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NL2 Issues/Wants/Bug Reporting For Future Updates

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Some of the more popular demos for the Oculus Rift are roller coasters

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Not sure if this has already been said or not, but multiplayer option would be nice

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titanrocks01 wrote:
Not sure if this has already been said or not, but multiplayer option would be nice


How would you envisage multiplayer to work out of interest?
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Dual station like TTD, one person loads 1 station, one person loads the other, then both hit dispatch when ready and then whoever is hosting the multiplayer game will hit dispatch and send them both out.

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And the same for the exit stations. Or have it be like an actual ride and have "attendants" come by and check the restraints like a real ride would. Just a thought.

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If I place a dive machine drop, the speed and G-force combs are more inaccurate than usual. I've had the speed comb tell me it's 20-30 mph at the top of an element only for the train to either slowly crawl thru the element or roll backward. It seems like the combs pretend like that reverse chain isn't there.


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titanrocks01 wrote:
And the same for the exit stations. Or have it be like an actual ride and have "attendants" come by and check the restraints like a real ride would. Just a thought.


You also came up with a really great idea, as well as TTD03 did! :D
-- I was happy to be with NL1 - [:')] --


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Just realized: What if there was an OPTION (as in, not required) in the editor to cause simulated blackouts during sustained positive g's, and redouts during extreme ejector air? Just a thought. It would make the game truly more realistic though because it doesnt FEEL like im riding my coasters.
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Or even an option where if you hit a turn too hard you can get whiplash and break your neck, with a gruesome "crack" and a blackout.

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I think this is all a bit much because this isn't really a game, it's more of a simulator. :P
Not trying to be a party pooper but I'm just saying.

lol240 wrote:
titanrocks01 wrote:
And the same for the exit stations. Or have it be like an actual ride and have "attendants" come by and check the restraints like a real ride would. Just a thought.


You also came up with a really great idea, as well as TTD03 did! :D

Thanks!


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There is definitely a glitch with the LOD's. I do it right (or think I do) and it only works some of the time. I even pick a totally different object as an LOD sometimes and it still looks the same no matter how far or close I go.


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The only thing I want added is a way to group nodes in the editor so that way when you want to edit a tiny portion of an element it doesn't mess up the whole thing or spend 5 minutes clicking all the appropriate nodes for each edit
What are these for?

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titanrocks01 wrote:
Not sure if this has already been said or not, but multiplayer option would be nice


Lol no.

titanrocks01 wrote:
And the same for the exit stations. Or have it be like an actual ride and have "attendants" come by and check the restraints like a real ride would. Just a thought.


Lol no. If you want realism, just pretend everything is in maintenance override then.
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having a park full of npc's would be really cool.... Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut would be hell with lag
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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Turbo wrote:
having a park full of npc's would be really cool.... Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut would be hell with lag

NL2 peep bowling, anyone?


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Peep bowling ahh the days. It was the only bowling venue where I could bowl a perfect game.
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Lets keep peep bowling out of NL2 lol
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if only...
your post could be contributing to the topic at hand :lol:

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