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JazzLand Inversion Challenge (RESULTS pg22)

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Post December 27th, 2005, 11:05 am

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Post December 27th, 2005, 12:44 pm

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cjd your 9 days late lol. This should be very close results!

Post December 27th, 2005, 2:09 pm
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Post December 31st, 2005, 10:38 pm
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JAZZLAND INVERSION CHALLENGE RESULTS
------------------------------------


RESULTS TABLE:

Image

1. Dirk_Ermen
2. hyyyper
3. muella
4. videofreak

Congrats to the winners!




CONTEST RATINGS:


?????????Destiny????????? ????????? (videofreak)

Total Score: 34/46
This coaster was actually pretty good. It accomplished the contest goals very well, but the good old fashioned technical and adrenaline ratings really brought it down. In the end, this coaster finished tied with muella?????????s track for third place, but the 3rd place award goes to him because his coaster was much more exciting.

Shaping: 6/10
The pumping on this coaster was unbearable. Riding in the back, I began to feel seasick watching the train pump so much. It was especially prevalent in the connecting segments between all the coaster?????????s elements. The inversions and helixes were actually shaped well, but it was the turns between them that had all the pumping. Try to work on shaping your segments better. There were several parts of the ride where I could tell where every vertex was, solely based on the pumping.

Pacing: 6/10
This coaster never seemed to get any real speed going once the first inversion was over. I will give you credit for making a very fun and exciting first drop and inversion, however. The end of the coaster was horribly lagging, though, to the point of being near 15 mph while going through the last few inversions. To make the coaster feel more out-of-control at the end, you have to tighten the shape of the final elements. Also, I noticed that the lead-ins to every single inversion on the ride were very flat. This led to feeling like the ride was barely moving while passing between the elements. Just finite things, but they really added up to an overall feeling of mediocrity by the end of the ride.

Sequence: 6.5/10
Of all the coasters submitted yours was by far the longest; over 1100 feet longer to be exact. Yet, for the extra length, all that happened was that the pacing was drastically slowed down. The sequencing was very slurred on this coaster. Every single inversion was a large inversion. (There were no corkscrews, and only one barrel roll.) This is not appropriate; near the ride?????????s end, you should be using smaller inversions rather than just scaled-down large inversions. The way it is now, the coaster just seemed to soar and twist endlessly, getting slower and slower, until it ran out of gas and crashed. The two bended rolls just before and after the station really don't count for this, since they are taken at very slow speeds and appear to have just been added in as an afterthought. The thing that you do have going for you is the original element????????? that ?????????twisted snake????????? was wicked, and it is the only element I truly found enjoyable and unexpected.

New Element: 7/8
Twisted Snake: This is the highest scoring original element in the competition, and the one thing that truly saved this track. This element was featured very well in the ride, and I found myself suddenly becoming interested after a whole ride of mediocrity. This element was executed very well, and I would love to see a 3-inversion combo like this show up in real life. Still, it does not quite get full points because the idea is very basic????????? take a sea serpent, and throw an extra twist into the middle.
Destiny Roll: One of the surprises that I had in this contest is that all 4 coasters had some form of this inversion????????? a heartline roll with a turn in it. These inversions are kind of interesting, but are taken at too low of speeds to be too thrilling.

Ride Operations: 4.5/5
Good job here. The maximum ride capacity was 1100 riders/hour, which is acceptable for a small Six Flags park. E-stop passed, and the block timing was flawless.

G Forces: 3/3
No Deductions. Good Job.

Ride Environment: 1 bonus point
Good supports, and a nice job on the station. You earn one bonus point for your efforts.





?????????Hover????????? ????????? (muella)

Total Score: 34/46
If this contest was all about being smooth and exciting, this coaster would have won. This coaster is exactly the opposite of videofreak?????????s design. His coaster lost points due to bad technical and adrenaline, while you lost it on the contest aspects. He had too many big inversions, you had too many small ones. His was the longest, yours was the shortest. His was simple, yours was highly complex. Just a random thought????????? it seemed interesting to me. Anyway, on to the details.

Shaping: 8/10
Just a quick note before I make any comments here. You were lucky to not get a ?????????0????????? in this category, because there were 5 footers which were sticking out of the contest boundary. The only thing which saved you is the technicality that none of the actual support tubes was sticking out as well, and the footers can be classified as part of the ground. Be careful next time, because you were about 2 inches from getting DQ?????????ed. Anyway, moving on to the actual numbers, the track was well built. The inversions were heartlined and shaped properly, and the only thing that resulted in your lost points were the numerous instances of vertex bumps and pumping near the end. It was minor, and nowhere near as serious as on videofreak?????????s track, but you still lose a couple points for it.

Pacing: 8.5/10
IMO, this was the most adrenaline-filled track in the contest. The speed dropped to almost nothing through the cobra roll, but it was a beautiful deception. The ride finished so fast, and with so much ?????????punch????????? to it, it more than made up for the 13mph speed through the cobra roll. I love it when coasters save their best tricks for last, and this one did just that. The end was the most thrilling part, and I left the ride pumped full of adrenaline and ready to get back in line and ride again. The deductions are from the prodding speed through the cobra roll and loop. Everything else was fantastic. Very good job. This is one of those coasters that proves that you don't have to be the tallest or the fastest to be the most exciting.

Sequence: 5.5/10
This is where it really gets ugly. It hurts having to give such a low score to such a great track, but the fact remains that the inversions had very little discrepancy. There were not enough big elements in this track. Aside from a cobra roll and a vertical loop, which were taken way too slowly to be exciting, every single element was some variation on a barrel roll or a corkscrew. It was roll after flip after roll after roll all the way through. Out of the 11 inversions, 6 of them were some form of heartline roll. You need more variety. This rating may seem a little harsh, but the numbers are the way they are because it is a comparison to the other three tracks, all of which had good sequencing.

New Element: 5/8
Hoverbend Roll: Interesting. By itself this element isn't much, just being a bent heartline roll taken at low speeds, but when thrown so flawlessly with another roll after it, this becomes just good enough to earn a couple of points.
Attack Wing: Meh, it's just a corkscrew that's been tilted 45 degrees downward.
Faky Roll: Basically just a double heartline roll with a slight tilt. It was very fun, so you get good points points for the thrill factor, but not a lot for originality.
None of the new inversions really stand out, or offer significant opportunities. The names are good, but the inversions themselves just don't stand out enough.

Ride Operations: 2/5
More very unfortunate ugliness. The 2 shortened trains only offer a ride capacity of about 800 riders per hour, which is really pushing the lower end. On a crowded day, the lines for this coaster would be crawling. Another major issue was that e-stop failed. If an emergency stop happened before the coaster reached the lift, the train would not be able to make it onto the lift. Fixing this is a simple matter of either tweaking the settings on the first brake segment, or letting the chain start closer to the bottom of the lift hill.

G Forces: 3/3
You get full points here. The G?????????s were expertly controlled.

Ride Environment: 2 bonus points
Of all the ride environments, yours was the best. I loved the entrance sign. The queue building was slightly unimpressive, but this ride was by far the best visually. The supports are wonderful, the environment is set up very well, and the ride looks stunning.





?????????Pterodactyl 3????????? ????????? (hyyyper)

Total Score: 34.5/46
Before I begin writing any of the technical comments on this coaster, I first must say that I am very impressed with the sharp improvement in your coaster-building skills, hyyyper. This was a very solid entry, and I believe that you are beginning to take the next step in making good coasters. Congrats on second place, and I look forward to seeing your entries in future contests. Okay, now on to the technical aspects.

Shaping: 7/10
This is a vast improvement from your contest efforts in the match-up and tight fit contests. This coaster is actually shaped rather well. There were a couple of hiccups, such as in a couple of the new elements where there were sudden jerks and pumps, and several very minor bumps in the turns. The inversions were shaped expertly. The cobra roll and modified roll-corks were very well done. Overall, a good job. Fix the pumping in your second original element, and in the turn coming into the barrel roll / trick track / barrel roll combo, and you would have gotten an even better score.

Pacing: 7/10
The pacing of this coaster was very consistent. It was never insane or out-of-control like muella or Dirk?????????s coasters, but it was still a good ride. The big problem was that the turns were too wide. The inversions were fun and thrilling, but the turns connecting them were crawling. Try tightening the turns, and adding more turns and hills in-between the inversions to make it feel more out-of-control. Also, it seemed to me that all of the inversions were a bit big. Throw in some fast inversions like corkscrews near the end to give the coaster the proper ?????????overdrive????????? feel at the end of the coaster. Still, the speed through the inversions was much better than on videofreak?????????s coaster, so you get one more point than he did.

Sequence: 7/10
I already mentioned the problem with the sequence: too many big inversions. The coaster never really got the insane pace down. It just kept inverting and inverting, but didn't really have any fast inversions, tight turns, or hills to break up the layout. Still, the original elements were paced very well, and they added a lot to the ride. So, you get slightly more points than videofreak, but not as many as Dirk.

New Element: 5.5/8
Diveover: Another heartline roll with a turn in it????????? decent, but not too original because it is taken at such low speeds. Muella?????????s version was a little better.
Zero G Corkscrew: Somewhat interesting idea to go half zero-g roll and half giant corkscrew. It didn't feel very special while riding, though. Good effort, though.
Inclined Dive Loop: This was original, but not exciting enough to score the big points.
Double Barrel Roll with Trick Track: This was great! An original idea, and it really stood out as the signature element of your coaster. This is what most of your points are from, even though you didn't count it as one of your original elements. You should have. It was really fun, and gets you good points.

Ride Operations: 4/5
Ride Capacity was 1100/hour, which is acceptable. My only concern is that the third train stops in the block area after the station after the first trains leave. This is not a huge problem, since Shiekra does the same thing and it is only there to free up the loading station, so you only lost half a point for it.

G Forces: 2.5/3
This is the only coaster that lost points for g?????????s. There was a brief yellow vertical g, and a brief yellow lateral g, but both were very minor at 5.1 vertical and 1.7 lateral. These would only be minor discomforts to the rider, so half a point off.

Ride Environment: 1.5 bonus points
The station was bland, but worked. Nice work on the walkway up to the MCBR, and good work on the queue line and pathways leading around the coaster. Also, I must mention that I really enjoyed the tunnels. The supports were also well done. All of this combines to give you the second highest score in the environment area, behind muella. Good job on this.





?????????Roar????????? ????????? (Dirk Ermen)

Total Score: 39/46
Congratulations! Your coaster had all the thrills of muella?????????s track without the technical and contest issues, which has given you the win. Great job on this track. It was very intense, visually stunning, and original. You deserved this one.

Shaping: 8/10
The shaping was very good. The transitions were smooth, the heartlining was done well, and the only thing that lost you points was that there was a lot of pumping near the ride?????????s end. Overall, this track is tied for the best work done in this contest on the shaping side.

Pacing: 8/10
This coaster didn't have as much ?????????kick????????? as muella?????????s track, but it was still great fun. The ride was nice and intense near the end, which is what truly makes the guest leave the coaster pumped full of adrenaline and ready to ride again. The first half was decent, but not spectacular. The second half finished the ride with a nice little pop of small elements, but didn't have quite as much sensation of being out-of-control and insane as I would like. Still, great work. I loved it.

Sequence: 8/10
This coaster had the best sequencing by far. I was the only one that had the appropriate mix of small and big elements, and the inversions had proper spacing with some fast turns thrown in to break up the layout. For an 11-inversions coaster, the sequencing sure was great. My only gripe is that there were a few too many heartline rolls. It didn't feel repetitive at all, though, so you still get the highest score in the contest here.

New Element: 6.5/8
Twisted Wingover: Same comment as on hyyyper and videofreak?????????s tracks.
Zero G-Verser: Nice. This element was interestingly executed, and was very exciting. It is basically a double heartline roll, though, so mediocre originality points.
Corkback: This is the element that I found as the highlight. It was a great break in the pacing, and I can imagine how thrilling an element that hangs you upside-down for so long would be on a real coaster. Good job on this one. I liked it. Second highest points.

Ride Operations: 5/5
Your ride capacity was over 1400, which is outstanding. There were no problems with station timing or e-stop, so you get full points here.

G Forces: 3/3
No problems. You get full points.

Environment: 0.5 bonus points
Good job on the supports, and the ?????????bottoms????????? of the brake runs. However, that's about it. Your pre-ride area was nothing but a big paved area with no paths, so no other bonuses. Half a point extra.



Happy New Year! See you at the next contest, in 2006.

-posted by cjd

Post December 31st, 2005, 10:55 pm
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whoohoo 2nd

who could have tought that...?

certainly not me


and btw cjd,

u still have to rate my thightfit entry !

Post January 1st, 2006, 12:19 am

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[size=200]DOES IT MATTER HYYYPER? THAT WAS LIKE 8 MONTHS AGO, IT IS SAD THAT YOU ACTUALLY CARE ABOUT THAT!!!!111!!!!!!11[/size]

Post January 1st, 2006, 9:55 am
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woohooo!!! I'm first! I really didn't expect this[:P]

Congrats everyone else [:)]

Post January 1st, 2006, 11:06 am
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Originally posted by ragan

[size=200]DOES IT MATTER HYYYPER? THAT WAS LIKE 8 MONTHS AGO, IT IS SAD THAT YOU ACTUALLY CARE ABOUT THAT!!!!111!!!!!!11[/size]


well, cjd promised that he would rate it, because as was for some reason disqualified, but he hasn't rated it,

Post January 3rd, 2006, 12:11 pm
cjd

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still sorry about that... I've just been a little distracted recently.

Post January 3rd, 2006, 2:42 pm
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Originally posted by ragan

DOES IT MATTER HYYYPER? THAT WAS LIKE 8 MONTHS AGO, IT IS SAD THAT YOU ACTUALLY CARE ABOUT THAT!!!!111!!!!!!11

As first stop with writing caps and giga font...

As 2nd, I guess you also hate it when you get a bad rate on your track with hardly any comments. Don't you also want some good ratings then so you know what you can improve next time. Well hyyyper got disqualified because he did not follow the contest rules. So now hyyyper has done all that work for a track without getting any good ratings for how to improve track.
At least he cares about the ratings and not just about how high the rating is. All newbies on the site only care about winning and not about improving track quality. So better be happy with that at least someone still cares about what is in the rating and not how high it's rated...

Cjd, just redownload hyyypers track and rate it so he won't bother you about it anymore. [;)]

Post January 3rd, 2006, 2:55 pm
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hey dirk, i now i was disqualified, but it worked both way, i pay a little more attention before sending in a track, and cjd has changed the rules into 'the running rails should be inside'

anyways, i have accepted my disq and cjd said he would rate it anyway, but he hasn't done it ever since

Post January 3rd, 2006, 3:55 pm

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well congrats to you Dirk and everyone else, you 4 out of everyone on the site were the only ones to post! Great job all of you

Post January 3rd, 2006, 3:56 pm
cjd

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^I never changed the rule... it's just that nobody violated it this time.

Post January 3rd, 2006, 4:05 pm
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Originally posted by cjd


Q: Can the track's supports go over 200 ft?
A: Yes. Only the actual running rails of the track must stay under 200 ft.


o, it's only the height, i thought i was for the whole template

Post January 3rd, 2006, 4:21 pm
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lmao hyyyper, just because your own mistake you volated the rule and got disqualification. [lol]

Post January 3rd, 2006, 5:11 pm
cjd

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TightFit rules: "All Track"
Jazzland rules: "The Coaster's Height"

'All track' means the running rails and the track's spine.
'The coaster's height' refers to how far from the ground the running rails are.

It's all in the wording. If I had worded it "All track must be under 200 feet in height", then it would have had the same ruling as last time.

Post January 3rd, 2006, 7:36 pm

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Hm... damn.
I should have rechecked the e-stop.

I dont want to look like someone who cant stand losing (i know its not really "losing" ;) ), but in some points i have to refuse your rating.. just a little bit..

The footer thing. I just wanted you to know, I took care that the connectors fit into the template, while i thought that just this is important... But as you didnt take points of for this..

New Elements. I dont understand your comment on my Faky Roll.

"Faky Roll: Basically just a double heartline roll with a slight tilt. It was very fun, so you get good points points for the thrill factor, but not a lot for originality."

You say a 'double heartline roll with a slight tilt'.. I dont know if its my fault in understanding but in my opinion its a half cork that leads into a 1.5 Heartline Roll. As the name says, its supposed to make the rider think he's flying into a cork, just to surprise him with this heartline spin. So I really have to complain about this, i dont think this is really fair.

As I already said, I'm proud of this coaster (mostly ;) ), and i can live with this 3. Place, because the other coasters were really good, all together, but this comment just isnt right in my opinion.

Whatever, Good work you guys, congrats.
Looking forward for the next contest.

Greetings
Simon

Post January 4th, 2006, 2:47 am
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Originally posted by cjd

TightFit rules: "All Track"
Jazzland rules: "The Coaster's Height"

'All track' means the running rails and the track's spine.
'The coaster's height' refers to how far from the ground the running rails are.

It's all in the wording. If I had worded it "All track must be under 200 feet in height", then it would have had the same ruling as last time.


ah well, i just made sure everything was in the template this time, just to be sure, anyway lets get this over with, and cjd, go and make that rating

Post January 4th, 2006, 3:25 am
cjd

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muella, I was just expressing what I felt like while riding the coaster. The 'half-corkscrew' felt way too flat to be considered a corkscrew entrance IMO. It felt more like an un-heartlined rollover to me. I recognize that my wording in the rating itself was not the best, but what I was trying to say is that it "felt" more like a double roll than a truly unique and eye-catching inversion. I'm sorry if the rating seemed a little harsh, but I just didn't feel that it stood out enough.

Post January 12th, 2006, 2:57 pm

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Post January 12th, 2006, 8:39 pm
cjd

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oh, crap, I forgot to award the slappin' points to the winners. sorry about that one, you guys.

Post January 13th, 2006, 11:38 am
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hehe, like we care, all of us have got enough points


but that does not mean you can rob me

Post January 13th, 2006, 3:44 pm
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