Here's my NL wishlist.
- Better editor (I.E ability to adjust a vertex without messing up another part of it, like being able to adjust the length of a handle without messing up the pitching of it)
- Muilti coasters per scene and bigger template, also ability to define roads and walk along them, into a queue, and to a station, then walk into the seat and sit down and manually close the harness, similar to an fps.
- Animated 3ds (including a tool to change texture references and to add bumpmaps, env maps, lights, etc. Many 3D modelers don't import those things), stuff like scriptable events, etc.
- Copy and paste supports and 3ds
- Invisible track
- Custom train importing
- Arrow suspended, 4D, and hyper coasters, mine trains, Intamin rocket/strata coasters, hydraulic launches, magnetic brake fins (ones in track center, not side), cable lift on giga coasters, B&M flyers, etc.
- Shadows on terrain, and/or all objects (optional)
- More graphical options and graphical improvements. (terrain texture modes, optional heavier use of shaders/bumpmapping, light sourcing, etc.) And as if this hasn't been mentioned enough, remodeled catwalks, trees, and stations. (which will most likely be in NL2)
- Improved sound effects. (current sounds are pretty inaccurate, how often do you hear a steel coaster's chain lift that's that quiet?)
- Better looking supports, where they're connected properly and where you don't need to use so many nodes. Also, there should be a button that converts 1 node into 2. (so the support segments aren't really connected anymore by the node but still intersect at the spot) Overall, their editing should be less tedious.
- Better element importer (if we make a straight track piece, horizontally, and import it onto a vertical track piece, it will get messed up. Might be fixed by synchronizing the origin/start of the element with the origin/start of the track), perhaps building the toolbox/construction kit's tools into the editor is a good idea. (as well as a full teraformer tool of course)
- Tweak physics (weight, friction, etc) (1.6 improved friction option does good, but I'm talking about a full system to completely and accurately adjust the physics)
- Special tunnel for tunnel testing, visible in editor. Tunnel should be realistic, and not creating "tunnel test failures" due to catwalks, stations, etc.
- Editor: optional to edit in "preview" mode where you see actual track, supports, environment, etc. instead of wireframe.
- Individual colorable support pieces.
- Special stations with retracting floors, etc.
- Trackfiles with relative url's defining file locations, for example, if you were to double click a trackfile to ride quicky (and its additions are not installed but are in the same folder as the track file), the extra files would still load. Overall, just a better track and additions install system. It might be better to make the trackfiles closer to their folders, which would have all of a track's files in one folder near the trackfile itself. (similar to how env's are stored) Speaking of env's, they should be merged with the trackfile itself.
If you'd like to recommend something or comment, go ahead.
Edit: Made some tweaks an additions to the list, and clipped off what is known to be already in progress/done in NL 1.6.
Edit: Updated again.
Edit: Another update/minor tweaks, etc. lol.
Edit: More changes.