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NL 1.6 Screenshots

Discuss anything involving No Limits Coaster Simulation.

Post June 18th, 2006, 5:59 pm
jayman Premium Member
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not in real life.. but i want to fail as realisticly as i succeed when i build a simulated ride[lol][lol][lol]

Post June 18th, 2006, 6:20 pm

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Does anyone know if the Mac version will be updated with the PC version?
I've got both and will update both, but I really REALLY hate using the PC.
My body isn't a temple. It's an amusement park.

Post June 18th, 2006, 9:00 pm
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Heh, I was just messing with you guys, sorry that's what happens when all this excitements bundles up >_<.

And the last minor update was released for mac and pc at the same time so I doubt that would be different for this one ... hopefully, I have a mac and pc though so it won't really matter.

Realistic crashes wouldn't be that hard to simulate, maybe they could use havok's engine? I'd rather more realistic features and track styles though.

Post June 18th, 2006, 9:05 pm

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Originally posted by skullkeeperz

I need another update, people on coastersims are being patient , but not us lol


we're still cooler than them

Post June 18th, 2006, 9:42 pm

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I'm still holding out for built-in smoothing tools. I'd love to see the day when you could put together a GOOD, smooth coaster in 2-3 hours because the building engine was easier and more user-friendly.
Honestly, I just don't have the time to spend dozens of hours tweaking a coaster simulation game to take out pumps and bumps.
I've seen some really good exciting layouts uploaded here that suffer because they are jerky... and some really boring, uneventful layouts that are smooth as glass. Wouldn't it be nice if those good layouts could be smoothed out with a couple of clicks before being uploaded?
NL is used by hundreds if not thousands of people. Lots of them have GREAT imagination when it comes to layouts, but don't have the time or patience to sit and de-pump for days on end. We're missing out on some really potentially good tracks!
My body isn't a temple. It's an amusement park.

Post June 18th, 2006, 11:36 pm

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he does have a point there^. and i am one of those people. i only have a few recent coasters because it isnt FUN or time-saving to sit there and make it as smooth as possible.
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Post June 18th, 2006, 11:57 pm
Brtnboarder495 Premium Member
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Your lazy and unmotivated, that's an unrealistic and stupid idea. And there are already tools that slightly smooth and heartline your coasters along with programs that allow you design and tweak elements while keeping them nearly 100% pumpless. Put some effort into it and learn the skills, it's not that hard. Seriously, do you want the computer to randomly compile a track you can rename and recolor and call your own? Weeeeeeeeeeeeeee!

Not ...

Post June 18th, 2006, 11:59 pm

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Post June 19th, 2006, 1:51 am

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Does it matter? Each to their own opinion, stop bickering.

Post June 19th, 2006, 3:40 am

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I know this is silly, but I think its about time they change the control panel for coasters, even to the point where you could custimize it to include block status lights, or the ability to stop a train at one block and keep the rest going rather than hitting E-stop all the time.

Post June 19th, 2006, 4:10 am

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Originally posted by minicoopertx

I'm still holding out for built-in smoothing tools. I'd love to see the day when you could put together a GOOD, smooth coaster in 2-3 hours because the building engine was easier and more user-friendly.
Honestly, I just don't have the time to spend dozens of hours tweaking a coaster simulation game to take out pumps and bumps.
I've seen some really good exciting layouts uploaded here that suffer because they are jerky... and some really boring, uneventful layouts that are smooth as glass. Wouldn't it be nice if those good layouts could be smoothed out with a couple of clicks before being uploaded?
NL is used by hundreds if not thousands of people. Lots of them have GREAT imagination when it comes to layouts, but don't have the time or patience to sit and de-pump for days on end. We're missing out on some really potentially good tracks!



very very true.....I love riding the NL rides but I HATE making them simply because the editor...wait for it....sucks, it needs to be more user friendly

Post June 19th, 2006, 4:40 am
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Originally posted by minicoopertx

I'm still holding out for built-in smoothing tools. I'd love to see the day when you could put together a GOOD, smooth coaster in 2-3 hours because the building engine was easier and more user-friendly.Honestly, I just don't have the time to spend dozens of hours tweaking a coaster simulation game to take out pumps and bumps.
I've seen some really good exciting layouts uploaded here that suffer because they are jerky... and some really boring, uneventful layouts that are smooth as glass. Wouldn't it be nice if those good layouts could be smoothed out with a couple of clicks before being uploaded?

If we had a build in smoother you still need to work a few hours a node to get some decent track shaping. If you don't work that few hours on a node, there is defenatly some difference between the 2 tracks. The track that didn't took the time to do that is now still bumpy and jerky. But the one who did took time has a good smooth track.


Originally posted by minicoopertx

NL is used by hundreds if not thousands of people. Lots of them have GREAT imagination when it comes to layouts, but don't have the time or patience to sit and de-pump for days on end. We're missing out on some really potentially good tracks!


Let's plug in our head onto the computer, and build a track with your imagination. and the computer calculates the limits and stuff. Something like that would be grea. Who want's to wait about 100 yrs for technology like that [:D]

Just be happy what you've got. We are getting awesome updates. Stuff like that should be on the wishlist(check the sticky topic) [;)]
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Post June 19th, 2006, 6:12 am

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I will be very very happy if they will make linux version of NL on some day. Windows is just crashing and crashing and that's why i havn't made tracks in long time. [:(!]

Post June 19th, 2006, 6:14 am

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You know Dirk, you can already plug your head into a computer and play ping pong in your mind. ;)

That technology is not as far away as you see it.

Post June 19th, 2006, 6:23 am

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Post June 19th, 2006, 7:40 am

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Post June 19th, 2006, 9:04 am

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I hope someday we can program every "censor" so we get most realistic recreations ever!!

Post June 19th, 2006, 9:37 am

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Originally posted by minicoopertx

I just don't have the time to spend dozens of hours tweaking a coaster simulation game to take out pumps and bumps.


I can understand your frustration with it, and I agree, just not from the same grounds as you. I'm not so concerned about time as I'm concerned about the original idea I want to get done. When I get an idea, there are always little things that get in the way and keep me from getting my idea "onto paper." Sometimes its just that I get caught up in building the lift or maybe I'll think some part isn't good enough so I spend more time smoothing that and applying the AHG onto it than getting my original idea done in the first place. Maybe its just that I like to build step by step and not just going through and smoothing later. Maybe its just that I'm too lazy or too "ADD" to actually get something done, but that shouldn't stop someone from getting a good product. That's why we need, in general, additions or revisions to the editor to get work flow moving faster.

NL2 will definately have more tools to shape and smooth and probably a built-in smoother. I'm pretty sure SM2 will have a lot of new tools to get better tracks done and such, so I can't imagine NL2 wouldn't.

Post June 19th, 2006, 9:44 am

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Originally posted by DJ tommy

I hope someday we can program every "censor" so we get most realistic recreations ever!!


I hope someday the physical objects on brake runs, stations, etc will stop the train, not the fact that it is a brake run or a station with "stuff" in it. Example, if you build a really short transport segment, do you see the object itself? Most of the time, no.

I really wish NL had the option to let the builder place the brake and friction wheel objects and program, like DJ said, every action sensor. To do that, you'd probly have to just designate a segment as a brake run or a station like you do now, and then place every object. It seems complicated right now, but I'm hopin a system will be put in to control everything to your specifications in the future.

Post June 19th, 2006, 10:47 am

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hyper rails worked like that. ^^ u manually place each brake and transport wheel onto the track. it could be anywhere u wanted it and then u would select several together and designate those say 5 or 6 as a block segment. and u would control the speed and acceleration/decceleration of each individual piece.

Post June 19th, 2006, 12:50 pm

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Originally posted by SixFlagsFiesta

Theres more features to that on a CP, Theres an LCD that reads out a hell of alot of info, most have a TMS, or hold on station aproach till acknowladged. I think fixing the racing stations dispatch problem should be a priority along with being able to have backward facing trains.


Lol, have you seen the Blue Streak control panel. But I was refering to more funcionality and use to NL than what they really look like. Hell Half of Raptors panel would be useless, not to mention the maintance panel on the side most of which I dont remember whats on it.

Its got the 4 block indicator lights
4 block push to stop, pull to start buttons
2 dispatch buttons
1 release/lock lap bars
a old crappy Allen Bradly LED display with part of it burnt out so you can't read the freaking thing. And all the info it spits out would be the error code number if one is occuring, (which you can't really read to well) The time of day (15 minutes slow) and "Cedar Point, Blue Streak"
1 E-stop button
and 1 really annoying buzzer that sounds when the train reaches the Horseshoe
and really thats about it.

DJ Tommy, do you mean the Proximity Censors on the ride? Cause some rides have way to many. See Dragster station track.

Post June 19th, 2006, 12:57 pm

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DJ Tommy, do you mean the Proximity Censors on the ride? Cause some rides have way to many. See Dragster station track.


Yes.. i would love to struggle with all the things i can do with brakes or launch segments.. let them work together.. ex: if sensor 1 is passed sensor 2 will let the brakes from segment 2 slose down.. but when sensor 3 is passed the brakes will open again.. sorta stuff like that.. also blocking segments and placing small brake segments and still be able to see them sounds like fun! :D

Post June 20th, 2006, 6:56 pm
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Post June 20th, 2006, 7:00 pm
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Post June 20th, 2006, 7:21 pm

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Wow, this sucks! How hard is it to take some screenshots and upload them!

You can get as technical as you want, but it's not that hard to do...

Oh well :(

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