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Nl2 Park Project

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Post October 10th, 2014, 4:07 pm

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Since I got my new monitor, I have been working on a fairly big project.I have been really busy recently, so have only been spending an hour or so on it every couple of days. I have done quite a lot, but there is still a ridiculous amount of work to do, as you will be able to see in the pictures below.(Most of the coasters have few supports)

Coasters (so far, I'm planning on adding some kiddie coasters);
Megalodon- B&M hyper(but not, its 160ft)
Unnamed- Mack Launched coaster
Unnamed-Wooden Timberliner
Unnamed- B&M invert
Unnamed- Intamin blitz
Skyline- Cable car (floating, with some parts invisible. Still in progress :P)

The timberliner, surprisingly doesn't affect the frame rate too much
screenshot-2014-10-10-22-11-28.png

Part of the intamin blitz, with some unfinished fencework
screenshot-2014-10-10-22-11-20.png

The station/transfer track of the blitz. I am planning on placing a rapids style ride in the water there, so the interaction should be a nice touch
screenshot-2014-10-10-22-11-46.png

Megalodon. The lift hill is over the entrance, thought I should add something big to be greeted with.
screenshot-2014-10-10-22-12-21.png

This thing is going to undergo a lot of changes, layout and possibly colour scheme wise. It needs quite a bit of work, the track is incomplete still.
screenshot-2014-10-10-22-12-11.png

The intamin blitz winds around the outskirts of the park, behind the woodie. I wanted to mix up the layouts a bit, and make it feel a bit more organic and less of a ''grid'' of coasters.
screenshot-2014-10-10-22-13-42.png

An overview of the park
tghts.jpg

A nice little side view, that shows the heights of everything quite nicely
ya22y.jpg


If you could give any feedback/suggestions that would be great. I will try to post updates every few days or so :)

Post October 10th, 2014, 4:56 pm

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Post October 10th, 2014, 5:15 pm
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Post October 10th, 2014, 6:49 pm

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You want to use this Chinese knockoff wacky worm coaster called Breaktime Anytime Coaster in your park when I finish it?

Breaktime Anytime Coaster.jpg

Post October 10th, 2014, 7:31 pm
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Looks great so far! So much detail already. Keep it up!
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Post October 10th, 2014, 9:04 pm
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Loving the look of it, keep at it!
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Post October 10th, 2014, 9:40 pm
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Post October 10th, 2014, 11:38 pm

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Wow this is awesome! I love your use of the suspended coaster trains for a sky ride ><

Post October 11th, 2014, 2:40 am
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Looks really cool! I presume your going to add some extra stuff up near the other end of the cable car as it looks lie it doesn't really take you anywhere... Kiddies area or???????
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Post October 11th, 2014, 5:18 am

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^Yea I was originally going to have an Maurer Sohnne X-car in that area, but thought that I should put something else there. I'll put kiddie rides there. And any knockoff chinese coasters :P

edit: UPDATE!!

I have made some nice progress recently. I mainly focused on the invert (thinking of naming it Mustang?) I completely changed the layout after the first drop. You also will be able to see the rapids, which I began creating. I still have to finish the supports and scenery, tweak the trackwork and sort out the queue line/station

screenshot-2014-10-12-20-35-12.png

screenshot-2014-10-12-20-38-37.png

screenshot-2014-10-12-20-39-35.png

screenshot-2014-10-12-20-41-38.png


I also started the station for the skyline, and added some fencing, to separate areas
screenshot-2014-10-12-20-35-32.png

I worked a bit on the Intamin too (still nameless)
screenshot-2014-10-12-20-42-52.png

And finally, a nice shot from the final brake run on the timberliner!
screenshot-2014-10-12-20-43-51.png


:D

Post October 14th, 2014, 7:42 am
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Holy Sh*t this looks so amazing! Will be following this like crazy! Thanks for sharing!

Post October 15th, 2014, 11:42 pm
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Park looks really great so far. You might want to make the B&M mini hyper supports slightly more traditional on just the lift because it looks kind of like it was supposed to be a dive machine and then isn't. Otherwise no glaring shaping issues I can see from here and keep at it!
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Post October 16th, 2014, 3:57 pm

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Nice park with some interesting coaster-layouts! I like that twisted inverter :D And the creativity behind. Your landscape and sourrounding areas looking very nice and adorable.. must be a real good experience just to wander around and to look at things! Nice one!!!

Edit: Megalodon looks really hughe so far. Maybe it??????s good to keep in mind, that long coaster with a lot of scenery will lag on a "normal" pc. If you plan to add more coaster it??????s better to make them short ;)
Railings that are very far (on the other side of the park) could set on a lower LOD in the support panel.. to optimize the near area. Only tips! =)

Post October 16th, 2014, 5:36 pm

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Coasterkidmwm wrote:
You might want to make the B&M mini hyper supports slightly more traditional on just the lift because it looks kind of like it was supposed to be a dive machine and then isn't.


Thanks for the feedback :) I'll change that. I thought that because it is shorter than traditional hypers, I could add some funky lift supports, but looking at it now, they do indeed look a bit out of place and unrealistic.

Magu78 wrote:
Megalodon looks really hughe so far. Maybe it??????s good to keep in mind, that long coaster with a lot of scenery will lag on a "normal" pc. If you plan to add more coaster it??????s better to make them short
Railings that are very far (on the other side of the park) could set on a lower LOD in the support panel.. to optimize the near area. Only tips! =)


Yea I'm trying to keep that in mind constantly, that is my biggest problem at the moment; getting a nice balance of detail and performance. Megalodon is quite large, but I am going to keep the majority of the surrounding scenery fairly ''simple'' or not as dense if you like. I only have one other coaster on the way for the moment, and its a kiddie coaster, so shouldn't be too damaging :)I'll sort out the railings too, thanks for the tips Magu :D

Post October 17th, 2014, 5:39 am

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^ you??????re welcome! What i like the most of this project: it has some charme! :D I??????ve also noticed the rapids yet.. great idea! :D

Post October 19th, 2014, 8:48 am

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I'm not sure if the rapids will actually be functional, I could do something with a spinning coaster as the ''boats''. For now it will just be purely aesthetic.

Post October 19th, 2014, 10:49 am

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Very nice! The rapids look really cool too! The invert is VERY realistic now, I can't wait to see how this turns out!

Post October 19th, 2014, 11:48 am
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Geez this is looking amazing. I am jelly
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Post October 19th, 2014, 12:15 pm

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Thanks! :)

I made some MCBR spiral access stairs out of supports. I think that they turned out rather nicely!
screenshot-2014-10-19-18-52-58.png


I'm going for immersion and realism in this park, so am adding small little details, such as back roads that provide access to the ride areas (not for public use).Similar to these ones next to diamondback. You don't even see them as a member of the public in real parks, but I thought that adding them would add to the realism, as they do serve a purpose.
yay2.jpg

Post October 19th, 2014, 12:25 pm

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The stairs look nice and good minor touches nobody else does

Post October 21st, 2014, 9:43 am
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Post October 21st, 2014, 10:32 am
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Post October 21st, 2014, 11:55 am
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Looks seriously good :D Love how this is turning out!
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Post October 22nd, 2014, 3:35 pm

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Update yay!

I just thought I would share some screenshots of the park so far :) I've just been adding lots of small things recently; fences, supports, scenery and have began making a kiddie coaster, which you can see in one of the pictures. The supports at the moment for most of the coasters are a mess, with most only being half supported. Anyway, here are some pics showing some progress.

The final brake run on the Mack launched
screenshot-2014-10-22-21-53-04.png


screenshot-2014-10-22-21-51-13.png


screenshot-2014-10-22-21-53-33.png

Obviously still some supporting to do on Mustang, but there are quite a few low to the ground sections that provide a nice sense of speed.
screenshot-2014-10-22-21-55-21.png

Just after the MCBR on megalodon. You can see the kiddie coaster just behind the trees. That whole area will probably be just for kids. I'll add some flat rides there if possible. The dirt on the left is the road that is blocked off for the public, giving access to megalodon's MCBR
screenshot-2014-10-22-21-59-34.png

A new sign/logo for megalodon?
screenshot-2014-10-22-21-50-29.png


:D

Post October 22nd, 2014, 3:54 pm
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I like your low zone fences, regular fences, and new logo. You've set up a nice atmosphere, keep at it!
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