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2006 NL Tournament (Round 2) - RESULTS pg 17

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Post March 25th, 2006, 11:52 pm
cjd

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^ Over 30 mph means over 30.00000000000000... mph. This means that if the coaster is reading 30 mph, it counts as over. But as soon as it shows the number 29, it's out of limits.

Post March 26th, 2006, 1:09 am

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On that point...on my loop it gets down to 30, but once or twice (out of dozens of test rides) I've seen it dip down to 29, especially at lower frame rates. Frankly, I think the rule is kinda silly, or at least the number is. Speed Monster is WELL under 30 during it's inversions. Maybe add an exemption for inversions or something?

Post March 26th, 2006, 1:33 am
cjd

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This rule was basically set in place to say that the coaster can't have tophats, and it has to be really fast and intense throughout, and also to make it a little more difficult. I don't believe the number is ridiculous... pretty much every coaster in last year's final round was over 30 for about 99% of the track. Plus, just like every other template I make, I built a quick test coaster in it to make sure that the numbers did not make it too difficult. This one is somewhat hard, I admit it, but it is MUCH easier than the TightFit contest and several other rounds from previous match-up contests. It's kind of tradition that Round 2 is the hard one. The last 2 rounds will be much easier, I assure you.

About the discrepancies (and they will be there, since NL purposefully varies the speed a little bit with each run) I'll be testing it at 25% speed, in order to obtain the best accuracy.

However, if the coaster rides completely above 30mph in most of its runs, it will probably be overlooked due to the ineviteable slight NL variation. Use 30 as a guideline. I'm not going to be extremely anal about this rule, but don't push your luck.

Post March 26th, 2006, 2:32 am

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Post March 26th, 2006, 4:04 am

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Post March 26th, 2006, 4:17 am

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I got a load more track work done now, plus my unique element: "Space roll". Read more about it here:

http://www.weeweeslap.com/forum/topic.asp?TOPIC_ID=11699

Post March 26th, 2006, 6:42 am
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cjd, once again can we modefy the terrain outside the template?
Image

Post March 26th, 2006, 8:55 am

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Post March 26th, 2006, 9:36 am

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I'll be done with my track in about an hour or a little over an hour, so I'll give some screens then like others already have.

Post March 26th, 2006, 9:56 am
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Terrain can be modified, but the hillside must retain its basic shape.


is that for in the template or also for outside the template?
Image

Post March 26th, 2006, 10:04 am

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Hyyyper, your question has been answered thousands of times already! Outside of the template is like free ground. Who cares what you do to it?

Post March 26th, 2006, 12:33 pm

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Post March 26th, 2006, 12:44 pm

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Even though I'm DQ'ed, I thought I would give this round a shot. Just for the hell of it.

Heres my unique element. http://nldc.interfix.net/i12092

It's an inverted launch into a pretzel loop, then entering a 540* heartline roll from upside down, into an airtime hill. I hope that makes sense.

Anyways good luck to everyone.

Post March 26th, 2006, 1:32 pm
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Originally posted by Jakizle

Hyyyper, your question has been answered thousands of times already! Outside of the template is like free ground. Who cares what you do to it?


just asking...never killed someone
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Post March 26th, 2006, 2:41 pm

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I'm sure this is answered somewhere in the depths of these forums, but CJ, how are you calculating riders per hour?

Edit: Also, if there is an intrusion between your X and our track, will that be counted against us? I really don't feel like moving my whole track and/or attempting to move the X up or down but not laterally and get DQ'd for something so stupid.

Post March 26th, 2006, 3:03 pm

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I assume he'll use the same formula he said he'd use for the last round:

(60 min) / (time it takes for a train to finish one complete circuit) x (riders/train) x (number of trains)

Post March 26th, 2006, 3:10 pm

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Does "time it takes for a train to finish one complete circuit" count stacking or not?

Post March 26th, 2006, 3:15 pm
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it's easier to take a point in the track and do this:

( 3600 / Inverval in seconds between to (different or the same) trains ) * Rows * Seats
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Post March 26th, 2006, 4:11 pm

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You can move the template vertically. Already been mentioned.

Post March 26th, 2006, 4:15 pm

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Originally posted by Iron Man

Does "time it takes for a train to finish one complete circuit" count stacking or not?


I actually don't like that formula, it gives the theoratical maximum, instead of the actual pph of the ride. Here's mine, which factors in the dispatch times of the trains, and will, therefor, include any stacking.

3600 / (average dispatch time) x (riders per train)

Post March 26th, 2006, 4:19 pm

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Originally posted by Matt

You can move the template vertically. Already been mentioned.


Yes, I realize this. But how much off can we be? Or must it be exactly perfect?
If it must be perfect, CJ, what are you window settings, snap, etc?
If I know this, I can be sure mine is the same. I work in metric by the way, so the template on my grid never lines up.

Post March 26th, 2006, 4:25 pm

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Just select all the free nodes, and press "page up". The snap won't move any of their lateral positions, it will just moves them up.

Post March 26th, 2006, 4:38 pm

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^ I totally didn't know about page up and the arrow keys doing stuff! [sillyme] Cheers for that!

Anyways I've done the trackwork & heartlining and my as yet untextured trenches/tunnels (which look very amature but hey.) See pictures here http://nldc.interfix.net/p1754

The special element is a hill with two rolls (I wanted something more loop based but couldnt get it right in time)

Post March 26th, 2006, 5:54 pm

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