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2006 NL Tournament (Round 1) - RESULTS pg 58

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Post February 26th, 2006, 9:14 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Why didnt you sign up in registration then? CJD might still allow you to join but you've missed the signing up period, and there was plenty of time.
But the contest has only just started so i wouldnt see the problem. Its CJDs verdict though that counts.

Anyway, ive got my prototype first drop! YAY 5 g at the bottom, eesh, but it was hard to make. Im still struggling wirth the lead in though, its painful, but because its angled so steeply its really long after only a small number! URGH.

Post February 26th, 2006, 9:42 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I'm doing my best to control the forces. I think the highest vertical so for is 4.4, and that's only for a split second. Airtime is at -1.2, which is sustained for about a second.

Post February 26th, 2006, 9:45 am
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

LOL, my forces are just about the same! However, I have another question, can we use 3ds from the park pack? Not for extra points but for a nicer look overall.

EDIT: Would this still be ok? That's exactly 20 feet and that support beam is exactly above the boundary of the street...it would just be annoying to move everything up.

Image

Post February 26th, 2006, 9:49 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

CRAP!!!!! This drop is so annoying. The gs are up to 5 in the back seat and its not even banked yet, so when it is, the laterals are going to be converted to positive gs, and its going to be even higher!

Post February 26th, 2006, 9:53 am
hyyyper User avatar
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
i was trying to do a 270* drop, and yes it's a hell with that less room, straight drop for me
Image

Post February 26th, 2006, 9:54 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I've got problems too. I made the twisted section tighter, but now there's loads of tunnel test collisions. [lol]

Post February 26th, 2006, 9:57 am

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
b&m hypers my speciality and favorite this is gonna be a nice first round... i jus hope i make it to round 2 *duhn duhn duhn*

Post February 26th, 2006, 10:05 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

Hyyyper, guess whos just managed a curving drop in the tight corner on the bottom left hand side of the editor!!!!! YAY. But i cant use it as the B&M trains wouldnt be able to take one transition. [:(]

Post February 26th, 2006, 10:20 am
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Posts: 8705
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Location: The Netherlands

Post February 26th, 2006, 10:29 am

Posts: 1908
Points on hand: 232.00 Points
Location: USA
You need NoLimits right. But can I use RCT2?
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post February 26th, 2006, 10:30 am

Posts: 3000
Points on hand: 3,283.00 Points
Location: Lincoln, United Kingdom

It took a while to get right, but once you have it its awesome. But im not using it. I made a new better drop, which im not telling you about [:)] Totally secret! It has more acceptable forces [:)]

Post February 26th, 2006, 10:35 am

Posts: 19
Points on hand: 2,777.00 Points
Location: Leeuwarden, Netherlands


Post February 26th, 2006, 10:45 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Looks like everyone's made a breakthrough. I just managed to do the twisted section. The lats bet up to about 0.6, but I think it's worth it considering it's got a much better flow to it like that.

Post February 26th, 2006, 10:47 am

Posts: 19
Points on hand: 2,777.00 Points
Location: Leeuwarden, Netherlands


Post February 26th, 2006, 11:15 am

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Originally posted by ianko66

You need NoLimits right. But can I use RCT2?


No, it's a NoLimits contest!

Post February 26th, 2006, 11:19 am

Posts: 2748
Points on hand: 4,830.00 Points
Location: Medinah, Il, USA

Originally posted by ianko66

You need NoLimits right. But can I use RCT2?


Those darn n00bs [:o)]

Post February 26th, 2006, 11:40 am

Posts: 19
Points on hand: 2,777.00 Points
Location: Leeuwarden, Netherlands


Post February 26th, 2006, 11:41 am

Posts: 375
Points on hand: 79.00 Points
I give it a try. I am not sure if i gonna get this. :)

Post February 26th, 2006, 11:51 am

Posts: 2145
Points on hand: 3,189.00 Points
Location: Toronto, Ontario, Canada

ahh crap! i know im going to go outside the lines!!!!

Oh well going to be fun anyways!

Post February 26th, 2006, 11:54 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I have my first drop done, along with the next two airtime hills. And ofcourse, they're not completely straight [:p] My first drop has a nice freefall feeling. The vallies pull 4.7 and 4.4, with -1.2 and -1 airtime. Pretty fun stuff. Just have to get an idea for the back section on the other side of the highway!

Post February 26th, 2006, 12:01 pm
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Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
HA jpe, 270* drop done, it's more like TTD/KK's drop but it's still a 270

and the rest is done too
Image

Post February 26th, 2006, 12:16 pm

Posts: 375
Points on hand: 79.00 Points

Post February 26th, 2006, 12:20 pm
ish User avatar

Posts: 616
Points on hand: 1,239.00 Points
Location: Germany

Just switch to imperial in the options menu, that's the best way to get the 20 ft right.

Post February 26th, 2006, 12:29 pm

Posts: 414
Points on hand: 35.00 Points

Would points be taken off if the coaster hits 5.2 G's or 5.3?

Post February 26th, 2006, 12:35 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

I've just got a Goliath SFOG style helix done, turning 360* and sustaining over 3.5g's for several seconds. I know the train's gonna have a hard time getting back to the station, the length of the trains creates an unrealistic amount of friction so it's goign much slower than it would be in real life.

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