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Parkitect Megathread

Parkitect is a business simulation game that charges you with the construction and management of theme parks!

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BTW I haven't seen "Turbo Boost" added yet. ;)
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The pier picture they had in that update was really cool. I love the art direction this game has gone in.
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Why haven't I put in my money yet?
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The game needs two categories: Properly Built Rides and Knockoffs. :)
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lol240 wrote:
The game needs two categories: Properly Built Rides and Knockoffs. :)


No.
Coaster Count - 198
France 2019 Mini Trip Report


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^ Just kidding so no worries. :)
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I started playing this again yesterday and the details are sucking me in lol. It's a problem.
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^ What's your score for that game from 0 to 100? ;)
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Image

Parkitect update 89 introduces some polish to the settings menus and some more functionality to how fences work!

Click here to check it out!
Coaster Count - 198
France 2019 Mini Trip Report


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I rather find any small interface changes important. :)
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That looks much better than what they have right now.
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Update 90 is a great little parkitect history post - shows how the game has developed over the past 2 years! There's also an art stream on March 30th

Image

check it out here
Coaster Count - 198
France 2019 Mini Trip Report

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Very interesting to see the early development of the game. I actually laughed a bit when seeing the exciting square beam ride. XD


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Big congrats to their history! It's always fun to see their "small but impressive" progress! :D
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http://themeparkitect.tumblr.com/post/1 ... re-alpha-9

Update 91 out today. Changes summarized below:

Pre-Alpha 9 Changelog
- added Tourbillon
- added general purpose blueprints (can contain about anything now)
- added cobblestone and gravel path styles
- added changing fence style of flat rides
- added Tilt Shift option to graphics settings menu (disabled by default)
- added options for hiding paths, attractions
- added renaming people
- added new settings screen (+ changing resolution, rebinding keys)
- added a few missing scenery structure pieces
- guests without a map can also head for specific locations like shops and rides etc. now, but less frequently
- did a tracked ride excitement rating balance pass
- made it possible to raise fences
- changed rocks to be recolorable
- improved raised object building
- improved save/load dialog performance
- improved people performance
- overall performance improvements
- increased guest spawn rate
- improved error handling when encountering problems with loading modded objects
- fixed people sometimes getting stuck
- fixed ride entrance/exit sometimes rotating towards a path it couldn???t connect with
- fixed a case where deleting a bobsled coaster station would crash the game
- fixed a case where guests would never leave a coaster
- fixed round settings of some flat rides getting reset
- fixed zoning tools and other mouse tools deleting objects when right-clicking
- fixes issues on Linux with Nvidia GPUs
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YAY!

I'll check this out when i get home.....Hopefully they fixed the massive custom flatride issue
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I'm just thrilled with the increased peeps and Square O' Death ride.
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Haha, you're completely into the "Square O' Death" ride! :D
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I like weird stuff
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^ I like kiddie (Maybe small-sized, too.) but intense stuff! :)
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I'm really glad I got this game. I'm sad I got RCTW over Planet Coaster ;(

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