Board index Roller Coaster Games Hard Hat Area Rita Queen of Speed [pg 5]

Rita Queen of Speed [pg 5]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 27th, 2005, 8:09 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

who wants to help me out by testing a recreation of this coaster. I bet you can guess what it is! I'll post real simul8r pics l8r after a few testers.

Image

http://nldc.interfix.net/p1385
Last edited by Jakizle on January 11th, 2006, 6:07 pm, edited 1 time in total.

Post December 27th, 2005, 8:20 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada


Post December 27th, 2005, 8:24 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post December 27th, 2005, 9:43 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA

Post December 27th, 2005, 10:36 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

How much have you done since you last showed me? When I saw it, it still needed some work.

Post December 27th, 2005, 10:48 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Jimmy sence i showed you there has been a lot better heartline and i fixed the pump in the turn after the first switchback. The only parts IMO that need help is the turn leading into the third switchback and the last turnn between brake runs SFMMhomie, please just tlak to me on aim. Thanks!

Post December 27th, 2005, 10:57 pm

Posts: 2748
Points on hand: 4,830.00 Points
Location: Medinah, Il, USA


Post December 27th, 2005, 11:03 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by RRollergod

i already tested too 'muahahaha'!!!


Lets try not to become CoasterKrazy...

Post December 27th, 2005, 11:23 pm

Posts: 2748
Points on hand: 4,830.00 Points
Location: Medinah, Il, USA


Post December 28th, 2005, 12:34 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

ok stop laughing at Ck you two( What an interesting forum that would be)[lol]

New photo updates- http://nldc.interfix.net/p1385

Major trackwork left- Entrance/exit to third switchback
- turn between brakes

Lest hear track comments guys!

Post December 28th, 2005, 1:04 am

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
you got the track color wrong. just take a red and then customize it and make it darker

Post December 28th, 2005, 1:11 am

Posts: 1026
Points on hand: 3,540.00 Points
Location: Miami, FL, USA
the track color is a little off... but aside from that looking good! [;)]

Post December 28th, 2005, 1:12 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Well after testing ive got a few comments
-It was VERY large, everything was oversized, the launch was about as long as a 90mph launch would be.
-There was a twitch to the left after the launch, you need to control the heartliner better to prevent that.
-The section after the end brakes was wayyy too long.
-Pacing was slow because of the large layout.
-And most importantly, this is a note to everyone. When you build a recreation its not just making the layout the same and calling it a day. You need to make the banks, the transitions, the shape, the pace, everything accurate to the real one. I see people doing a Scream recreation without the left turns between the loop and the dive loop, and the dive loop and the 0g. That means its incomplete and unrealistic. Try to get it as close in every aspect to the real thing as possible, not just having the same layout.

Post December 28th, 2005, 1:40 am

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Couldn't have said it better myself SFMM homie.

Jakizle, you might want to check the shaping on your camelbacks (particularly the final curving one before the hop into the brakes) and the shaping of your turns. Some of them nearly flatten out (from the side view) then have an extra dive before the next turn/twisting hill. If you want to see what I mean, I have an imperfect, but still close recreation I did of RITA a couple months ago... It was just a quick thing compared to indepth recreations I've been doing like SROS and Roar, but it's still pretty accurate. Preliminary trackwork was completed up to the last twisting hill on mine. Let me know if you want to see and I'll send it to you.

Post December 28th, 2005, 3:21 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

ofcouse id love to see it for reference. Thanks for the harsh critisism 2, its the only way to make myself better and have an exact representation. Others have told me the size was pretty accurate, but need some one who has really ridden the ride to give me some pointers. The little turn to the left before the launch will be fixed, as much of the ride. This is no where near me calling it a day hommie. I just wanted to get some pointers. Ive been working on it for 3 days and theres still many to come. I want to get it good, and theres no way for me to do so, IMO, without others opinions. If anyone has any links for a pov that would be greaty appreciated, cause that would help with shaping and transitions. Any other great reference points will be needed if you have them. Anyone that has ridden please PM me with details about the ride. Thanks

Post December 28th, 2005, 3:39 am

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Originally posted by Jakizle

Others have told me the size was pretty accurate,


lol, like CK *rolls eyes*

Post December 28th, 2005, 3:49 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

i dont want to rate any out out or get anybody pissed, but it was a likeable user way better than Ck. Why would ilisten to ck?

Post December 28th, 2005, 6:23 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Oh damn you, im making a rec of rita soon!!!!!!!!!!!!!!!!!!!

Anyway ive ridden rita (HAHA in your faces!) and have a whole folder of pictures, plans, layouts (a layout for the alton vekoma boosterbike aswell) that i got in the rita construction. I also have my own photos, vidoes, and an onride video. Also you can tell by my title, that i liked rita. [lol] Anyway http://nldc.interfix.net/i9242 Hills dont look right dude. They dont change direction THAT much. Like your hills are going at a 70 degree angle to your launch! The hills dont turn around so much if you get what i mean http://nldc.interfix.net/i9239 This last hill doesnt go as low down. http://nldc.interfix.net/i9240 The middle crossover on this one is at a much larger angle to the other hills. http://nldc.interfix.net/i9238 The turns in the very back are much closer together. It feels like you could probably touch the other track. Also the nearest turn which is my favourite is quite forceful, and isnt a smooth hill down then up. It comes down, shallows out a bit to avoid corkscrews station and exit, then gets steeper again, and then finally pulls out just next to its own queue line at the very back of Ugland in the trees.

Other than all of that ([lol]) looking good.

Post December 28th, 2005, 12:11 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Yeah rehsaping seems to be the biggest problem here. But im up for the challenge. Do you think you could send me just the layout? I guess the first gola would be match overjead, then work on levels from the side and front views like you said in the turn near corckskrew. The black sections actually have a great headchopper, once i reshape ill send you the track to let me know. Thanks for the input guys.

Post December 28th, 2005, 1:20 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
the question is why wouldnt you listen to me im jus messing, but now that i think of it it was a little over sized. But if im not mistaken rita has a pretty long launch

Post December 28th, 2005, 1:42 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

If the statistics about it are correct, the length of the launch (including the station) will be at least about 34m, but it could be longer because it coasts at full speed for a while before entering the first turn.

Post December 28th, 2005, 2:13 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

the original track was only about 120 ft over, so when i fix all the issues i will work on sizing. Thanks for the comments once again and keep them coming cause i am devoted to get this right. Btw, Aerolus was out off until after the holidays and will be continued after this.

Post December 28th, 2005, 2:36 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post December 28th, 2005, 3:55 pm

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

^ CK we gathered you have a little thing, you dont have to broadcast it! [lol]

I believe the straight launch section is around 33m (NOT including the station) but that is including the part where it coasts into the first turn. Someone calculated it at about that when we were following rita construction on another site.

Post December 28th, 2005, 4:12 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by jpecool

^ CK we gathered you have a little thing, you dont have to broadcast it! [lol]


LMAO [lol]

It has been getting better, just fix the pumps and the things listed before.

Next

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post