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NL2 Issues/Wants/Bug Reporting For Future Updates

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Want: An 'Extrude' Tool for Support building. So you can select some points and Extrude them, with Beams in all. If anyone doesn't get what I mean then I can explain further.


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Do you mean a way to make the end of the beam stick out past a node? Or like a copy.
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Yeah there is a tool within the beam dialog that does extend an existing beam beyond a node.

I would like to see you be able to extend the node along the plane of the beam.

Plus being able to selectively hide areas!
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^ That would be great for trying to show a new park, but not give away anything you don't want others to see!


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Hiding areas would be great for custom wood supporting.
Another idea would being able to assign a group to a set of nodes, like AutoCAD, this could allow for small tweaks within a transition without having to edit the previous and after parts aswell. Integrating google maps for terrain would also be really neat to see, as I mentioned previously.
What are these for?


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mrcrolly wrote:
Want: An 'Extrude' Tool for Support building. So you can select some points and Extrude them, with Beams in all. If anyone doesn't get what I mean then I can explain further.


Copy and paste doesn't work?
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I don't know if this have been taken up before but here it is.

I want to control my fly speed. Slower and faster. I know I can control it but I want slower. Then it's easier to make details.
And faster makes it easier to fly to an other part of the park.

Just y ideas :idea:
Yes....


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Still want:
RMC Trains/Track (Topper and I-Box) Because not everyone is a scripting genius.

Updated Supports generator. Like one that could account for lateral bracing.
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Have you guys put in a request for setting a position in track view so you don't have to scroll through the whole ride to get to a particular point? I believe you can go backwards, but the point I'm trying to reach is a scroll either way.


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I forget if this was mentioned yet, but some kind of tool to model a real terrain into a park, by any means. Something like importing Google Earth terrain data, or even like a "match terrain" option to a Sketchup 3D terrain model! ;)


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Bug: I found that the lights of the Mack launch coaster on the switch aren't moving correctly when the switch is moving places.
Yes....


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How about accurate G-force readings for the B&M Flying coaster and a cable lift for giga coasters.


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Unrealistic Coasters wrote:
How about accurate G-force readings for the B&M Flying coaster and a cable lift for giga coasters.


Or accurate G-force comb for the 4D coaster. Why isn't seat rotation taken into account?
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Unrealistic Coasters wrote:
How about accurate G-force readings for the B&M Flying coaster


How do you figure that they're inaccurate?
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RCT3rox wrote:
I forget if this was mentioned yet, but some kind of tool to model a real terrain into a park, by any means. Something like importing Google Earth terrain data, or even like a "match terrain" option to a Sketchup 3D terrain model! ;)


That would be REALLY useful for recreations of real parks or real coasters, or the planning of a fictional park on a real site!
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Time of day feature during the simulator. It would make for better timing during recording.


Next day edit: When you click onto another program then click onto the simulator, it automatically clicks you into the head movement. I'd like that fixed for recording purposes. When it's recording, it take 5 hours, so I'll come back to see that it's not done, and the head will jolt to the seat or something. I hate that.


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mkingy wrote:
Unrealistic Coasters wrote:
How about accurate G-force readings for the B&M Flying coaster


How do you figure that they're inaccurate?



Because I've seen flyers ride on their back and they're safe, but the simulator says it's not when a flyer is on its back, specifically non inversions.


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If you don't want the combs in the red you can change the limits in preferences.
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Unrealistic Coasters wrote:
mkingy wrote:
Unrealistic Coasters wrote:
How about accurate G-force readings for the B&M Flying coaster


How do you figure that they're inaccurate?



Because I've seen flyers ride on their back and they're safe, but the simulator says it's not when a flyer is on its back, specifically non inversions.


So when you say they need to be accurate what you really mean is the colour is wrong in the editor?

The G readouts are perfectly fine and NL doesn't tell you if something is safe - just gives you a little bit of guidance on numbers - you need to judge if something is safe!
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mkingy wrote:

So when you say they need to be accurate what you really mean is the colour is wrong in the editor?

The G readouts are perfectly fine and NL doesn't tell you if something is safe - just gives you a little bit of guidance on numbers - you need to judge if something is safe!


I apologize about that, mkingy. This was before I realized I have to pay more attention to the numbers than the colors. But, wouldn't it be nice if those colors matched the numbers for a flyer on its back?

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No worries - Yes I completely agree - as Coasterguy said there is a workaround for the time being though :) Just modify the negative G limit to suit!
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CoasterGuy2000 wrote:
If you don't want the combs in the red you can change the limits in preferences.

OMG I didn't see this until mkingy pointed it out. Thanks, CoasterGuy. Is this some type of "get rid of the red altogether" or does the red show up only if the gs are bad after you change the preferences? I honestly don't think you'll understand my question. :(

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