Board index Roller Coaster Games Hard Hat Area Kryptonite - Superman's Flight!

Kryptonite - Superman's Flight!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 22nd, 2006, 12:09 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

I am working on a new project, a Superman themed B&M floorless coaster in a new park called Six Flags Wetlands. That's right, this coaster is built in a marshy area, and zooming above streams, and stagnant ponds with a few dying trees around. The track is done, and I'm working in the supports. I will post some pictures later.

Height: 165'
Speed: 69 mph
Elements: 60 degree drop, immelman, dive drop (not dive loop), loop, zero-g roll, cobra roll, underground tunnel, interlocking corkscrews.

This coaster seems a little slow at the end, because the corkcrews are very drawn out, almost like heartline rolls. I decided not to change them though because they are somooth, which is near impossible in this game. By the way, the trains have 9 cars rather than the usual 8, for capacity, and also for more momentum.

Pics coming soon!
Last edited by Bowserjoe on March 23rd, 2006, 11:42 am, edited 1 time in total.

Post March 22nd, 2006, 11:39 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA


Post March 23rd, 2006, 1:31 am

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

This coaster will be up for downloads tomorrow. I just have to smooth a couple rough spots. I think it's just banking problems. A couple spots I cannot get smooth, it is literally impossible. No matter what type of banking I choose, there is sudden jerking left and right while riding. No matter how smooth the track appears to be. It's so frustrationg because real life coasters aren't like that. Sure, some have headbanging, but not like this thing would. I already know how to get rid of pumping, but does anyone know how to get rid of the banking problems? (I tried smooth, linear, and continuous.) It's most noticable when riding in the back cars.

Post March 23rd, 2006, 11:40 am

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

I'm just adding a couple trees and then I'll upload it. That is, if anyone cares. It seems like this is the ONLY thread in the hard hat area nobody's interested in. Is it because it's in SM?

Post March 23rd, 2006, 8:31 pm

Posts: 8
Points on hand: 2,083.00 Points
Location: new berlin, wisconsin, USA
even though Scream Machines will never overtake NoLimits, i still think this is awesome. can't wait for the download!

Post March 23rd, 2006, 11:30 pm

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

Sorry, I was gone all day. I will still upload it tonight.

Post March 24th, 2006, 12:10 am

Posts: 333
Points on hand: 3,231.00 Points
Location: Stockton, CA, USA

Originally posted by nolimits131

even though Scream Machines will never overtake NoLimits, i still think this is awesome. can't wait for the download!


That's true but I can't seem to work No Limits. It seems it is too difficult for me to work. The nodes are confusing, etc.

Anyway nice design, I can't wait to test it out!!

Post March 24th, 2006, 12:12 am

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA

Ok, here are some more screens of it because it is completely finished with all the trees I'm gonna add. I didn't add tons because remember, it's built in the marshlands. I will upload it in a minute.

Image
Image
Image
Image
Image

Post March 24th, 2006, 12:18 am

Posts: 333
Points on hand: 3,231.00 Points
Location: Stockton, CA, USA


Post March 24th, 2006, 12:26 am

Posts: 430
Points on hand: 3,415.00 Points
Location: Massachusetts, USA



Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron