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CCI / Gravity Group Steel Supports

Discuss anything involving No Limits Coaster Simulation.

Post July 27th, 2005, 8:11 pm

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Originally posted by Real

Its hardcoded, it wont work.


Yeah, I just tried it. what's the point of those seemingly useless files then? Is it part of other stuff that's in the sim?

I tried loading the sim alone on the desktop and didn't get anythign from it but some random green stuff. Hmm...

Post August 4th, 2005, 12:10 pm
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Thats because it can't find the correct textures, so it replaces them with a color like Pink green or blue... Try running it on your desktop, but this time have a folder called data and put the .tex files in it, see what you get... It still shouldn't work right because of all the other missing files, but some of the textures should display... Ive already tryed opening the tex files, got nothing, I also tryed exporting stuff to them, still nothing... So yeah, altho a lot is hardcoded into it, most textures are not, same with sounds... (.wdt iirc) Also in that folder there is some mesh stuff, havent tryed opening those tho...

Post August 4th, 2005, 12:32 pm

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Here's what I get from running the track woodchip. ( http://www.coastercrazy.com/track_exchang ... p?tid=4259 )

I forgot to create a screenshots folder so it didn't come up the first time but here it is.

Image Insert:
Image
54.9 KB

What else should I try?

Post August 4th, 2005, 1:06 pm
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well, the reason the env/station is screwed is theres no env folder... its kinda wierd that theres still trees and sky... Just experiment with it, add some of the .msh files, see what happens, remove some textures, yet keep the meshes... yea... If you have photoshop try opening the .tex's in it... For wooden sounds/textures, you will need to copy over the folder called 'woody', notice that there are common extensions in that, with the final letter replaced by an x, ie .jpx (jpg) and .wax(wav) .tgx (tga) etc... however, I couldnt get anything by replacing the final letter with what it could've been, but its easy to tell that at one point those were .jpg/wav/tga... i also think that msx=msh, but I don't know what program opens those... If we figured out how to edit any of these, we'd have a pretty good start at creating custom track types in NL, however, I know the track selector is hardcoded in the editor, along with some stuff about how the track is built (altho most rendering goes on in the simulator) but Im at a loss on how to view the editor's code, but then again, all I have to view it with is notepad[xx(]...
Another mysterious file type is .nlp and .nlpx, these may have the informatoin about what tracktypes exist and what sounds/textures/meshes get used to make them, The primary reason i think this is because theres a backup of them with every update, but nothing can be certain until the real code for these cn be viewed...

Post August 4th, 2005, 10:40 pm

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I cannot open any file actually, because of the hard coding. I believe the sky still shows because the textures are in the data folder.

Anyways, I can't do any tests right now, maybe later.

Post August 5th, 2005, 12:06 am

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GRIM and the rest of you, unless you can absolutly hack the games code, ITS HARDCODED.

Yes, you could speculate at which files contain which stuff but thats as far as it goes.


Can we keep this thread open for what its meant for? This isnt about hacking into the code of NL. And if anyone did, I would hope they would keep it to themselves. I wouldnt condone hacking it for any reason.

Post August 17th, 2005, 4:53 am

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I know this is kind of off-topic but I didn't feel it needed a new thread. I'm doing completely custom steel supports for a woodie and I'm trying to put in catwalks by hand. Only problem is that I can't find the "brown color-coded" connecting segment. Is this a auto-support only trait or can it be done by hand?

Post August 17th, 2005, 4:57 am

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Catwalks cannot be placed by hand. If you want to do all your supports custom, you can uncheck handrails and "enable supports" and the wooden support generator will only place the catwalks, nothing else.

Post August 22nd, 2005, 1:39 pm

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Which's one I put these zip into Nolimitscoaster filed/ I don't understand those three things...


Alec

Post August 24th, 2005, 12:28 am

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I dont think I understand what you are saying actually.

Post August 24th, 2005, 4:13 am

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Look at These ZIP here (click picture)
Image

Which's one I put these zip into Nolimitscoaster filed?



Alec

Post August 24th, 2005, 7:28 am

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You put the woodgrain3 and the wood_walkway4 into their own folder and call it CCI - structure. Then you put it in the enviroments folder. You also just put the ENV file in the enviroments folder. Hope that helps.

Post August 24th, 2005, 4:52 pm

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Post November 9th, 2005, 7:49 pm

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Post November 9th, 2005, 8:10 pm

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Post November 9th, 2005, 8:14 pm

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That would also explain why your avatar isn't showing up.

Post November 17th, 2005, 7:57 pm
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Post September 14th, 2007, 3:32 am

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Can you please give us a renewed link to your pack? The page you say it is on doesn't excist anymore...

Post October 21st, 2007, 9:22 am

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Post October 21st, 2007, 9:41 am

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WWS - did you put it on server already or were you waiting for me?

Post October 21st, 2007, 11:16 am
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Originally posted by IntaminFan397

Catwalks cannot be placed by hand.


sure they can... cant wait to see your hand made catwalks..

Post October 23rd, 2007, 11:31 pm
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Post October 24th, 2007, 5:06 am
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Post October 25th, 2007, 11:00 am

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