Board index Roller Coaster Games Hard Hat Area Nl2 Park Project

Nl2 Park Project

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 22nd, 2014, 5:36 pm

Posts: 103
Points on hand: 907.00 Points
This is really looking great! So many subtle touches of realism, I love it!

Post October 22nd, 2014, 8:52 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post October 23rd, 2014, 4:45 am

Posts: 191
Points on hand: 764.00 Points
Oh wow.. that turns better out than i expected! Great stuff! I just love the layout of the park more and more! Also all the details make this park so stunning. It reminds of some of the natural parks, where you don??????t find only thrill .. nicely done.

Post October 23rd, 2014, 6:54 am
afro85 User avatar
Premium Member
Premium Member

Posts: 522
Points on hand: 81.00 Points
Bank: 26,937.70 Points
Location: Torino, ITA
Wow stunning project! Your wip looks fantastic already my guess is that will be one of the best park in the exchange!!! Keep up the high level of awesomeness!!!

Post October 23rd, 2014, 6:58 am

Posts: 191
Points on hand: 764.00 Points
If you having something like this:
Image
...you could use an invisble track to move the custom cars forward :D

Post October 23rd, 2014, 8:37 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom

Post October 23rd, 2014, 9:28 am

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
That was exactly what I was aiming for Magu! If you could help with the scripting for that, although I guess all that I need is the attach object script. I'll be able to model the cars, I'm planning on it having a little bit of theming :)

Post October 23rd, 2014, 11:14 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post October 23rd, 2014, 11:58 am

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
I did a quick model of some rapids cars, and did a quick test in the sim :)

They aren't actually moving yet, but kinda just proof of concept for the moment

Its going to be western themed, only lightly though. With Mustang next to it I felt it would fit nicely.
Rapids.jpg


screenshot-2014-10-23-18-48-40.png

Just a small flood inside :P
screenshot-2014-10-23-18-50-18.png

Post October 23rd, 2014, 1:11 pm
afro85 User avatar
Premium Member
Premium Member

Posts: 522
Points on hand: 81.00 Points
Bank: 26,937.70 Points
Location: Torino, ITA
Wow! The view is great from the rapids! The only thing is the wood material that maybe goes well with the theme but in real life aren't they made of plastic or metal?

Post October 23rd, 2014, 1:34 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas

Post October 23rd, 2014, 1:58 pm

Posts: 191
Points on hand: 764.00 Points
Awesome looking Rapid Boahts! :D I love the wooden theming =)

Post October 23rd, 2014, 2:08 pm

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
afro85 wrote:
Wow! The view is great from the rapids! The only thing is the wood material that maybe goes well with the theme but in real life aren't they made of plastic or metal?


Yea they are usually afro :P. I'm probably going to change a few of the textures. I did have to think for a bit about that bit, the wood would probably be fine in water, especially if it was coated with a lacquer . I could always say it is plastic painted like wood

I've also started working on the transfer/maintenance shed for Mustang. Its all western/stable themed, with a big wooden wall that creates a nice little area :)
screenshot-2014-10-23-21-03-59.png

Post October 23rd, 2014, 2:23 pm

Posts: 103
Points on hand: 907.00 Points
Wow that looks INSANE! If you wouldn't mind, I'd love to re-purpose the rapids cars for Roman Rapids when we get to the 1999 and later version of BGW! Apollo's Chariot wouldn't be the same without it, and those look SO AMAZING!

Also I love the maintenance area! However, there are a few unrealistic things about it, so I'm going to send you some shots from inside a B&M invert bay so you can see a bit better how it's set up.

Post October 23rd, 2014, 2:27 pm

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
^I'd be more than happy to re-purpose them haha.

Thanks, I could do with some screenshots of an invert bay, that would really help :D

Post October 24th, 2014, 7:28 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post October 24th, 2014, 8:19 am

Posts: 191
Points on hand: 764.00 Points
This will be a really great park.. i just began to drool a bit ;)

For a themed rapids ride,.. i would keep the wooden texture and maybe replacing it with an .nl2mat.. with a reflecting effect. Than it also looks like it "would be plastic". Everybody should see than .. what it is. You could also replace the other textures with reflectiong materials to make them "plastic" and voila.. it??????s done :D

Post October 24th, 2014, 10:10 am

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
^Awesome! I've never really messed about with the NLmat editor before, I'll check it out :)

Post November 17th, 2014, 4:07 am

Posts: 361
Points on hand: 6,842.00 Points
Location: NV, USA
@Bouncypip11 This park looks so good, I cant even begin to describe how much I want to see the finished product!

When can we expect another update?

Post November 17th, 2014, 10:45 am

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
^Should be able to get one out soon, I haven't had much time to work on it recently, but I do have a few major things planned :)

Post November 30th, 2014, 12:30 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
That's really neat. Great job so far.
"Careful man, there's a beverage here!"

Post December 16th, 2014, 3:31 pm

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points
Update!
I finally got some time to work on this, so did a few things here and there and wanted to share some screenshots!

I continued working on the rapids. I'm considering making the concrete trench in sketchup, so it is nicely textured ect. For now I will just use supports though.
screenshot-2014-12-16-20-41-38.png

screenshot-2014-12-16-20-42-24.png


The path up towards the kids area where there will be a couple of junior flat rides along with the junior coaster. Some funky path interaction with Megalodon.
screenshot-2014-12-16-20-54-30.png


The mack launched, Now called 'Ira' is nearing completion. Just the queue, station and a couple more supports and tweaks to go. It sits near the entrance of the park, and has a very short but powerful launch.
screenshot-2014-12-16-20-54-49.png

screenshot-2014-12-16-20-55-24.png


The intamin blitz is still nameless, and still needs a lot of work support wise. The scenery is turning out very nicely though :)
screenshot-2014-12-16-20-55-42.png


This is the Junior coaster up in the kids section. I still need to add some little fences to the rocks and the supports need work too.
screenshot-2014-12-16-20-56-41.png


Finally we draw the update to a close with a shot of Mustang, which still needs a little bit of support tweaking, a station and queue.
screenshot-2014-12-16-20-57-45.png


This is still far from completion as I have a colossal amount left to do. I'm trying to add as much detail without harming the framerate. You are more than welcome to leave any suggestions/advice :)

Post December 16th, 2014, 3:35 pm
Paradox User avatar
Moderator
Moderator

Posts: 6144
Points on hand: 7,113.00 Points
Bank: 10,198.60 Points
Location: USA
Put the safety nets on Megalodon. The empty supports for it are bothering my OCD.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post December 16th, 2014, 3:38 pm

Posts: 309
Points on hand: 3,436.00 Points
Bank: 1,275.00 Points

Post December 16th, 2014, 3:47 pm
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
It sort of bothers me how insanely good this looks. Your planning and especially how you are setting the park looks really realistic - not over the top like a lot of heavy 3DS park and rides go for!
Coaster Count - 198
France 2019 Mini Trip Report

PreviousNext

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post