That was really random, I never thought he'd ever do that. Hopefully the reflections can now use low detail instead to preserve framerates, and I hope for options to turn off the vehicle reflections. But anyways, it's looking great, this update will really fill a lot of holes in 1.5, just judging by where they're going.
As to comparing it to other games, I don't really care that much, NL overall hasn't had gfx as good as the other games but now I'm glad they're going there. I'm glad he didn't delay this till NL2 because the old water just looks disgusting, maybe he'll go on the other features of the new engine for NL 1.6. As to graphics cards, my old card I upgraded from would support it, but too many computers today come with the crappy onboard gfx, though a few have better onboard gfx that would probably support the water.
On the nitpicking sidenote, we still have flat trees and untextured footers. [:)] < What happened with those?
Originally posted by coolbeans326
Hmm, I guess the water does look like HL2's water, I just didn't realize it because there was not motion, but when I took a screenshot of HL2 and compared it to NL, then I could see they were basically the same. Alhtough there still needs to be some tweeking, like if instead of having the water just be flat like it is, and have some actual depth like in HL2, then the whole problem I was seeing would probably be gone.
You mean you want the ripples to be 3D geometry instead of just a mere bumpmap? I don't think that's necessary, especially judging what happened with the RCT3's swimming pools causing a lot of lag. (though they weren't even really reflective, only a cube map) Of course, they can get over this by using a fairly low polygon count, but it would still cause odd things to happen with objects near the water, and IMO it's probably just best to keep it flat.