I'm back in business... and I'm now working on a string of projects that are knocking even my socks off. Hydro Thunder is now virtually finished, and will be posted within the next few weekends. After analyzing my own work, I must say that this coaster is right up there with my best. It is by far the smoothest coaster I have ever made, and has quickly become one of my personal favorite builds. So, here is a preview.
HYDRO THUNDER:
(Adrenaline Land's premiere attraction)
Track Type: Terrained Intamin Giga-Coaster
Height: 325 ft
Drops: 245 ft, 230 ft, 165 ft
Speed: 88 mph
Airtime: 26 seconds
Length: 8015 ft
Ride Features:
-Speed, speed, and more speed due to the terrain
-INSANE airtime, unmatched in the giga-coaster department
-4.5 g double helix
-Two underground tunnels
-No boring overbanked turns... the turns are all fast, insane, and intense!
SYNOPSIS:
This coaster is the first, and perhaps the star, attraction in my Adrenaline Land project. The challenge here was to create a terrained giga-coaster that could retain the non-stop thrills of a smaller Intamin coaster. The result is absolutely outstanding!
This coaster represents a ton of firsts for me...
-It is the first time I am attempting to break away from the drawn-out transition style found in Cataclysm and Meteora, which has created a much quicker, more intense, and more realistic coaster experience.
-It is the first time I am unsing AHG as part of my arsenal. It has been irreplacable in helping to capture the quick-transition intensity in the coaster's second half.
-This is the first time I will have an underground tunnel in one of my coasters. My 3ds skills are finally good enough to make it look realistic enough for inclusion.
-This is the first time that the supports on my coaster will have phalanges. I am making them all by hand, so that they are more realistic and so that they only go where I want them.
-This is by far the smoothest coaster I have ever created. The hills are as smooth as glass, and the turns have nearly perfect shaping and heartlining. Yet, it has still all been shaped by hand. AHG was used sparingly, in the ride's last 5 turns, and absolutely NO Elementary was used. Neither were Track Smoother, Auto-phalanger, or any other outside tools that I personally find unnecessary.
-Full set of 3ds station, queue line, transfer track, entrance, exit, and ride scenery.
PREVIEW PICTURES:
Unlike most giga-coasters, where the majority of the ride's energy is wasted in overbanked turns and spirals, this coaster is all about the airtime! Here are 2 pics that show some of the series of hills, which provide some true airtime mastery. In the first picture, there is a rather large ejector air hill in the foreground, and the second hill, which generates 3 seconds of floater air, in the background.
In this picture, you can see a total of 6 airtime hills. 3 are around the double helix, one is leading into a tunnel, and 2 are way in the back, out by the second drop and diving overbanked turn.
This coaster has two of the best drops on any coaster... Here is the big one, 325 feet tall at a 76 degree angle of descent. Also notice the brilliant look of the classic Intamin tower supports.
And here is the second drop, a whopping 230 feet at a 63 degree angle, which drops from the hills out over the river. Over the top of this hill, there are 4 seconds of airtime. This is one heck of a second drop!
Even though this coaster is all about the airtime, I have not completely neglected the turns. There is a diving overbanked turn after the second drop, and a very fast half-overbanked similar to the one on Cataclysm leading into the first tunnel, shown below.
Here is one this that I just have to show off with every single coaster I make... the panoramic view. Note the intense 4.5 g double helix in the foreground, and the big hill / floater hill combo in the background.
PROGRESS:
Trackwork: 100%
Supports: 50%
Terrain: 75%
Scenery: 85%
Station/Queue: 20%
Estimated Time Remaining: 2 weeks
Quenstions? Comments? Criticizms?
Post them up and let me know.
-"Hydro Thunder", a project by CJD