Keen obvservers of my progress on NL were quite probably a little excited when my new computer arrived, although not quite as excited as I was, I can tell you. Having been out of NL for a while, I had slightly lost my touch and found it difficult to produce anything remotely good on the technical side. I have now, however, had a little time to practise and think I'm now ready to start building again, so here goes:
Project Sphinx is the first coaster I will be uploading, since I purchased this new computer and, because of the new computer, the track will have 3D's and a lot of them! These will be the first 3D's I have ever made and you may think it's not wise for me to go in straight away with a massive 3D's project when I don't have the first clue right now, but I'm throwing myself in at the deep end as it were. I already have a very good idea of the final look of the 3D's will be and I have already layed out the structure of them using supports in the editor, so the designing of them is done, although the track isn't complete yet. This whole "being able to actually see what I'm building" thing, is quite new to me, so what with the 3D's and all, this really is a kind of 'experimental' coaster for me and I'm looking forward to seeing how it turns out [:D].
Onto the track itself. I designed this track a very long time ago in a particularly boring maths lesson last year, but having not had the capabilities to build 3D's, I hadn't even considered building it til now. Originally and til about 4 hours ago, the layout was a little different, originally it had 2 new inversions and included an old inversion of mine, sunken into the ground entered and exited via tunnels. However, in building the track, I discovered that one of the inversions just about didn't fit, so I had to quite dramatically change the design and so now, it includes none of my inversions at all . Both new inversions however, have been noted and will appear on tracks later, as I think both have some potential. Also, instead of there being one of my old inversions sunken into the ground, it will now just be a cobra roll, but I think it works just as well as the old inversion would have done, although the lay out of some of the themeing had to be changed. But anyway, like I said, this is really more of an experimental ride for now, although obviously, I am trying to make it turn out as best as I possibly can. Think of Daemonen meets Nemesis, meets all the other B&M's without a MCBR
Here are a few pictures, although nothing too revieling at this stage and remember that some final smoothing still needs to happen, so the final track won't look exactly like that, but only very minor changes have to be made.
http://nldc.interfix.net/p1279