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NL 1.6 Screenshots

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Post March 28th, 2006, 12:40 pm

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Offtopic but am I the only one who can not see the 3ds on Thunderhead Falls?

Post March 28th, 2006, 1:15 pm
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Originally posted by RRollergod

Offtopic but am I the only one who can not see the 3ds on Thunderhead Falls?


turn scenery on in setup [;)]
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Post March 28th, 2006, 4:09 pm

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That was really random, I never thought he'd ever do that. Hopefully the reflections can now use low detail instead to preserve framerates, and I hope for options to turn off the vehicle reflections. But anyways, it's looking great, this update will really fill a lot of holes in 1.5, just judging by where they're going.

As to comparing it to other games, I don't really care that much, NL overall hasn't had gfx as good as the other games but now I'm glad they're going there. I'm glad he didn't delay this till NL2 because the old water just looks disgusting, maybe he'll go on the other features of the new engine for NL 1.6. As to graphics cards, my old card I upgraded from would support it, but too many computers today come with the crappy onboard gfx, though a few have better onboard gfx that would probably support the water.

On the nitpicking sidenote, we still have flat trees and untextured footers. [:)] < What happened with those?

Originally posted by coolbeans326

Hmm, I guess the water does look like HL2's water, I just didn't realize it because there was not motion, but when I took a screenshot of HL2 and compared it to NL, then I could see they were basically the same. Alhtough there still needs to be some tweeking, like if instead of having the water just be flat like it is, and have some actual depth like in HL2, then the whole problem I was seeing would probably be gone.


You mean you want the ripples to be 3D geometry instead of just a mere bumpmap? I don't think that's necessary, especially judging what happened with the RCT3's swimming pools causing a lot of lag. (though they weren't even really reflective, only a cube map) Of course, they can get over this by using a fairly low polygon count, but it would still cause odd things to happen with objects near the water, and IMO it's probably just best to keep it flat.

Post March 28th, 2006, 4:37 pm

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^^ Thats game scenery dirk, as in trees. You just have to extract the NLpack.

Post March 28th, 2006, 4:46 pm

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If you turn scenery off that includes all 3ds a track might use, not just the trees

Post March 28th, 2006, 5:45 pm
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Your going to throw away NL just because you'll have to stare at the crappy water?


Not at all, not like the new water looks that much more realistic, sure it's more reflective and textured and has noise, but I certainly don't think it looks that much more realistic over the older stuff. It's different, and anything that's newly introduced and different is exciting to anyone, including myself. I'd really like to see some types of small waves or ripples or some interactions where the water meets the land ... nothing extreme just something to make it more realistic.

Also, this will deduct at least 10FPS at a minimum. For anyone who has run AoE3 with the water reflections on even medium knows it's a FPS killer. Either way, progress is always good. It's nice to see Ole updating the site often.

Post March 28th, 2006, 5:51 pm

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Originally posted by owen jay

What kind of a FPS hit are these going to cause.


Its all about how optimized the code is.

Post March 28th, 2006, 6:27 pm

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Originally posted by Brtnboarder495

Your going to throw away NL just because you'll have to stare at the crappy water?


Not at all, not like the new water looks that much more realistic, sure it's more reflective and textured and has noise, but I certainly don't think it looks that much more realistic over the older stuff. It's different, and anything that's newly introduced and different is exciting to anyone, including myself. I'd really like to see some types of small waves or ripples or some interactions where the water meets the land ... nothing extreme just something to make it more realistic.

Also, this will deduct at least 10FPS at a minimum. For anyone who has run AoE3 with the water reflections on even medium knows it's a FPS killer. Either way, progress is always good. It's nice to see Ole updating the site often.


The framerate won't decrease that much from the bumpmap, the framerate loss is coming from the highly detailed reflections, which have always lagged the thing anyways. And it's only using DirectX 8.1 shaders, which means the framerate impact will be a lot less. I think what you wanted with the water was for translucency, which would definately be nice, but I don't think 3D ripples are really necessary.

Post March 28th, 2006, 7:17 pm
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It would actually run faster with the newer shaders, I believe.

Post March 28th, 2006, 8:14 pm

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Originally posted by coolbeans326

It would actually run faster with the newer shaders, I believe.


Well from my experience, the more modern shaders are more complicated (even if they don't appear so) and are slower because of that, unless there's a way to code it to be less complicated and still be at DirectX 9. It won't be much of a difference if your video card is powerful, but it will for those on lower end cards (like me, on the radeon 9600pro) Then again, looking at the vertex engine on openGL 1.5 vs the one on openGL 1.1, you might be right, but DirectX shaders are different, assuming you mean DirectX 8.1 vs DirectX 9

Post March 28th, 2006, 8:19 pm
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Say what you wish, but their will be a performance hit.

It's fact.

Post March 31st, 2006, 12:32 pm

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Woowh it's a great effect, more realistic [:p] but the required minimum sistem... lifting for the clouds xD

Post March 31st, 2006, 2:48 pm

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Post April 1st, 2006, 8:44 am
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Post April 1st, 2006, 8:47 am

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Post April 1st, 2006, 9:34 am
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Post April 1st, 2006, 9:42 am

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Post April 1st, 2006, 9:53 am
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Post April 1st, 2006, 3:47 pm

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Originally posted by hyyyper

YAY! Vekoma Tilt Coaster Screenshots!

Image
Image
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Haha.... good one! [lol]
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Post April 1st, 2006, 4:20 pm

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there was a update in february for mac- 1.58 but where is it for windows?

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Post April 1st, 2006, 4:22 pm

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the update 1.58 was for MAC users only, not for windows.
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Post April 1st, 2006, 4:31 pm

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It said Mac update - not a Mac and Windows update.

Post April 1st, 2006, 8:45 pm

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Originally posted by Real

It said Mac update - not a Mac and Windows update.


You'd think that'd be obvious? [lol]

Post April 1st, 2006, 9:34 pm

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Post April 1st, 2006, 10:49 pm
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I can't wait to see what they'll release next, probably won't be until at least monday at the earliest though :-\

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