Board index Off Topic Board Off Topic Discussion poll for game #1 -> plz post here! no joke!

poll for game #1 -> plz post here! no joke!

Here, anything goes. Talk about anything that you would like to talk about!

poll for game #1 -> plz post here! no joke!

More detail (please post what kind of-)
1
13%
More styles (post which)
6
75%
Added 'helper' things (which?)
0
No votes
More Possibilities (which?)
1
13%
Not on this list (then what?)
0
No votes
 
Total votes : 8


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What would you like to see in DC?
Last edited by Intamin AG on July 27th, 2003, 10:04 am, edited 1 time in total.

Post July 12th, 2003, 11:35 am

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Post July 12th, 2003, 11:55 am

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Post July 12th, 2003, 4:15 pm

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disney coaster, or DC as in Diminican Republic?

but that wudnt make sence! I'll just assume Disney Coaster

Post July 12th, 2003, 4:54 pm

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me thinks you didn't read my other topic. i mean DC as in DigiCoaster, my upcoming game!

Post July 12th, 2003, 8:39 pm

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Location: Vuh geezy, VA, USA

oh, sorry. Are you really serious bout the game though?

Post July 12th, 2003, 9:24 pm

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You do realize that graphics dont make a game good. There are more things, but above all of those SOUND!! your good at graphics as stated in your other topic, but how are you going to get all of the required sound?

Post July 12th, 2003, 11:29 pm

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graphics don't make a GAME, but they do make a SIM.

Post July 12th, 2003, 11:34 pm
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whitewolf2759,
graphics do not make a sim, the coding does, the graphics are objects used to assemble what you see in the sim.

Post July 12th, 2003, 11:35 pm

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ok, ok, but it's not very fun to just look at a bunch of numbers.

Post July 13th, 2003, 5:34 am

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OK listen here, The graphics, at this point, will be the first things done, since they are the most dificult part of the game.

Sound will be quite complex for a coaster: seperate sounds for each coaster style, and maybe multiple sound sets (new, old&rusty etc)

If I can find the time and the ways, I will have sounds recorded at 48KhZ 16 Bit (maybe if systems prove fast enough, DVD QUALITY!) for
each coaster style seperately and for each part of a component.
(brake entry, brake 'slide', slow brake 'slide' (tends to 'creak') etc.)More details will follow.

Post July 13th, 2003, 6:49 pm

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Like intamin said,"Multiple sounds, like new, old&rusty.
Great Idea, like the coasters age, in a way.

Post July 17th, 2003, 8:00 am

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goliath100, this is your binary code in two byte integers:

0010100011100101 = 10469
0101000111001010 = 20938
1010101010111100 = 43708
0111001001010111 = 29271
1100111000000101 = 52741
0101010111110000 = 22000
0100100100101010 = 18730
1011110000001010 = 48138
1000010010010010 = 33938

-> this isnt even two bytes and falls off.
10101001 = 169 if one byte is used


and this in one byte characters (used hex here, easier character lookup) in DOS font

binary hex character
00101000 = 0x28 = (
11100101 = 0xE5 = o with ~
01010001 = 0x51 = Q
11001010 = 0xCA = bottom center of dialog in DOS
10101010 = 0xAA = right top corner (single line)
10111100 = 0xBC = lower right corner (double)
01110010 = 0x72 = r
01010111 = 0x57 = W
11001110 = 0xCE = center (double)
00000101 = 0x05 = clubs symbol
01010101 = 0x55 = U
11110000 = 0xF0 = -
01001001 = 0x49 = I
00101010 = 0x2A = *
10111100 = 0xBC = lower right corner (double)
00001010 = 0x0A = control DLE
10000100 = 0x84 = a with :
10010010 = 0x92 = ae character
10101001 = 0xA9 = rights reserved symbol


OK now you maybe believe that i DO know how to program for quite a bit. I know binary, octal, and hex, that's for shure [;)]

PS i have written a hex to character and number conversion utility just now so I did this quite quickly.

Intamin AGInsert


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