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2006 NL Tournament (Round 1) - RESULTS pg 58

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Post March 9th, 2006, 8:01 pm

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About 30% done with supports. If I'm lucky I'll finish by the deadline. I updated the webpage so if ya wanna take a look, go ahead.

Post March 9th, 2006, 8:04 pm

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ragen how do you know theres alot of pumping? hmmm?

Post March 9th, 2006, 8:05 pm

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EDIT: i feel like being a smart ass right now. HAHA

first off, it is ragan, not ragen. secondly, i went to the coaster page, clicked download now. i downloaded it, opened the zip, and unpackaged the track package. after it loaded it all onto my computer, it said, "Ride now?" i said yes. i went into the nolimits simulator, rode in front, noticed how bad the track was. i then rode it in the back, even noticed how much more bad the track was. i then exited the simulator by pressing Esc. i loaded the editor, opened your coaster, and clicked open. i turned off scenary, and rode it in the editor. i notieced how much badder it was. i then uninstalled it from my computer, and then a day later i told you that it wasnt good and it had alot of pumping in it.

Post March 9th, 2006, 8:07 pm

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Post March 9th, 2006, 8:11 pm

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Post March 9th, 2006, 8:19 pm

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Post March 9th, 2006, 8:26 pm

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To those that still think that a lapbar (like the one found on Silverstar) couldn't keep you in the seat on inversions:
You do realize that a coaster could stall in an overbanked turn and that ejector air is possible, yes?

Case closed.

Buster.

Post March 9th, 2006, 8:38 pm

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Case Opened - I think its good on paper but I dont think its possible enough to even be plausible. I can think of any overbanks on B&M's that would have a chance at stalling.


Getting my ride done will be close but Im going to go crazy the next couple nights to get the bulk stuff done. I have from before the MCB to all the way to the station which is quite a distance. The entire ride is 6300' long so its pretty long.

I do want to do a custom station but if time doesnt permit it wont happen. I though at least need to make sure the supports / footers / connectors are there. Its only right since I have deep spines in there too.

Post March 9th, 2006, 10:09 pm

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Chances are very slim yes, but just like Demon got stuck in the loop, it's possible for a ride like Goliath at SFOG to get stuck on it's overbank. It's banked enough to where the lapbars would have to partly hold riders in. Unless one's lapbar isn't close enough to their waist, there's pretty much no way they're getting out or falling out of those restraints.

Ejector air isn't only possible...it's been done. There are several spots of it on Apollo's Chariot especially in the back row: top of the first drop, MCBR drop, and final drop.

Post March 9th, 2006, 10:15 pm

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Originally posted by CoAsTeRkRazY

Like you? Please, I taught you like all you know about that program, and your ride still looks crappy. ANd there's a little something I intentionaly forgot to tell you...


looks can be deciving my friend[^] and yea you did teach me basiclly that program. and the only reason it does look so called "crappy" is because you cant see some turns from side and front views


It looks crappy because you need at least twice the number of segments [;)].

Post March 9th, 2006, 10:47 pm

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but some of my elements were so small so many elements screwed them up. And the rest i didnt really feel like having alot of segments

Post March 9th, 2006, 11:45 pm

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Originally posted by Jimmy Yoshi

Originally posted by CoAsTeRkRazY

Like you? Please, I taught you like all you know about that program, and your ride still looks crappy. ANd there's a little something I intentionaly forgot to tell you...


looks can be deciving my friend[^] and yea you did teach me basiclly that program. and the only reason it does look so called "crappy" is because you cant see some turns from side and front views


It looks crappy because you need at least twice the number of segments [;)].


It doesnt matter how many segments you have..

Post March 10th, 2006, 12:26 am

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DCS - Oh, I know they have ejector air. RB's drop (only place I knew) in back seat as well as a few places on Nitro have ejector air.

But Ejector air for a moment vs ejector air for minutes, maybe hours is another thing. I just dont think its entirely feesable.

Post March 10th, 2006, 12:56 am

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Well, I'd argue that a well designed lapbar is in fact BETTER. Basically, your hips are used to supporting your weight...your shoulders...not so much.

Post March 10th, 2006, 1:09 am

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Well designed are the key words - to which Id agree.

Then again, your shoulders are also robust. People carry lots of weight on their shoulders each day - physically and emotionally. (sorry, that was a bad pun but I couldnt resist)

Post March 10th, 2006, 3:12 am

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Originally posted by hyyyper

^a not-so-original helix in a original oase, i like it :)

and that road reminds of someting ;)


I hope that that wasnt a big problem,otherwise i will remove it :)

Post March 10th, 2006, 7:00 am

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Originally posted by coasterguy77
It doesnt matter how many segments you have..


And that's one of the many reason your rides are no good.

Post March 10th, 2006, 11:16 am

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Hyyyper - did you create that texture or get it off the internet? Im assuming it was a DL...which in that case Im going to use it :P

Free domain buddy! :)

Post March 10th, 2006, 11:54 am
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Originally posted by Real

Hyyyper - did you create that texture or get it off the internet? Im assuming it was a DL...which in that case Im going to use it :P

Free domain buddy! :)


Originally posted by Rolling Coaster

Originally posted by hyyyper

^a not-so-original helix in a original oase, i like it :)

and that road reminds of someting ;)


I hope that that wasnt a big problem,otherwise i will remove it :)


to both, hell, you can use whatever u want, except the stargate
Image

Post March 10th, 2006, 11:57 am

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lol. But I want that star gate! hehe. Not like I couldnt create my own but it wouldnt go with my theme.

Post March 10th, 2006, 12:19 pm

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Real, here are some road textures I found. Hyyyper is using one of them.

http://tinyurl.com/s8lwf

Post March 10th, 2006, 12:43 pm
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Post March 10th, 2006, 1:08 pm

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Post March 10th, 2006, 2:33 pm

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^great ride

Originally posted by Jimmy Yoshi

Originally posted by coasterguy77
It doesnt matter how many segments you have..


And that's one of the many reason your rides are no good.


That not really a valid statement. For example, look at Cjd's Hydro Thunder. On the first part of the ride some track segments are over 200 feet long, yet the track is very smooth. If done correctly and used on the proper coaster design, building with large track segments can produce a good track.
However, if your ride is smaller, building with large segments becomes pointless.

Post March 10th, 2006, 4:51 pm

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And i've seen lots of other good rides without lots of segments.

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