Originally posted by screamomatic
Hippocrit! << (Is that how you spell it?)
If that's directed at me, I would like you to read this:
Comment By TConwell on 07/14/2005
I am hoping this rate is received properly, cause it is not going to make you very happy -- but I am hoping there is something's you can use here to help you design your next ride.
T - Not bad, but there are some real issues that just make this coaster look sloppy, overall. Number one is the trackwork. The pumping is excruciating on this track. The biggest issue I see here is the overall yanks over hills and then the spine stapling in the valleys. This coaster is going to be painful, period, and the ride gets worse the farther back you sit. The hills need to be more parabolic for certain, and the vertex placement (bottom - top - bottom) is really killing the ride here. While some can pull this off, it needs a tremendous amount of work to smooth. Your first turn around is really bad here (and what the heck is with the chain???? -- it is not needed) ... the pumping is obvious from just looking at it in the editor in 3D mode, but the placement of the verticees, banking, it is all just off. Not to pimp one of my rides, but here is a similar turn on one of my coasters that may help you see what I am talking about. Now, compare that turnaround to yours and I think you can see what I mean. This coaster of mine is not wonderful or anything, but the perfection of the hand crafted turn-around is what I wanted you to see. It was one of my best pieces of work at that time.
http://www.coastercrazy.com/track_excha ... p?tid=4492
The final brake run is just bad. The angle of approach is going to toss me out of the seat and I am 6'0" and 220 lbs -- thus, my child bearing days will be over. The slam to the stop is just way too abrupt, and needs to be smoother. The final turn on the brakes is a bit too odd. I am sure these cars will be rubbing in real life and someone with long arms may find themselves with a pinched finger - but that is just an observation.
A - Adrenaline was fair, but a bit too repetitive. While I can see a small hint of Miller influence here, there is nothing else that really makes this coaster stand out. In general, it is simply "blah". I'm sorry, but this needs a real kick in the pants or something to bring your riders back for more. Even something as simple as the Judge Roy Scream at SFOT makes you want to come back, and that is a simple out and back.
O - Like I said there is a hint of Miller's designs here, but what I am really driving at here is there is nothing that really makes this coaster stand out. The technical issues it has aside, the overall presentation of this ride is pretty basic and rudimentary. There are no surprises, no real thrills here, and the pain ... well ... that is what I will remember the most from this one.
Now, bottom line -- please keep on designing though cause you have a decent knack here -- but I hope my comments have somewhat helped you man. Again, don't put too much stock in the numbers.
~TJ
Technical: 4.5 Adrenaline: 6.5 Originality/Acc.: 5.5 Average: 5.50
This rate pretty much told me how to make smooth coasters (and the ensuing PM by Trackwalker), and really got me intrested in NL again.
EDIT: I can't thank you enough for this rate Tcon, even if it was hard.