Board index Roller Coaster Games Hard Hat Area [NL - Update: 10-18] Castlevania

[NL - Update: 10-18] Castlevania

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 2nd, 2006, 4:36 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Hmm... the wall texture doesn't quite look repeatable.

Image

Post February 2nd, 2006, 4:47 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Originally posted by Jimmy Yoshi

Hmm... the wall texture doesn't quite look repeatable.

Image


It's not yet.. but i'm working on it :)

Post February 2nd, 2006, 5:06 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post February 2nd, 2006, 5:12 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Originally posted by CoAsTeRkRazY

when are you gonna post this thing!?

Doh! When it's done! :P

Post February 2nd, 2006, 5:51 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Seriously, does that texture repeating bother you THAT much?

Thats a really minute detail since the texture is already very nice. I vote leave it. It wouldnt sway my rating one way or the other since its mostly about the ride anyways.

Post February 2nd, 2006, 7:29 pm
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

its looks like you have some heavy poly usage on those arches. I say bring it on!!!![lol]
But others might beg to differ.

Post February 2nd, 2006, 7:42 pm

Posts: 748
Points on hand: 62.00 Points

Post February 2nd, 2006, 7:53 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA

wwwoah. man you've got a lot yur doin right now, but everything looks great, keep it up!

the only thing I gott say about it is how sharp that hill is that gets supported by the wall. IMO, it doesn't look realistic at all

Post February 2nd, 2006, 7:58 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by Real

Seriously, does that texture repeating bother you THAT much?

Thats a really minute detail since the texture is already very nice. I vote leave it. It wouldnt sway my rating one way or the other since its mostly about the ride anyways.


It's not that it bothers me, it's really the only thing I could pick out that could possibly be an issue to tough raters. The ride looks really nice btw.

Post February 2nd, 2006, 8:05 pm
rob User avatar

Posts: 410
Points on hand: 3,083.00 Points
Location: Raleigh, North Carolina, USA
Wow ride looks awesome, can't wiat to see some more.
If possible, I would like to use life every minute with you

Post February 2nd, 2006, 9:38 pm

Posts: 401
Points on hand: 7,382.00 Points
Location: Seattle, WA, USA
I'll say that looks fantastic. The may be the most anticpated ride I have seen on this site. Your images look amazing.

Post February 2nd, 2006, 9:44 pm

Posts: 703
Points on hand: 2,579.00 Points
Location: USA

^ i know

reminds me of Kevin Stone's Thunderhead Falls

well i cant wait

also, tommy, when you release it would you mind sending me the files non tack packager version, since mine doesnt work

Post February 3rd, 2006, 9:00 pm

Posts: 2052
Points on hand: 4,906.00 Points
Location: USA


Post February 6th, 2006, 9:27 am

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

[image]http://www.3dva.nl/models/nolimits/castlevania/90.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/91.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/92.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/93.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/94.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/95.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/96.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/97.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/98.jpg[/image]

Post February 6th, 2006, 4:15 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA

Post February 8th, 2006, 3:26 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

Yet another update!

[image]http://www.3dva.nl/models/nolimits/castlevania/99.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/100.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/101.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/102.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/103.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/104.jpg[/image]
[image]http://www.3dva.nl/models/nolimits/castlevania/105.jpg[/image]

Post February 8th, 2006, 3:52 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Woah, that element looks amazing, it's like the "Dragon Roll" off one of my old tracks only much more stylized and better looking [lol]. Seriously though, awesome [;)]

Post February 8th, 2006, 4:12 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
thats awesome i serioudly cant wait for this track

Post February 8th, 2006, 6:05 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA

Post February 8th, 2006, 6:34 pm
rob User avatar

Posts: 410
Points on hand: 3,083.00 Points
Location: Raleigh, North Carolina, USA
Awesome looking element, can't wait for the track.
If possible, I would like to use life every minute with you

Post February 8th, 2006, 7:18 pm

Posts: 2171
Points on hand: 1,469.00 Points
Location: La Verne, CA, USA
Looking great. I think you should change all those bolts on the footers to a texture instead of poly's. That will make it run MUCH faster.

Post February 10th, 2006, 8:14 pm
ncf User avatar

Posts: 33
Points on hand: 2,394.00 Points
Location: Norway

Post February 10th, 2006, 8:28 pm

Posts: 414
Points on hand: 35.00 Points

The only thing I can say at a time like this is: Holy crap!

Post February 27th, 2006, 5:33 pm

Posts: 296
Points on hand: 1,269.00 Points
Location: Dedemsvaart, Overijssel, Netherlands

UPDATE:

The First out of 6 or 7 catwalks is done!..
Also some progress on the trackwork layout..
Behold! the screenshots!

[image]http://www.3dva.nl/models/nolimits/castlevania/106.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/107.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/108.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/109.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/110.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/111.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/112.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/113.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/114.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/115.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/116.jpg[/image]

And some airshots!
[image]http://www.3dva.nl/models/nolimits/castlevania/117.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/118.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/119.jpg[/image]

[image]http://www.3dva.nl/models/nolimits/castlevania/120.jpg[/image]

Greetings!

Post February 27th, 2006, 10:52 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
try smoothing out the "moat" around the castle its kinda ugly shaped make it more random curvy hehe. . .and are you gonna fill the castle up with anything or will it jus be blank?

PreviousNext

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post