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Planet Coaster - 2016 [PC Video Game]

Planet Coaster is the future of coaster park simulation games. It is created by Frontier Developments plc

Post December 2nd, 2015, 10:08 am

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Yeah, Parkitect seems fun as well, but this one is graphically better! :D
-- I was happy to be with NL1 - [:')] --

Post December 11th, 2015, 12:55 pm

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New dev diary, this one is looking amazing! :o
Taron>Helix get mad

Post December 11th, 2015, 2:34 pm

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They've sold me on the game... Want.
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Post December 11th, 2015, 3:30 pm

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I'm sold on the landscaping alone. The coaster building looks iffy, but a lot better than RCTW, and it's just a preview afterall. But That terrain system, finally a way to make realistic cliffs and such. The ability to create local grids is cool too.
What are these for?

Post December 12th, 2015, 4:57 am
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The only thing I'm cautious of is how you build coasters. If they make a simple AND complex way to do it then this will be perfect :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post December 12th, 2015, 9:28 am
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Interesting. This really feels like it has a huge amount of customization and complexity - I do wonder how this will affect having to start a new scenario over and over if they indeed choose that method of "levels".
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Post December 12th, 2015, 6:41 pm

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Wow thanks for posting such a wonderful clip and it has just struck me that this game is obviously targeted for everyone! 3d objects given to everyone! Hurrah, Frontier! I find this game so user friendly despite the fact that an extremely high "graphic" level is maintained!

:D
-- I was happy to be with NL1 - [:')] --

Post December 13th, 2015, 9:32 pm

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Post December 14th, 2015, 3:42 am

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I... Game... Now... Want

Game... Me... Give... ... Give... Me... Game...

Just now!
Yes....

Post December 14th, 2015, 3:45 am

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You have a while to wait unfortunately.... They comment on a post that release was planned for the 4th quarter of 2016 :(
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Post December 19th, 2015, 7:59 pm

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Er... all I can say is oh no. :sad:
-- I was happy to be with NL1 - [:')] --

Post December 24th, 2015, 6:24 pm

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lol240 wrote:
Er... all I can say is oh no. :sad:

About what?

Post December 24th, 2015, 9:57 pm

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^ The release date! In a word, delayed! :sad:
-- I was happy to be with NL1 - [:')] --

Post December 28th, 2015, 9:44 pm

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lol240 wrote:
^ The release date! In a word, delayed! :sad:

Um, it hasn't been delayed - in fact, this is pretty much the first date announced.

Post December 29th, 2015, 2:00 am

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^ I understood. :D
-- I was happy to be with NL1 - [:')] --

Post January 28th, 2016, 10:26 pm
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New dev diary and renders!

Image
Image

Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post January 28th, 2016, 10:48 pm

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Corkscrew Coaster... one of the many things RCTW wasn't able to make.

This could very well be the RCT follow-up we've all been waiting for since RCT3. My main concerns are; will people that don't have inter-galactic super computers be able to the run the game smoothly? With all of these animations and models, you know. Also, is it just me or are the coaster physics wonky? Kind of like a K'Nex coaster.

But on a more positive note, the supports, trains and attention to detail are superb.

Post January 29th, 2016, 4:34 am

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^^ Hope that this "Zipper" will be more or way realistic than that of RCT3 which loaded guests unnaturally like they had to teleport to each cabin in the air, lol!

Just my two cents. ;)
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Post January 29th, 2016, 6:41 am
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Why did I preorder RCTW again?
"Careful man, there's a beverage here!"

Post January 29th, 2016, 7:00 am

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wow that looks awesome, I agree with Coasterkidmwm.

Post January 29th, 2016, 7:08 am
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This goes early access in March too.

Does irk me somewhat when they advertise this whole community sharing aspect as something brand new without acknowledging that it's being going on for years with places like here / shy guy's world / RCTLounge etc. etc (from a RCT point of view).
Coaster Count - 198
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Post January 29th, 2016, 7:10 am

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In terms of model realism, I agree that this is ahead of the others out there. I'm not sure about the physics, Wittloc, but it could be because they're developers who don't really make realistically shaped tracks, ie lots of sharp unbanked turns while at very high speeds like at 2:18. I'm sure with the level of detail they're taking care to put in, the physics will be reasonably viable.

Post January 29th, 2016, 7:40 am
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Coasterkidmwm wrote:
Why did I preorder RCTW again?

rip u 2015-2016
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post January 29th, 2016, 10:24 am

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tiepilot35 wrote:
In terms of model realism, I agree that this is ahead of the others out there. I'm not sure about the physics, Wittloc, but it could be because they're developers who don't really make realistically shaped tracks, ie lots of sharp unbanked turns while at very high speeds like at 2:18. I'm sure with the level of detail they're taking care to put in, the physics will be reasonably viable.


By that, I meant how the cars go WAY faster then they should.

Coasterkidmwm wrote:
Why did I preorder RCTW again?

^^^^^^^^^^^^^^^

Post January 29th, 2016, 10:45 am

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Wow this looks a lot better then the new RCT world. Not even a little bit.
This is almost exactly what I wanted the new roller coaster tycoon world to look like. Thank you Frontier for realising this! Bring this out NOW! :)

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