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Object Creator Question

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Post February 17th, 2006, 12:12 am

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I'm working on a tunnel for my new coaster and I realized that I've come to the limit on the number of brushes that are allowed without buying the program. I went to the website to see just how much it costs and they aren't selling it anymore. Does anyone know of a way to get an unlimited number of brushes now that you can't buy it anymore?

Post February 17th, 2006, 1:01 am

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you have to buy it. sorry, but the problem is that you cant buy it. youll have to find an register code and try that.

Post February 17th, 2006, 1:03 am

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If you copy and paste the brushes you can go over the 10 brush limit.

Post February 17th, 2006, 1:03 am
cjd

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Nope. The only way to get unlimited brushes in OC is to buy it. (it's either $10 or $15. I can't remember which.) An alternative is a program called "anim8or", which you can find here. If you have the patience to learn it, it is a much more versatile tool.

Post February 18th, 2006, 4:21 pm

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Thanks FN, but now that I got that to work, I have another problem. Even though I'm using the exact same texture for the terrain and the top of the tunnel, they're coming out different colors. Does anyone know how to fix this?

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Post February 18th, 2006, 5:33 pm

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You are better off taking a screenshot of the ground in the track your going to be using and then use that as a texture. If you use the original file, it will look different, as the environment affects the colour of the ground and doesnt 3ds, so it ends up looking different colours i think.

Post February 18th, 2006, 5:52 pm

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I think it could be a case of just changing enviroments rather than the textures. Or you may need to terraform the land a tiny bit, usualy that changes the textures to the light green over the dark green for me

Post February 18th, 2006, 6:09 pm
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the terrain in the editor as a patern on it,

you can set two textures in the scenery/landscape menu in the editor, one basic texture and a filter or something to be put on top, just make that one a white texture
Image

Post February 18th, 2006, 6:15 pm

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Post February 18th, 2006, 6:29 pm
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