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=Ornithopter=B&M Wing Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 21st, 2015, 10:18 pm
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Post January 22nd, 2015, 12:05 am

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Post January 23rd, 2015, 2:54 am

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I ??????ve added some Sunflowers

@TD@0EJF]W`F37@LX_~$PWG.jpg


EDIT????????GIFImage
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_{Y}3VY4{3F]J`)Y_E)68[6.jpg
Last edited by hzgarfield on January 31st, 2015, 12:00 pm, edited 2 times in total.

Post January 23rd, 2015, 3:26 pm
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Post January 23rd, 2015, 7:51 pm
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Looks really great so far! I like the environment you've set up around the ride, and the sunflowers are cool :D .

Also those racks are great because you can see through them and it makes guests freak out lol.
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Post January 31st, 2015, 1:09 pm

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I changed the inclined Inline twist into a high speed hump and a zero G Roll


W{KG(Q6W%D3702EU63V4$}6.jpg

352CB3U3}89%`ZF]`$VJ_~5.jpg

Post January 31st, 2015, 1:17 pm

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Post January 31st, 2015, 1:34 pm

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This computer costs me almost $2000

Edit: Aureole and Air will still have a small lag on it :oops:

Post February 1st, 2015, 6:55 pm
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SkyArrow wrote:
147 fps average? I feel like I'm using Windows 1 right now.

Laughed way too hard at that!

Post February 3rd, 2015, 6:45 am

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147 fps - just give me 100... for my No Limits, lol. :lol:
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Post February 3rd, 2015, 10:35 am
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lol240 wrote:
147 fps - just give me 100... for my No Limits, lol. :lol:

I 2nd this!

Post February 3rd, 2015, 11:02 am

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Post February 4th, 2015, 2:44 am

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some mechanic stuffs which was unused

Q(NM(JJON{XW9P${0E63(AE.jpg

LE2(@3E`STWVUURY2`G`S3A.jpg

Q]KQ[)C3CTV_~9RIF2D7%%3.png
Last edited by hzgarfield on February 4th, 2015, 2:21 pm, edited 1 time in total.

Post February 4th, 2015, 4:45 am

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I'm curious how you actually did that, I thought that making as section transparent would also make the mechanisms transparent.

Post February 4th, 2015, 5:19 am

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^ I made each of segments 0.001m to make the track tubes into minimum( it will still exist but it's very small

Post February 4th, 2015, 5:22 am

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Clever, I suppose that would also be a good way to get the spacing of the mechanisms right on coasters.

Post February 4th, 2015, 6:06 am

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but you cannot spacing transfer tracks, That's annoying

Post February 4th, 2015, 6:09 am

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You could technically. you could overlay multiple transfer tracks in a way so the mechanisms are separated properly, then using a block script, you could have it so they all move at once when you move one of them.

I'm not at my PC at the moment, so I can't really test if this would work, but I can't see why it wouldn't.

Post February 4th, 2015, 8:07 am
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hzgarfield wrote:
some mechanic stuffs which was unused

Q(NM(JJON{XW9P${0E63(AE.jpg

Yay, spare parts :P

Post February 4th, 2015, 2:25 pm
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I could live off the brass brake plates I would find in the maintenance troughs if I scrapped them.
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Post February 5th, 2015, 1:34 pm

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Post February 5th, 2015, 7:51 pm
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Post February 6th, 2015, 7:29 am

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Post February 6th, 2015, 10:41 am
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Are the horizontal bits in the back going to be the anti-loose article nets?
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Post February 11th, 2015, 11:28 am

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?????? Yep ??????seems I need to add more


Station Structure has been added
{274PP{4LUC}08~IFXV_4}P.jpg

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