Board index Roller Coaster Games No Limits Coaster No Limits 2

No Limits 2

Discuss anything involving No Limits Coaster Simulation.

Post April 28th, 2007, 5:20 pm

Posts: 826
Points on hand: 2,400.00 Points
Location: Edmonton, Alberta, Canada

Originally posted by mkingy

Originally posted by CalawayPark
Also, I sure hope it's possible to run the sim on older computers, I hope it's not another RCT3. Completely reworked, so reworked that it only works on 5% of computers.


RCT3 Minimum Specs
" Pentium(R) III 733 MHz Processor
128 MB RAM
250 MB hard drive space
32MB video card with hardware T&L (Such as nVidia GeForce2 or any ATI Radeon)"

Mine was mid-low spec at when RCT3 was released, and it easily surpasses those requirements... so i'm not sure what you class as "older".


Uh, my computer meets those specs fine, and it's not true that it will run smoothly on those. Those specs only work if you don't plan on having more than one coater longer than 100 feet, or any scenery. Oh yeah, say goodbye to reflective water, hello to very repetitive textures, tonnes of lag, the inability to play any scenarios because they run too slow to bare, among other things. I spent 85 dollars on that game with the game itsef and the expansions because it proclaimed it would work on my PC.

They almost always make the minimum specs for the minimum game experience. This way, more people buy it because they think it will work. Never does though.

That game is a lot of fun if you can get it to work right...

Post April 28th, 2007, 5:50 pm

Posts: 418
Points on hand: 2,601.00 Points

My PC ran it just fine, but it was quite a bit higher than the min specs listed.
The gameplay itself was kinda sucky, though. I much prefer RCT2 over RCT3.

My body isn't a temple. It's an amusement park.

Post April 28th, 2007, 5:57 pm

Posts: 1983
Points on hand: 3,285.00 Points

By the time NL 2 is released, I don't think we have a need to worry about minimum specifications to run it.

Post April 28th, 2007, 11:06 pm

Posts: 34
Points on hand: 2,480.00 Points
Location: ftw, USA
Originally posted by matt
By the time NL 2 is released, I don't think we have a need to worry about minimum specifications to run it.
Buy the time NL2 is released Direct X 10 or better will be in full swing,and all most all games will use it.

Post April 29th, 2007, 12:15 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando

what i want, is being able to place supports in 3d mode, at least the track connecting ones, and the ground ones... you should be able to.... but you cant.

Post May 1st, 2007, 4:29 am

Posts: 6
Points on hand: 1,391.00 Points
i d like to see bobsled coasters dive machines x car coasters 4d coasters and some special features
1 creating your own track types with custom cars
2 save your custom support structure (only possible when connected at 1 point)
3 LSM (linar sinchronious motor) the train will be attached to an launch car that wil pull the train (like xpress in walibi booster bike in toverland and kingdaka)

Post May 1st, 2007, 6:48 pm
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

For shame, Gazag. We already have a wishlist thread. You should have closed it instead of adding on to it.

http://www.coastercrazy.com/forum/topic.a ... ichpage=12

Previous

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post