Originally posted by SMer
I think its good people are showin interest in woodies for a change, but I think people are seein just GG woodies like Hades and Voyage and thinkin "wow I wanna build those". now theres nothin wrong with that, but its so transparent. Assuming most people think the way he's building it is very GG like, its not exactly correct. the supports for one thing are totally different but due to NL its hard to get them right. thats just an example. if you want more guidance on how to build GG coasters look at CCI's. Gravity Group was formed by the 4 main designers of CCI.
and I wanna make this statement out there:
if you think a GG coaster would be smooth with like no jerks, you're very wrong. their form is perfect due to the fact that they do not use beziers to design their rides, but in terms of how smooth it is, it doesn't matter because any rough transition in NL would be smooth in real life. its not like you could be riding a coaster in real life and say "WOW this coaster is rough!" This also applies to steal coasters.
All this I'm saying not as a command to fix yurselves or anything, but as thing to think about next time u get frustrated trying to make your heartlining perfectly smooth or think your coaster will get rated down due to "roughness".
and Jpe lol I did not know that rocks could hang from the ceiling of a tunnel.
Im sorry, but if this comment was directed at me, then its just stupid. Like more than halfof the coasters ive made are woodies, and this is the ONLY GG woody so far. What is wrong with making GG woodies, its not transparent. Thats like saying, people shouldnt build Intamin rockets all the time, because their are the premiere launched coasters too! People build what they are interested in, and what catches their eye, what they enjoy building, and what they think they can make a decent ride with. Im making this because i wanted a go at building a huge woody with elementary.
Also i agree with you TJ about the excuse thing. To people who say they arent going to make their coasters as smooth as they can, because real coasters arent as smooth as they could be, just remember, nolimits isnt real life. You are not getting the real ride experience so things are marked on different things. Im not going to leave my coaster as rough as hell because "It isnt like that in real life." Who gives a rats ass????
BTW thanks guys for being supportive of this project. [:)]