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NL TOURNERMENT ROUND 1(results on page 47)

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Post March 2nd, 2007, 1:20 am
Coasterkidmwm User avatar
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Posts: 12283
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Bank: 15,000.00 Points
Location: Illinois, USA
Give me 100,000 WWS points and I'll tell you. And I'm not making this up.
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 1:21 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
I was about to ask Coasterkidmwm the same question...by the way CJD, I think you had a cool track. Although, the end was extremely fast and seemed a little to quakey to endure such speed with that type of manueveur.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post March 2nd, 2007, 1:22 am
Coasterkidmwm User avatar
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Ya'll aren't too careful it seems.
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 1:26 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

I don't see the problem...

The track is below the top by a few inches, inside the borders by about a foot, the g's are in check, and I checked the whole track over six times to make sure that the supports stayed out of the water. And the brakes at the end don't speed the train up, so there's only 2 lifts/launches. I don't see what's wrong.

Post March 2nd, 2007, 1:28 am
Coasterkidmwm User avatar
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Like I said above, 100,000 points or no info. if you don't have 100,000 points, gimme everything you got but keep 1,000 for yourself for super happy fun times. You should have checked it over 7 times I guess. I'm really not yanking your chain.
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 1:31 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Originally posted by Coasterkidmwm

...keep 1,000 for yourself for super happy fun times....


Hot damn this kid cracks me up [lol]

But still Coasterkidmwm, just tell us what the problem is...although, too bad if there is one seeing as cjd can do nothing about it...pity.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post March 2nd, 2007, 1:40 am
Coasterkidmwm User avatar
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Location: Illinois, USA
Those seats on the left need to warmed by butts too ya know...
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 1:47 am
cjd

Posts: 3370
Points on hand: 4,718.00 Points
Location: New Concord, OH, USA

s**t... I never even knew that the two sides of a corkscrew had different g readings. (hopes that gazag wasn't planning on testing every seat...)

Post March 2nd, 2007, 10:30 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

I'm more or less done, I had plenty of spare time due to my illness. I won't give away too much though, just some nice teaser shots.

http://www.nolimitsdevcenter.net/p3294

Post March 2nd, 2007, 10:47 am

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

Ah shiz, i just checked and i've got the same thing CJD! Sweet track though, but are G's DQ or just point deductions?

Post March 2nd, 2007, 10:50 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

Any breach of these rules will result in the disqualification of your submission.


I guess you'll be disqualified for it.

Post March 2nd, 2007, 11:25 am
Coasterkidmwm User avatar
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Nice trees there Ish
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 12:07 pm
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany


Post March 2nd, 2007, 12:53 pm

Posts: 4357
Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

hmmm, that little breach of the rules im going to have to disscuss with coolbeans and see what i should do about it. at the moment thought for the minor g problems like that im thinking point deductions. the g's IMO are really ment to be sustained rules. i will have a think thought and a disscution and see what happens
Making screams come true

Post March 2nd, 2007, 1:01 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
I am having an issue with the Simulator. When I enter it to ride my design, te Statbar is not visible to me. I can see the faded bottom of it, but not the actual numbers. In this case, I can't read to see if my g-forces are acceptable and legal. Does anyone know how to fix this (I've already tried 'F4') or could I send it in to you, Gazag, and you could see if my forces are in boundaries?
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post March 2nd, 2007, 2:15 pm
Coasterkidmwm User avatar
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Re-adjust your screen resolution. Or run the sim in a window smaller than your screen size.
"Careful man, there's a beverage here!"

Post March 2nd, 2007, 2:26 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
^How do I do that?
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post March 2nd, 2007, 3:53 pm

Posts: 124
Points on hand: 107.00 Points
Location: Lognes, Seine et Marne, France
Could anyone tell me how to flange the supports without screwing up the terrain[:(] It's the only thing left to do, then I can upload my track.

[edit] It's ok I've found out how to do it[;)][/edit]

Post March 2nd, 2007, 4:23 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

So, now i can finally begin the pain in the a** supports...track work is finally 100% done! [:D]

Post March 2nd, 2007, 4:39 pm
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

I have a question Gazag.

http://www.nolimitsdevcenter.net/i26496

I wanted to ask if these two supports would still be within the limits when it comes to tunneltesting because in these corskscrew trains you obviously are not able to put your arms out to the side due to the sides of the train covering up your complete body basically. An answer would be much appreciated, thank you.

Post March 2nd, 2007, 4:55 pm

Posts: 4357
Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

no ish they would disqulify you
Making screams come true

Post March 2nd, 2007, 5:02 pm
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

Ok than, thanks for the fast reply, I'll work them over.

Post March 2nd, 2007, 5:16 pm

Posts: 124
Points on hand: 107.00 Points
Location: Lognes, Seine et Marne, France

Post March 2nd, 2007, 6:33 pm

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom

Ok, gazag, i already asked you some questions over msn but i have one more.

I have 3 tunnel/tunnel collisions.

2 of these are loops and we discussed those, I tested each side of the loop individually and a track/tunnel collision does not take place and therefore you said they were ok.

The last tunnel/tunnel collision is elsewhere during a normal element. The tracks when tested individually are nowhere near colliding with the tunnels.

Whats the deal? Would you let this slide?

Post March 2nd, 2007, 6:35 pm
Coasterkidmwm User avatar
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Posts: 12283
Points on hand: 8,049.10 Points
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Location: Illinois, USA
Screens of my crappy ride, which will be called "Urethral Adventure". I need to make a cartexture and finish supporting the vertical loops, and a turnaround which will feature another small bridge. Then I shall be done with my crapsterpiece.

http://www.nolimitsdevcenter.net/p3287
"Careful man, there's a beverage here!"

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