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NoLimits Wishlist

Discuss anything involving No Limits Coaster Simulation.

Post April 26th, 2007, 9:07 pm

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando

definatly, sound files able, so we can put ride quene music, and safty restrictions, also, every coaster possible, and for people that think graphics should better, there wrong, itll just make the sim. run slower, which i dont want since in on a laptop, even an xps, and sometimes tracks are jerky, so the graphics are great. well, thats my opinion... lol

Post April 26th, 2007, 11:25 pm

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Location: USA

^ Before you say anything about graphics, realize that just because your laptop may have cost you a lot of money, that doesn't necessarily mean it will run NL smoothly. If my mom's laptop (which has an Nvidia GeForce 420go(the laptop edition of an outdated gpu)) can run Counter Strike: Source with no problem, then you can bet the sim can handle something like that. Besides, you can't use the same old stuff forever. The new engine is bound to be more up-to-date with hardware. What would be the point of making a new engine unless it's going do everything better (and more) than the old one?

Post April 27th, 2007, 3:45 am

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Points on hand: 1,748.00 Points
Location: Canada
coasterguy - re: what exactly do you mean by avatars?

Just animated characters that represent you in the game. An actual body instead of just a POV. Check out the "Second Life" VR site to see what I mean by customizable, or any of the many first person games that allow you to choose a character & customize its appearance. "Uru - Ages Beyond Myst" is a pretty good example of this. (Then all they'd need to do is give ver. 2.0 a multi-player/online option, and all those empty coasters might start to fill up.) [:)] BTW, I get a kick out of the avatar you use here. Funny.

Post April 27th, 2007, 6:01 am

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

So NL will be the first MMORPS ? :P

Massive Multiplayer Online Role Playing Simulator

Post April 27th, 2007, 6:27 am

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Points on hand: 3,960.00 Points
Location: London, United Kingdom


Post May 1st, 2007, 8:15 pm

Posts: 2892
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Location: Philadelphia, Pennsylvania
[lol]
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post May 1st, 2007, 9:12 pm
coolbeans326 User avatar
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Location: Portland, OR, USA


Post May 1st, 2007, 10:19 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

I'd really love something in the editor, that you can optionally turn on or off, where the track colour fades between colours to show G's so you don't need to go in the sim to check.

For example, it turns red if there are red G's.

And if it was like 5.2 (low on the yellow meter) it wopuld just have a tinge of yellow, and for more extreme G's in the yellow it would be a deeper colour.

It wouldn't really be specific, but just to give a general idea if it would be acceptable. I think that'd be pretty sweet.

Post May 2nd, 2007, 6:42 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

I'm really satisfied about version 1.6 but there's something still missing[;)]
Seeing how they incredibly improved cars aspect I would like to see the new style of INTAMIN trains as in Maverick or Kingda Ka.It would be nice to have the "hydraulic launch" option.
And,above all,PLEASE consider B&M dive machines.They would be funny!

Post May 4th, 2007, 11:10 pm

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

If any coaster type, I want B&M flyers! And Intamin OTSRs.

Post May 6th, 2007, 7:33 pm
GRIM.657 User avatar
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Posts: 1532
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Location: Austin, TX

as stated in some previous topic, a form of lua would be spiffy to have implemented into nolimits.

Post June 11th, 2007, 5:07 pm

Posts: 649
Points on hand: 1,771.00 Points
Location: boston, massachusetts, USA

I still that that a 360* side view in the editor would be very helpful. So you could drag the mouse and see the coaster from every angle.

Post June 27th, 2007, 3:22 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

Originally posted by Cade


Vekoma Inverted
Track smoother


They're both in the 1.6 version.[;)]

Post July 20th, 2007, 6:26 am

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Points on hand: 1,513.00 Points
Definitely better stations!
And invisible track :]

Post July 27th, 2007, 10:53 pm

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Points on hand: 1,690.00 Points
The only thing I think NoLimits needs to get is animated people. That would make NoLimits the best simulator ever!!!!!

Post July 28th, 2007, 12:54 am

Posts: 875
Points on hand: 2,219.00 Points
Location: Columbus, Ohio; United States

That would just turn it into an RCT3 Ride with a little more, If they do that, which they wouldnt, they myaswell just let us manage parks with real people and more coasters.

Post July 28th, 2007, 1:41 am
A7 User avatar
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Another program, for making your own track types and trains.

Post August 21st, 2007, 4:25 pm

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Points on hand: 2,400.00 Points
Location: Edmonton, Alberta, Canada

I want Arrow Suspended- badly.
And dive machines.
And B&M flyers.

Post August 31st, 2007, 3:03 am

Posts: 84
Points on hand: 1,316.00 Points
Location: Basingstoke, Hampshire, United Kingdom
Originally posted by coasterguy77

If any coaster type, I want B&M flyers! And Intamin OTSRs.


B&M Flyers are definately in NL2 I was told by the texturing artist Phyter that they are certainly going to do them, as for intamin looping cars, i don't know.
The Ride Factor.com

Coming Soon...

Post August 31st, 2007, 4:05 am

Posts: 296
Points on hand: 523.00 Points
Location: denhaag, zuid holland, Netherlands
x-car coaster.
a car texture editor.
a train model maker.
powered coasters like a mack.
transfer track.
switching tracks like on exp evererst.
animated 3d's with trigger points in the track like in rct3.

Post August 31st, 2007, 5:22 am

Posts: 192
Points on hand: 2,145.00 Points
Location: Tongham, Surrey, United Kingdom
- Make multiple coasters in one file.
- 4th Dimension coaster
- Launch fins, which ride and set like in real life.
- Dive machine, or floorless with 8 across
- Strata-Coasters
- Car cars, like Stealth's
- Multiple support colours
- Air-Launched Coaster
- B&M Flyer
- Tilt Coasters
- Underwater tunneling, with water jets
- More Advanced Terraformer, more textures

That's about it i think!

Post August 31st, 2007, 8:16 am

Posts: 296
Points on hand: 523.00 Points
Location: denhaag, zuid holland, Netherlands
^under water tunneling is already posible with 3d's.

Post October 14th, 2007, 2:20 pm

Posts: 18
Points on hand: 83.00 Points
Cool would be to add track elements like brakes and tires as an item instead of a block ( like what Hyper rails did )

Double stations like on kingda ka and stations like on dueling woodies would be cool

Ability to add scripted sound effects and music to rides ( like right before the launch of Hypersonic XLC a voice told you not to put your hands up and what not )

More realistic Catwalks on brakes and lifts

Bigger template size

More track types ( 4D Togo looping B&M flyer mine train )

More train styles ( Those new trains on bigger woodies like El toro , The newer Corkscrew trains, OTSR strata trains )

Custom trains ( ability to import your own trains )

Post October 15th, 2007, 2:25 pm

Posts: 143
Points on hand: 457.00 Points
Location: Indianapolis, USA

I wanna know about NL2 in future--> transfer with launch forward and backward and turntable with launch any coaster sytles.. And Tilt coaster and lift alike indiana beach.. I'm not sure my opinion... And There NL fairground into NL2 alike RCT3..??..??

Lyle

Post October 15th, 2007, 10:05 pm

Posts: 22
Points on hand: 1,649.00 Points
I'd like to see some In-Simulation Editor Properties such as changing brake speeds and such.

Also Tunneling for undergroundness instead of just hitting the ground and going through.

I would like to see collision effects!!1337!!

Maybe some sounds and even riders!

More than 1 coaster per thing.

INFINITE SPEED!! lol that'd be funny


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