Project Sphinx is the first coaster I will be uploading, since I purchased this new computer and, because of the new computer, the track will have 3D's and a lot of them! These will be the first 3D's I have ever made and you may think it's not wise for me to go in straight away with a massive 3D's project when I don't have the first clue right now, but I'm throwing myself in at the deep end as it were. I already have a very good idea of the final look of the 3D's will be and I have already layed out the structure of them using supports in the editor, so the designing of them is done, although the track isn't complete yet. This whole "being able to actually see what I'm building" thing, is quite new to me, so what with the 3D's and all, this really is a kind of 'experimental' coaster for me and I'm looking forward to seeing how it turns out [:D].
Onto the track itself. I designed this track a very long time ago in a particularly boring maths lesson last year, but having not had the capabilities to build 3D's, I hadn't even considered building it til now. Originally and til about 4 hours ago, the layout was a little different, originally it had 2 new inversions and included an old inversion of mine, sunken into the ground entered and exited via tunnels. However, in building the track, I discovered that one of the inversions just about didn't fit, so I had to quite dramatically change the design and so now, it includes none of my inversions at all
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif)
![test [lol]](https://www.coastercrazy.com/forums/images/smilies/icon_e_ugeek.gif)
Here are a few pictures, although nothing too revieling at this stage and remember that some final smoothing still needs to happen, so the final track won't look exactly like that, but only very minor changes have to be made.
http://nldc.interfix.net/p1279