some up on RCDB for proof, they all look kinda cartoony and toy-like lol.

Post March 20th, 2006, 4:38 pm

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There does seem to be a vast contrast between the cars and the track. But its still is nice to have spinning coasters.

Post March 20th, 2006, 4:59 pm

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sweeeeeeeet!! Ole just proved me wrong, I was thinkin he'd do a style we've already seen remodeled

Post March 20th, 2006, 5:24 pm
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We kinda already knew this track style was to be included in this update SMer lol, we didn't have proof of it until now though [:)]

Post March 20th, 2006, 5:25 pm

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i hope theres more track styles then just a spinner.

Post March 20th, 2006, 5:29 pm
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All track styles that weren't updated in the latest update, will be remodeled, and possibly new track styles in addition to the spinning type.

Post March 20th, 2006, 5:40 pm

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Geese, custom supporting the gerstlauer spinner will be torcher unless there is a auto support!

Post March 20th, 2006, 5:43 pm

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Has anyone ever ridden on a spinning coaster.
I rode the one at Worlds of Fun.
It was actually, to my suprise, a fun coaster even though it was pretty small.
I think it will be a great addition, but I do hope there are other new coaster types.

Post March 20th, 2006, 7:45 pm
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My dad rode on Mr. Six's Pandemonium at SFNE while we were there with my brother, the line was really long so I didn't ride and me and my friend stayed on SROS for pretty much the whole day. My dad said it sucked basically lol.

Anyway, how would they be hard to support? They don't carry that extreme of G's or speed.

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