Well, I'm finally back to building coasters. I'm currently nearing completion on 5 projects, and I have 3 that are working through the development stages. More information will be available on each, and a topic will be started accordingly as soon as I have the teaser pics and stats to hype them up. Here is a summary of each of the coasters I am working on, along with some specs and progress status.
NEARING COMPLETION:
METEORA
This coaster is an absolute wooden monster! This coaster is built entirely on a giant hillside overlooking a lake, and cascades down at breakneck speeds with wicked laterals and ejector airtime throughout the course. The ride begins with a 290 ft lift up the hill, and a series of hills with plenty of airtime. Then, it gets CRAZY! The train plummets 165 ft off the side of the hill and through a fast and intense hilly and twisted finale at 75 mph. Trackwork has been complete for a long time now, but I have had to make EVERY wide support structure on the ride by hand thanks to the terrain support bug. But I am finally nearing completion, and the coaster will hopefull be uploaded within the next 3 weeks.
PROGRESS: 85%.
To Do: finish supports, add queue line
More info: http://www.weeweeslap.com/forum/topic.asp?TOPIC_ID=8975
Preview Screenshot:
HYDRO THUNDER
Part one of my Adrenaline Land project, Hydro Thunder is a terrained Intamin giga-coaster. The main focus of this coaster is AIRTIME! The bad part about alot Intamin hyper/gigas is that they seem to waste all of their energy in the overbanked turns, which are much less interesting than ground turns and hills IMO. Not so on this insane giga coaster! The ride begins with a huge 250 ft drop, and then 2 hills that generate a combined 8 seconds of airtime and a second 225 ft drop. After a fast double-up and the ride's only overbanked turn, the train kicks into overdrive! It accelerates over the tops of 9 wonderful ejector air hills of varying degree, 2 tunnels, a double helix, and 4 intense turns generating close to 4 g's. On the return run the train is constantly going downhill, which means that the speed is absolutely non-stop over the tops of all those great hills. Teaser pics and corresponding topic will be posted later this week.
PROGRESS: 75%
To Do: Supports, Terrain, Station
CYCLONE (Adrenaline Land)
Part 2 of the Adrenaline Land project, Cyclone is what would happen if GCI created their own version of a classic Traver coaster. Cyclone begins with a 120 ft spiral drop, and mimics exactly the beginning of the classic Crystal Beach Cyclone. Then, the coaster takes on the intense finale of a GCI twister, as it throws you over the top of an 80 ft drop, and a fast combination of turns and airtime diving under the structure and to the brakes. It may not sound like much, but the 'feel' of the ride is really what sets it apart. The speed in the finale is break-neck, there is just enough roughness to make you feel uneasy and out of control, and you leave the ride saying "wow!". Trackwork is complete, and teasers should be posted within the next 2 weeks.
PROGRESS: 75%
To Do: Supports, Station
CHEETAKING
This is my namesake coaster. It packs every element that I know about building a great wood coaster, and throws them into one. There is nothing left out of this coaster that a wood fan could want... there is a massive 170 ft first drop for the megacoaster fans, a huge spiral 2nd drop for the twister fans, 3 other gigantic straight drops throughout the coaster just because they are awesome to go through, 5 tunnels, very intense lateral g's, floater airtime, ejector airtime, lateral aritime, a double-up, a switch hill, tons of airtime, trick track, and a tunnel-hill combo finale just like the famous air tunnels on "Tremors". It all comes together in one huge package, and this coaster is definitely a rush from start to finish. Trackwork is nearly complete, and support work should be very short. This coaster will have teaser pics very soon, and upload some time around Thanksgiving.
PROGRESS: 75%
To do: minor trackwork, supports, tunnels
OASIS (modified)
I doubt that many people remember "Oasis", the first roller coaster I ever posted to win a medal. Looking back, I saw so much potential in the coaster. With some fast modifications, I have completely re-vamped this classic B&M hypercoaster. The layout has been changed to include more hills, twistier and tighter turns, heartlining, and a final hill run with tunnel interactions and some awesome airtime to finish it off. There will be no teaser pics or separate topic for this one, as it is not one of my major coaster projects. Look for the upload some time before Christmas.
Progress: 60%
To do: final trackwork, supports, tunnels
IN PROGRESS:
THE ROCKLER 2
Of all the coasters I have ever worked on, this is without a doubt the biggest. I have been working on this coaster for the last 3 years, and I am happy to finally be entering the second half of its development. For those of you that have not been around long enough, The Rockler 2 is the world's first wooden giga coaster. It accomplishes this by dropping off of a 300 ft cliff face, and hits 95 mph. It then has a completely disorienting rampage by the river including airtime, lats, a 225 ft double helix, a huge underground tunnel, and just about every possible wood element thrown into the 3 1/2 minute run.
PROGRESS: 55%
To do: finish trackwork, supports (stupid wood terrain bug...), tunnel, station, and back story.
Topic Link: http://www.weeweeslap.com/forum/topic.asp?TOPIC_ID=6278
Screenshot:
HYPER X
Since the original layout and idea of this coaster have been lost, I have completely re-vamped the idea of this coaster. Rather than being a 400 ft impossible monstrosity, I have decided to take the same ideas and make them into a realistic Intamin terrained mulit-loop rocket coaster. This coaster will use the familiar terrain from round 1 of the match-up contest, and combine some of the most original elements anywhere! The speed will be intense and nonstop, there will be more than 10 inversions, the elements of a hypercoaster, an inverted heartline hill, a heartline twist-and dive, lots of hills, a cobra roll, loop, corkscrews, tunnels, and mayhem in general. I'm just going to go crazy with this one! I started work on the track 2 days ago, and the trackwork is now half finished. I will post teaser pics and a separate topic as soon as I can, probably in a month or so. Look for the finished coaster in early 2006.
Progress: 25%
To do: finish design, finish trackwork, supports, tunnels, station
STAR WARS
This is perhaps the single most ambitious coaster project in the history of NoLimits. This coaster will follow the exact plotline of Episode IV: A New Hope. You will dodge Tuskan Raiders on top of cliffs in the deserts of Tatooine, explore Mos Eisley Space Port, blast off at light speed in the Millennium Falcon, battle Darth Vader in the depths of the Death Star, rescue Leia, organize a rebel assault, dogfight with Tie Fighters in your X-Wing, and take one final attack run to destroy the Death Star. All of this will be presented in coaster form, with groundbreaking 3ds that can simulate motion, and action-packed scenes straight from the movie. But with work still only half-done on the Tatooine section of the coaster, the time frame for the release of this coaster is very long. It will probably not be done until 2007 or 2008, but a few teaser screenshots will be posted within the next few months as I finish the modeling on the cliffs and desert scenes in Tatooine.
PROGRESS: <10%
To do: finish design, trackwork, 3ds for light speed, death star, rebel base, x-wings and tie fighters, mos eisley space port, soundtrack, environment.
More Info: http://www.weeweeslap.com/forum/topic.asp?TOPIC_ID=8100
Ride Layout:
THE FUTURE:
(All names are not final)
SPECTRE (Adrenaline Land)
A terrained wood coaster, about 130 ft tall, very similar to The Raven
THE ROCKLER (Adrenaline Land)
A bigger terrained wood coaster, about 190 ft tall, that will drop off the hillside with a triple-down and an intense finale of hills and turns.
LAVA BLAST
Part 3 of the Adrenaline Land project, this will be an Intamin Strata-Coaster, 420 ft tall, that launches out of the top of a fire-spewing volcano at 120 mph.
TIMBER STREAK
Part 4 of the Adrenaline Land project, this coaster will be a CCI take on the classic coasters of John Allen. It will have the familiar beautiful parallel hill structure, but the train will rip over the tops of the hills and the turnaround for more intense airtime and lateral g's.
THE DRAGON
A terrained B&M twister, also part of the Adrenaline Land project.
I will ineviteably come up with many more coasters in-between all the Adrenaline Land coasters, and I will post info as soon as I come up with the ideas. Well, thanks for reading. If you have any questions or comments, post them up and I will reply ASAP.