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Perfect 10s.....

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Post March 2nd, 2006, 4:50 pm

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I know I and everyone has done it before, but I think perfect tens should result in consequences, basically saying, ratings should make sense. This might be harsh, what do you think?

Post March 2nd, 2006, 5:45 pm

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I'm not quite sure what you are trying to say here, care to elaborate?

Perfect tens are just like scoring a track .5 across the board. It's very rare but some tracks do genuinly deserve a straight 10. Obviously the new members are eager to give out perfect tens with one liner comments, which will usualy get deleted once brought to the staffs attension. But i have nothing against mpre expierenced users rating straight 10s

Post March 2nd, 2006, 5:50 pm

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Originally posted by Edge

I'm not quite sure what you are trying to say here, care to elaborate?

Perfect tens are just like scoring a track .5 across the board. It's very rare but some tracks do genuinly deserve a straight 10. Obviously the new members are eager to give out perfect tens with one liner comments, which will usualy get deleted once brought to the staffs attension. But i have nothing against mpre expierenced users rating straight 10s


Agreed.

Post March 2nd, 2006, 6:09 pm

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We have also had 2 pretty extra ordinary tracks this week, hence quite a few 10's. The bar has certainly been raised as more and more builders begin to master the tools, but for now most of the scoring still seems to even out and be accurate IMO.

Post March 3rd, 2006, 5:34 pm

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PDon ... not too mention n00bs over-rating tracks which makes it look like tracks are exemplary when in fact, they are mildly well done.
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Post March 3rd, 2006, 5:45 pm
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"mildly well done" [lol] sorry, I just thought that sounded really good heh.

I'm not entirely sure you can say that a track is worth perfect 10's to be honest, because then what do you do when another track comes along and is even better? If you said the other track was perfect, you can't give a better track 11's out of 10 instead. On the other hand, I guess if a track completely fills it's spec for say a competition and is really well designed, brilliant layout and so on, I suppose you'd have to give 10's ... hmmm, well I guess once again my argument doesn't really have a point and that corner is looking quite good right about now, I'll just move over there where I can't make myself look any more stupid.

Until my next post obviously ...

Post March 3rd, 2006, 5:47 pm

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i think that this site should get rid of the 10.0, and then have the rating system go by .25 instead of .5. that would more accurately rate coasters. i mean, NO RIDE WILL EVER be a perfect 10 in everyones minds, so why have it?

Post March 3rd, 2006, 5:54 pm

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I can think of only one ride worth perfect 10's, Thunderhead Falls by Kevin Stone.

[edit] lemme rephrase, only one ride i have given perfect 10's

Post March 3rd, 2006, 6:04 pm
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i think your all crazy, leave the 10's in. In some fields, i think a ride does deserve a 10 although not always in all fields. Just teach the newbs how to rate, and we'll be fine, except for the never ending supply of newbs. [:(]

Post March 3rd, 2006, 6:05 pm

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^

That was an amazing ride. I guess, to me at least, perfect ten is a way of rewarding a ride that has no flaws. I view it as a decending scale versus a trying to acheive this lofty goal. Every ride I rate starts as a perfect 10, then I take off points for various issues. Under that rating method, there could convievably be more perfect 10's (I think I have given out maybe 2 or 3). Instead, I have given a lot of mid to high 9's. If I was starting from 0 and working up with my scoring, I am not sure how I could ever give anyone a 10 as that really leaves a lot to interpretation.

That's my scoring methodology in a nutshell. I would like to hear some of the others, Tcon's was posted on Coasterfuel, so that is already a legendary impossiblity in most of our minds.[:D] I guess that my method is generous, but I hope it is at least fair. As my experience has grown, both building and rating, hopefully my scoring has also improved.

Post March 3rd, 2006, 6:07 pm
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"except for the never ending supply of newbs"

ahh yes, but one who is a newb today could be tomorrows coolbeans326, without the never ending supply of newbs, we wouldn't have the never ending supply of none ... newbs.

hmmmph, refer to the last part of my first post in this here thread, nyah.

Post March 3rd, 2006, 6:18 pm

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Originally posted by pdonahue

^

That was an amazing ride. I guess, to me at least, perfect ten is a way of rewarding a ride that has no flaws. I view it as a decending scale versus a trying to acheive this lofty goal. Every ride I rate starts as a perfect 10, then I take off points for various issues. Under that rating method, there could convievably be more perfect 10's (I think I have given out maybe 2 or 3). Instead, I have given a lot of mid to high 9's. If I was starting from 0 and working up with my scoring, I am not sure how I could ever give anyone a 10 as that really leaves a lot to interpretation.

That's my scoring methodology in a nutshell. I would like to hear some of the others, Tcon's was posted on Coasterfuel, so that is already a legendary impossiblity in most of our minds.[:D] I guess that my method is generous, but I hope it is at least fair. As my experience has grown, both building and rating, hopefully my scoring has also improved.


well to point out, while agree that is the best ride made in NoLimits, the track DOES have flaws. micro pumps and stacking issues. minor, but STILL flaws.

Post March 3rd, 2006, 6:23 pm
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^ micro pumping isn't a flaw. TONS and TONS of coasters have micro pumping. But its a flaw when there is major pumping, all the crappy rides have major pumping, and it really does draw away from the ride. The ride I'm specifically thinking about is Jaguar at Knotts.

Post March 3rd, 2006, 6:28 pm

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^^^
[lol][lol][lol][lol]

That is more to due with the ridiculously long train than the trackwork. The front car is halfway down the drop before the train even starts to coast on it's own. I don't think you can have a train of that size without also having major pumping issues.

Post March 3rd, 2006, 6:38 pm
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I start all of my ratings as sevens, and then give or take away points depending on whether something is a flaw or a bonus. Only when a coaster really knocks my socks off does it get a 9.5 or higher, and only if a coaster completely sucks does it get below a 4.

Post March 3rd, 2006, 7:19 pm

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Some rides do deserve perfect tens, such as rides with no flaws, such as Thunderhead Falls, I deleted all the 3D's to ride it and it was a very realisc mine train, and Onsalaught, those are the only two rides I have ever given 10's to, I give tracks what they deserve, and if they deserve a ten, I give it to them.
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Post March 3rd, 2006, 8:59 pm

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Originally posted by ragan

i think that this site should get rid of the 10.0, and then have the rating system go by .25 instead of .5. that would more accurately rate coasters. i mean, NO RIDE WILL EVER be a perfect 10 in everyones minds, so why have it?


But then 9 would be the same problem. It would be treated like 10, and so on.

Post March 3rd, 2006, 9:31 pm

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You guys take this stuff a little too seriously. A rating or critique is a person's opinion about the coaster. How can you justify getting rid of 10's when it is the opinion of the rater to give such? Now I can see if the person did not give an explanation as to why they gave out the 10, but in that instance why not PM the person and ask them to explain their rate? It's almost like you don't want to see a coaster in the exchange with a perfect score, or that there is no possible way that a coaster can be perfect. That is simply not true. Furthermore, if the 10's are eradicated, what's next? "9's are too high, let's get rid of those too." Let the individual who downloaded the coaster decide what to give it, and if another person does not agree with it then they can rate however they see fit.

Post March 3rd, 2006, 9:36 pm

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Personally I think people gice out too many high rates in general, not just 10s, especially when 3Ds are involved. Some people just can't see through that 3D barrier. I usually rate tech harder than I do Adrenaline or Originality, but that's just me.

Post March 3rd, 2006, 9:54 pm
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Originally posted by pdonahue

^^^
[lol][lol][lol][lol]

That is more to due with the ridiculously long train than the trackwork. The front car is halfway down the drop before the train even starts to coast on it's own. I don't think you can have a train of that size without also having major pumping issues.

Well, actually, you can feel the pumping. You'll be turning a certain way, and then you get a tug in lateral forces, and ect. That's do to the radius of the track changing irregularily, where as on a B&M or intamin its pretty consistant.

Post March 4th, 2006, 2:55 am

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Well to explain why a lot of you make sense is because I think the rating NOW should stay, we should also teach newbies how to rate, we can put up a little post saying how to rate where they can ask qustions. The only thing is a perfect 10 roller coaster in my mind doesn't exist, because isn't a perfect 10 "perfection" I belive perfection doesn't exist. But maybe there is to an an extent where a perfect 10 equals like maybe the (AS SATISFIED AS POSSIBLE CAN BE) that could be what a perfect 10 means, doesn't mean the track is perfect. So most of you are right theoretically.

Post March 4th, 2006, 6:29 am

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^ Yeah, because that's worked every other time people have suggested it ^

I think that the 10 should stay just for things like "Memoria" which is special. Ok, you probably could find flaws with some supposed "perfect 10" rides, but if the experience is right then it's worthy of the mark. For example, a ride may not be technically spot-on, but if that doesn't draw from the ride you could justify straight 10's, even if other people (who like to adhere to the categories given) disagreed.

Post March 4th, 2006, 7:41 am

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Originally posted by Jimmy Yoshi

Personally I think people gice out too many high rates in general, not just 10s, especially when 3Ds are involved. Some people just can't see through that 3D barrier. I usually rate tech harder than I do Adrenaline or Originality, but that's just me.


OK here's the problem with rating tech some use tools some don't, inevitably those that do tend to get better results, personally I would like to see a month where tracks made with tools can't be uploaded, and the only thing that can be used is the editor that comes with the program. I also like to see theeming, it can add greatly to a ride. I think in the future I wont give a rating (base on numerical evaluation 1-10) I will just give an opinion(and that's all it is) of the overall package. Who are we gods I think not people have different skill levels and that should be respected by ALL.

Post March 4th, 2006, 1:52 pm
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^ lately thats what I've been doing. I find its to bothersome to create a rate where I have to think about each different catagory and why I rated it that way.
But when I leave an opion, I can just put down a short paragraph about what I thought of the overall effect and apprearance and technical aspect of the ride, and I can just leave it at that.


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