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*~Aerolus~* [PG2 Fool]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 18th, 2005, 8:30 pm

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My new BnM stand up. I worked on this all day long, and i mean all day. So far it includes:

Incredible Hulk type launch/drop
Dive loop (taken from my catapult, reveresed, and ahgeg)
Overbank(hand made and then ahged)
Cobra Roll(took element, shaped a little better, smoothed, and ahged)

and I also threw in the supports with an awesome headchopper

I hope you like!


note~the sppts on cobra and bottom of dive loop have been fixed
http://nldc.interfix.net/p1359
Last edited by Jakizle on December 20th, 2005, 8:18 pm, edited 1 time in total.

Post December 18th, 2005, 8:32 pm
rob User avatar

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Looks good so far, what else are you going to add?

Post December 18th, 2005, 9:01 pm

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nice ride that dive loop looks awsome and so does that drop those supports look awsome where did you come up with the name and the theme seems very original

Post December 18th, 2005, 10:23 pm

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Post December 19th, 2005, 1:32 am

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Are you AHG-ing everything 1 by 1? Are you supposed to do that?

Looks really fun, I'm glad to see a stand up like this. I haven't seen a creative stand-up ever (i only recently got the game) and this looks like it won't disappoint.

What theme are you going for?

Post December 19th, 2005, 2:53 am

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I like the layout Jakizle. It goes away from the other stand ups that have been built.

Post December 19th, 2005, 3:07 am

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It's better to AHG the whole track rather than element by element. It makes them flow together better, instead of having a bump where the banking wasn't exactly the same. But it's good to see you learned how to use the AHG properly, and if this techniquie is working for you, then by all means go ahead. [approve]

Post December 19th, 2005, 4:10 am

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As long as you join AHGed elements at a section where there is no banking (a straight hill for example), it works just as good as AHGing the whole track once, if not better (depending on what values you use for each heartlined element(s)).

Post December 19th, 2005, 4:55 am
coolbeans326 User avatar
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after the Cobra roll you should have a 0 gravity roll, I think it would fit quite well there. [:)]

Post December 19th, 2005, 7:56 am

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The tranistion between dive loop and the turnaround is fine, but theres a little bump at the bottom of the turn into the cobra. Its probaly an easy fix. The reason i didnt ahg the whole coaster is because the turnaround only came out good with alot of segmetns, but the dive loop and cobra roll did not. I had to use large segements for them. The Dive loop is really smooth right now, where it was crap when i had to ahg the whole track. If i work on that bumb, i think it will turn out nicely.

Would you guess that that turnaround taken at around 72 kph only pulls 0.3 lats?

Post December 19th, 2005, 12:45 pm

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^ Yes because that isnt a very high speed really. [;)][:D] lol. Just had to burst your bubble then mate. lol. Looking good btw

Post December 19th, 2005, 4:13 pm

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it actually decreases from 83 kph to around 74. Im not sure what variation to do next, but I want it to be of a zero g roll.

Post December 19th, 2005, 4:18 pm

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If you're doing a different type of zero g roll, how about something like the one on Nemesis Inferno. Just an idea, it might be interesting on a stand up.

Post December 19th, 2005, 5:00 pm

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Before i Ahg, should it be a 0 to 180 piece, or like a to 90 then to 180 piece, or what. IM not good at corks or rolls, thats why i havnt building anything other than loops and ive loops and cobras. Please give me some info about building a 0 g!

Post December 19th, 2005, 5:42 pm

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Originally posted by IntaminFan397

As long as you join AHGed elements at a section where there is no banking (a straight hill for example), it works just as good as AHGing the whole track once, if not better (depending on what values you use for each heartlined element(s)).


That will only work if you end and start with a radius of 0 and the same tilt.

Post December 19th, 2005, 5:52 pm

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This should help you with making a zero g, the principle is the same, just put it on a hill instead of a flat.
http://nldc.interfix.net/tutorialid-1.html

Post December 19th, 2005, 8:17 pm

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Update: The drop and supports have been removed because of the need for trackwork. I completely made a 0g by hand with Jimmy Yoshi tutoring, then he added it into everything else i had build and is ahging it all inot one coaster. Update to come soon.

Post December 19th, 2005, 9:03 pm

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Im putting this to rest for the night. Everything came out "a" ok except for the 0g roll. It came out too condensed, so i will work on it tomorrow and then Jimmy Yoshi wll heartline, and hopefully tomorow you will see a better ride.


http://nldc.interfix.net/p1359

Post December 20th, 2005, 8:17 pm

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Ok heres a big update IMO. There has been an added 0g roll that hasnt been ahged yet. On the bottom of it there will be an On Ride Photo Spot. Next is an about 8o degree turn into a helix that i hope to have interact with a GP area. IT then goes to the brake. Notice that the station there is just for testing. I created a new NLDC cause the old one was filled with crap. Here it is:

http://nldc.interfix.net/p1362

Post December 20th, 2005, 8:46 pm

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Post December 20th, 2005, 9:12 pm
rob User avatar

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Still looking pretty nice, are you still going to have the luanched lift?

Post December 20th, 2005, 10:12 pm

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He is, but he just took it out for the moment. I hope he makes it a bit better, the old lift hill was pretty crap to be honest...

Post December 21st, 2005, 4:35 pm

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lol Jimmy. TOday i will be getting the helix down tot he right size to have exciting speed and g's that arent boring. Im not sure what to do about the drop, any suggestions are appreciated. Maybe check out ym story on NLDC and tell me what to change about that 2. Thanks,

Jakizle


Edit:
Tightened helix. More exciting to say the least. GP's are here and only one more day fo school, this prolly wont resume to around the 28th. The 3ds there were just me messing around. ENjoy
http://nldc.interfix.net/i9115


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