Board index Roller Coaster Games Hard Hat Area Ultrasonic (Uploaded! pg 9)

Ultrasonic (Uploaded! pg 9)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 27th, 2005, 3:26 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Image


My latest B&M invert. This ride features 6 inversions, including one pre-lift hill 'Jojo' roll. It's designed to be as realistic, and true to real B&M designs as possible, while still using some brand new, or rarely used elements on B&M inverted coaster.

Screenshots

Video
Last edited by Wing-Over on January 15th, 2006, 5:05 am, edited 1 time in total.

Post October 27th, 2005, 3:38 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
YOU GOTTA BE PARA-SOMETHING-IC !!!

i also building a six invert b&m invert with a jojo and a loop around the lift!, fcking coincidense

Post October 27th, 2005, 3:47 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom


Post October 27th, 2005, 3:48 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
WEEEEE it looks fun, i see a few rough parts but its problem the angle of the camera

Post November 6th, 2005, 6:45 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

It's been a while since I updated this project, so I've got loads of new screenshots. So far I've mostly completed the track work (minus some final tweaking) and have finalized the colour scheme. It's based on the idea that everything above a certain height must blend in with the sky, but here it's just been used for effect. I'll be needing some testers pretty soon, so if anyone volunteers it'll be most appreciated.
http://nldc.interfix.net/p1166

Post November 6th, 2005, 7:53 am

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA


Post November 6th, 2005, 8:11 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Dude how did you do that colour scheme. I could really do with knowing as the new ride at thorpe park which im making a rec of has that exact colour scheme. BTW the ride looks awesome [:D]

Post November 6th, 2005, 8:24 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I use the gradient option of the colourizer in the construction kit.
Jimmy Yoshi, I'll send it as soon as it's raedy, which will probably be later today. I've still got a bit more tweaking to do on it.

Post November 6th, 2005, 8:49 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA


Post November 6th, 2005, 1:17 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Ok, I've sent it to everyone who volunteered. More details in the email. If anyone else wants to test, i'll sent it to them too. [;)]

Post November 6th, 2005, 1:24 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post November 6th, 2005, 1:31 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom


Post November 6th, 2005, 1:43 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post November 6th, 2005, 1:48 pm

Posts: 480
Points on hand: 2,487.00 Points
Location: Johnson City, TN, USA


Post November 7th, 2005, 3:37 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Ok, thanks to everyone who tested. I've still got a bit more track work to do, sorting out some slight banking wobbles after the zero g roll and the lead in to the final helix. After that, I should be able to start work on the things like supports, scenery, etc. If anyone's got any more comments, let me know. [;)]

Post November 7th, 2005, 4:41 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

the only thing i noticed bad was it felt like i got yanked over the loop and immelman. I thought the corks were well done and i love the paint! Great ride

Post November 7th, 2005, 4:49 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I take it then that you recieved the track this time, glad you liked it. [:D]

Post November 7th, 2005, 4:50 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
i think you need to make the paint fade more in more spots bcause twoards the end its just all blue

Post November 7th, 2005, 4:53 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Look at the height values - none of the track after the second cork goes above 12m/40ft, so if I did colour it white then it wouldn't fit in with the rest of the ride.

Post November 7th, 2005, 4:54 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post November 7th, 2005, 5:54 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
I think I would like to test as well. I know this comes a little late, so if you don't want to send it then I'm fine. If you want me to test post here to let me know and then I'll PM you with my e-mail.

Post November 7th, 2005, 5:56 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Sure, you can test. I haven't done much to it since the others tested it, so you should get pretty much the same version.

Post November 7th, 2005, 6:09 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
are the supports gonna fade color if not make them white

Post November 7th, 2005, 6:15 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
I don't think you can fade the supports unless you make them out of 3ds. But faded supports would be cool.

Post November 8th, 2005, 3:10 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Unless someone who has the construction kit that allows you export 3ds models would be wlling to run through a few tracks for me, I don't think it's going to happen. I'm currently trying to decide a colour for the supports, either white or silver. I might add a few prefabs to see what it looks like.

Next

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron