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Togo Giga Coaster! New Pics Page 4

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post November 17th, 2005, 10:09 pm

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Originally posted by Woodie Man

^I doubt you even looked that picture. The TOGO track has a much smaller track width than the corkscrew style. Think man before you write your stupid one line, one word posts.
Okay first of all, if you can count, there are 4 words, and second of all go down to your most recent post, hmmm...speaking of one line one word post.

As for Togo or using the corkscrew track, WHO CARES! He's just saying he could also use the cork track, and the only difference is the ties on the track, geez its just what he thinks.

Post November 17th, 2005, 10:09 pm

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To just add insult to injury, the wheels are on the opposite side!!! Look, togo has its wheel sets on the outside, Corks, inside.

Post November 17th, 2005, 10:33 pm

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^^Well, if you could actually do any reading between the lines then I am referring to all of those stupid one word posts he does to get his count up. Sure, in some topics they are appropriate, but not when he posts one word and then someone says something and he posts another short answer. And on the "Aye Aye Cap'n" post if you look at the bottom you can see what I wrote about many people might think it was spam.

Post November 17th, 2005, 10:41 pm
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Post November 17th, 2005, 10:59 pm

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yeah i agree with woodie and coasterkidMWM on this one. One liners are one line sentences or fragments that are simply stupid. Aye aye captains was a good pos for this, because he was agreeing. For the track, why not just use steel looping, cork track seems to far fetched for me

Post November 17th, 2005, 11:16 pm
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We're using Premier for Togo tracks. Thought it was established that it was the best style.

Post November 17th, 2005, 11:40 pm

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sorry i must have missed something. Just weird to have a coaster with fins that doesnt launch

Post November 17th, 2005, 11:53 pm

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Lots of coasters have fins and don't launch. This is all of the Intamin mega coasters, some of the loopers and a few other coasters.

Post November 17th, 2005, 11:55 pm

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yeah but these premier cars have fins thats really stick out. Owell, pointless to argue!

Post November 18th, 2005, 8:44 am
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We're focusing more on what the track looks like, not the trains.

Post November 18th, 2005, 10:01 pm
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so is there someway to simulate the pain caused by togo rides, or can i pretend it isn't a togo. it won't be very realistic unless it makes me wish i'd decided not to ride it(just kidding) the layout looks cool, and now i just gotta check it out...when?

Post November 18th, 2005, 10:59 pm
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Post November 20th, 2005, 12:15 am
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http://nldc.interfix.net/p1228

Uploaded 3 new pictures. 1 of them is the progress so far in total, and the other is the completed supports on the turnaround.

Post November 20th, 2005, 12:18 am

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whats the name for this?

anywho it looks cool, i hope it turns out good

Post November 20th, 2005, 12:22 am
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I'll probably call it "Coasterkrazy: The Flaccid Experience"

Post November 20th, 2005, 12:24 am

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Originally posted by jayman

so is there someway to simulate the pain caused by togo rides?


Yea, press F6 while in the simulator and make sure it says "Shocks On". [:D]

Post November 20th, 2005, 12:34 am

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wait, for defult are shocks suppose to be on or off? Mine were always on but i just checked and made them off and my ride seemed smoother? HELP! whats defult on NL, no shocks or shocks

Post November 20th, 2005, 12:36 am
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The default is shocks on but they kinda mess everything up at high speeds if you're riding something that's generally smooth to begin with like an Intamin, B&M, and a ton of the other rides.

Post November 20th, 2005, 12:37 am

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if im doind an b&M hyper thats eventually going to have a turnaround and helix, what should i use, on or off?
thanks Coasterkid, im not trying to tske away from your coaster

Post November 20th, 2005, 12:41 am
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You should probably turn off the shocks for that. I usually use them for wooden rides, SLC's, and Arrow/Vekoma loopers. I don't think any of the other ride types are very "shakey".

Post November 20th, 2005, 12:41 am

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ok thanks, and now that theyr off its a ton smoother!

Post November 20th, 2005, 12:43 am

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Its best to turn them off while your building and then turn them on for the types Matt stated.

Post November 20th, 2005, 2:30 am

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Another way to smooth out the ride is to put the cam in Fly-By View. I don't know why this makes it smoother, but it just seems like it does.

Post November 24th, 2005, 12:48 am
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Added 4 more pictures of supports so far. I have supported almost all of the really high points, and it should go very fast once I'm done with 2 hills. After those I have a flat turn, and then 3 or 2 low to the ground hills to support and then I'm done. I also made the lift hill supports more accurate by making inverted V's in them like on the normal Togo coaster, Premier rides, and large rockets instead of the X's.

Here's a random hill:
http://nldc.interfix.net/i8285

Turnaround, MCBR:
http://nldc.interfix.net/i8284

Improved lift hill:
http://nldc.interfix.net/i8283

Some crossovers:
http://nldc.interfix.net/i8281

Post November 24th, 2005, 1:18 am

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